Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DARKGRAFF
Chaac
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
ThunderGhosts
Ah Muzen Cab
Level 66
God Stats
1W - 1L
1,701 SR
Queue Stats
72W - 84L
1,471 Elo+
Party 1
Sylvanus
Sylvanus
zZGUNTHERZz
Sylvanus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
322W - 323L
1,541 Elo+
Party 1
Team Averages
Level 119
1,540 SR
1,502 Elo+

VS

Team Averages
Level 105
1,618 SR
1,529 Elo+
Surtr
Surtr
MountainOysterz
Surtr
Level 147
God Stats
4W - 2L
1,680 SR
Queue Stats
5W - 2L
1,678 Elo+
Party 2
Sylvanus
Sylvanus
Terminus06
Sylvanus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 111L
1,417 Elo+
Solo
Kukulkan
Kukulkan
testicleeze97
Kukulkan
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
throbbingcaulk
Baron Samedi
Level 148
God Stats
3W - 3L
1,668 SR
Queue Stats
7W - 6L
1,549 Elo+
Party 2
Yu Huang
Yu Huang
warlord144365
Yu Huang
Level 123
God Stats
3W - 1L
1,742 SR
Queue Stats
6W - 6L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
1 / 4 / 4
8,633
719
5,916
13,072
5,887
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Baron Samedi
 
Baron Samedi
14
1 / 4 / 4
8,274
690
14,981
11,773
7,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
DARKGRAFF
Chaac
14
0 / 4 / 2
8,091
674
8,884
17,195
25,847
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
ThunderGhosts
Ah Muzen Cab
14
0 / 6 / 6
8,394
700
5,591
14,522
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
zZGUNTHERZz
Sylvanus
16
4 / 8 / 1
9,240
770
13,039
21,306
18,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 9
10,199
850
17,080
19,904
16,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Terminus06
Sylvanus
16
4 / 0 / 14
10,224
852
6,571
13,902
8,853
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kukulkan
testicleeze97
Kukulkan
18
3 / 0 / 17
10,437
870
16,513
9,015
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
throbbingcaulk
Baron Samedi
17
6 / 2 / 17
10,522
877
18,043
12,674
7,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
warlord144365
Yu Huang
15
4 / 2 / 6
9,263
772
9,951
8,897
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
89
6
Kills
26
26
Deaths
6
17
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
4
0.75
L
Baron Samedi
 
Baron Samedi
1
4
4
0.75
L
Chaac
DARKGRAFF
Chaac
0
4
2
0.25
W
9
2
9
6.75
W
Sylvanus
Terminus06
Sylvanus
4
0
14
11
L
Ah Muzen Cab
ThunderGhosts
Ah Muzen Cab
0
6
6
0.5
W
Kukulkan
testicleeze97
Kukulkan
3
0
17
11.5
W
Baron Samedi
throbbingcaulk
Baron Samedi
6
2
17
7.25
W
Yu Huang
warlord144365
Yu Huang
4
2
6
3.5
L
Sylvanus
zZGUNTHERZz
Sylvanus
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,411
Damage
68,158
77,868
Taken
64,392
64,775
Mitigated
41,552
13,614
Healing
32,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,916
1,591
0
2,092
13,072
5,887
0
8,355
4,717
0
21,639
L
Baron Samedi
 
Baron Samedi
14,981
1,358
964
1,208
11,773
7,979
318
8,342
3,431
25,511
0
L
Chaac
DARKGRAFF
Chaac
8,884
564
0
2,690
17,195
25,847
0
11,343
5,852
0
26,572
W
17,080
5,508
0
2,723
19,904
16,776
361
6,927
12,225
776
25,699
W
Sylvanus
Terminus06
Sylvanus
6,571
2,014
11,543
6,713
13,902
8,853
418
5,781
7,583
12,165
0
L
Ah Muzen Cab
ThunderGhosts
Ah Muzen Cab
5,591
1,960
0
1,143
14,522
6,236
0
9,536
4,986
0
28,284
W
Kukulkan
testicleeze97
Kukulkan
16,513
2,782
0
924
9,015
4,835
558
2,073
6,652
51,293
2,018
W
Baron Samedi
throbbingcaulk
Baron Samedi
18,043
1,685
5,572
4,125
12,674
7,617
657
6,832
5,213
43,580
0
W
Yu Huang
warlord144365
Yu Huang
9,951
754
356
344
8,897
3,471
0
3,762
4,699
23,978
104
L
Sylvanus
zZGUNTHERZz
Sylvanus
13,039
1,534
1,459
4,058
21,306
18,826
0
13,749
7,557
23,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,632
Gold Earned
50,645
193
Minions Killed
251
0
Camps Cleared
0
1,062,193
Distance Traveled
1,170,309
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,633
719
36
3
0
243,604
0
L
Baron Samedi
8,274
690
33
3
0
204,976
0
L
Chaac
8,091
674
45
4
0
237,489
2
W
Surtr
10,199
850
21
2
0
237,721
0
W
Sylvanus
10,224
852
26
2
0
237,224
0
L
Ah Muzen Cab
8,394
700
47
4
0
191,268
0
W
Kukulkan
10,437
870
120
10
0
244,657
0
W
Baron Samedi
10,522
877
59
5
0
226,011
0
W
Yu Huang
9,263
772
25
2
0
224,696
0
L
Sylvanus
9,240
770
32
3
0
184,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role