Player Matchup

Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
AresWarird
Hachiman
Silver I
Level 114
God Stats
14W - 10L
1,648 SR
Queue Stats
139W - 144L
1,278 MMR
Solo
Guan Yu
Guan Yu
Silver I
HustleBuddah
Guan Yu
Silver I
Level 122
God Stats
12W - 10L
1,555 SR
Queue Stats
100W - 107L
1,317 MMR
Solo
Sobek
Sobek
Silver I
Zombieslayer2120
Sobek
Silver I
Level 68
God Stats
3W - 3L
1,530 SR
Queue Stats
52W - 54L
1,295 MMR
Solo
Fenrir
Fenrir
Silver II
opioid-addiction
Fenrir
Silver II
Level 118
God Stats
1W - 3L
1,733 SR
Queue Stats
32W - 48L
1,275 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,593 SR
1,333 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,567 SR
1,283 MMR
Cthulhu
Cthulhu
Silver II
MOBN VIPER
Cthulhu
Silver II
Level 136
God Stats
16W - 7L
1,586 SR
Queue Stats
51W - 48L
1,383 MMR
Party 1
Fafnir
Fafnir
Silver II
MOBNPHANTOM
Fafnir
Silver II
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 48L
1,187 MMR
Party 1
Ra
Ra
Gold V
VELOCIRAPTOR233
Ra
Gold V
Level 178
God Stats
10W - 13L
1,749 SR
Queue Stats
295W - 302L
1,299 MMR
Solo
Bastet
Bastet
Silver V
xKWANZx
Bastet
Silver V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 14L
1,269 MMR
Solo
Rama
Rama
Silver III
ziHydrx
Rama
Silver III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 51L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
0 / 1 / 0
5,163
469
1,736
3,972
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
AresWarird
Hachiman
10
0 / 1 / 0
5,235
476
5,866
4,726
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
HustleBuddah
Guan Yu
10
0 / 3 / 0
5,840
531
4,955
10,510
6,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 0 / 1
5,655
514
2,879
10,120
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
1 / 0 / 0
5,205
473
2,283
7,383
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AgniOdinAo KuangTsukuyomi

VS

Bans
SkadiBake KujiraAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MOBN VIPER
Cthulhu
13
3 / 0 / 1
7,955
723
6,212
7,805
8,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
10
0 / 0 / 0
6,031
548
2,964
9,978
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 0
6,898
627
4,523
6,100
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
xKWANZx
Bastet
11
0 / 0 / 1
5,771
525
1,461
6,351
2,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Rama
ziHydrx
Rama
12
1 / 0 / 0
6,563
597
4,196
7,166
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
5
5
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
L
Hachiman
AresWarird
Hachiman
0
1
0
0
L
Guan Yu
HustleBuddah
Guan Yu
0
3
0
0
W
Cthulhu
MOBN VIPER
Cthulhu
3
0
1
3.5
W
Fafnir
0
0
0
0
W
1
1
0
1
L
0
0
1
0.5
L
1
0
0
1
W
Bastet
xKWANZx
Bastet
0
0
1
0.5
W
Rama
ziHydrx
Rama
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,719
Damage
19,356
36,711
Taken
37,400
20,591
Mitigated
24,159
10,103
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
1,736
1,024
0
1,212
3,972
1,314
0
2,211
1,399
28,789
600
L
Hachiman
AresWarird
Hachiman
5,866
3,889
0
500
4,726
1,556
0
1,014
3,712
0
40,618
L
Guan Yu
HustleBuddah
Guan Yu
4,955
1,310
128
3,286
10,510
6,998
0
4,870
5,014
0
41,335
W
Cthulhu
MOBN VIPER
Cthulhu
6,212
1,156
94
1,750
7,805
8,106
0
0
7,805
52,068
3,246
W
Fafnir
2,964
536
134
3,139
9,978
8,651
0
1,090
8,888
20,778
0
W
4,523
404
183
2,323
6,100
2,224
300
2,044
3,916
49,994
3,291
L
2,879
386
0
4,645
10,120
7,807
0
1,880
8,148
22,396
0
L
2,283
651
0
332
7,383
2,916
0
1,702
5,531
0
30,446
W
Bastet
xKWANZx
Bastet
1,461
216
0
2,053
6,351
2,575
0
66
6,285
0
44,099
W
Rama
ziHydrx
Rama
4,196
3,160
0
4,137
7,166
2,603
990
1,238
5,928
0
63,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,098
Gold Earned
33,218
296
Minions Killed
444
0
Camps Cleared
0
1,074,399
Distance Traveled
1,099,907
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,163
469
59
5
0
165,453
0
L
Hachiman
5,235
476
74
7
0
201,546
0
L
Guan Yu
5,840
531
81
7
0
226,832
0
W
Cthulhu
7,955
723
124
11
0
196,472
5
W
Fafnir
6,031
548
21
2
0
223,000
0
W
Ra
6,898
627
108
10
0
218,738
2
L
Sobek
5,655
514
35
3
0
222,277
1
L
Fenrir
5,205
473
47
4
0
258,291
2
W
Bastet
5,771
525
74
7
0
269,764
0
W
Rama
6,563
597
117
11
0
191,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role