Player Matchup

Pele
Pele
 
Pele
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Fraggxd
Baron Samedi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,440 Elo+
Party 1
Discordia
Discordia
ObservedClient2
Discordia
Level 149
God Stats
0W - 2L
1,803 SR
Queue Stats
32W - 61L
1,363 Elo+
Party 1
Shiva
Shiva
Shorty97xx
Shiva
Level 142
God Stats
0W - 1L
1,292 SR
Queue Stats
15W - 30L
1,337 Elo+
Party 1
Neith
Neith
caxxm
Neith
Level 125
God Stats
1W - 1L
1,791 SR
Queue Stats
37W - 65L
1,359 Elo+
Party 1
Team Averages
Level 132
1,577 SR
1,400 Elo+

VS

Team Averages
Level 130
1,566 SR
1,497 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Gambit594
Cupid
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 138L
1,442 Elo+
Solo
Ah Puch
Ah Puch
SHADOW BONES
Ah Puch
Level 187
God Stats
62W - 55L
1,627 SR
Queue Stats
73W - 82L
1,454 Elo+
Solo
Artio
Artio
Squirtle3234
Artio
Level 103
God Stats
61W - 30L
1,705 SR
Queue Stats
275W - 259L
1,591 Elo+
Solo
Pele
Pele
pedro700000
Pele
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 1 / 1
5,092
509
4,612
7,023
2,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Fraggxd
Baron Samedi
7
0 / 3 / 1
4,663
466
1,586
7,246
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
ObservedClient2
Discordia
11
0 / 0 / 0
5,608
561
2,708
3,329
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
9
0 / 3 / 0
5,317
532
3,176
9,718
6,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
caxxm
Neith
9
1 / 1 / 0
5,038
504
2,063
6,867
2,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 0 / 0
6,021
602
1,942
5,542
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cupid
Gambit594
Cupid
10
1 / 1 / 3
5,139
514
2,433
5,928
2,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Puch
SHADOW BONES
Ah Puch
10
2 / 1 / 3
5,480
548
7,522
3,430
1,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 0 / 2
6,876
688
5,526
6,932
5,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 0 / 1
5,929
593
3,706
6,525
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
1
1.5
W
Zhong Kui
 
Zhong Kui
0
0
0
0
L
Baron Samedi
Fraggxd
Baron Samedi
0
3
1
0.17
W
Cupid
Gambit594
Cupid
1
1
3
2.5
L
Discordia
ObservedClient2
Discordia
0
0
0
0
W
Ah Puch
SHADOW BONES
Ah Puch
2
1
3
3.5
L
Shiva
0
3
0
0
W
1
0
2
2
L
Neith
caxxm
Neith
1
1
0
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,145
Damage
21,129
34,183
Taken
28,357
17,679
Mitigated
15,507
9,969
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,612
1,125
0
1,078
7,023
2,760
0
1,874
5,057
0
39,676
W
Zhong Kui
 
Zhong Kui
1,942
454
0
3,727
5,542
4,152
0
2,708
2,834
40,921
2,796
L
Baron Samedi
Fraggxd
Baron Samedi
1,586
248
360
1,581
7,246
5,028
0
2,730
4,516
12,506
269
W
Cupid
Gambit594
Cupid
2,433
1,534
29
2,257
5,928
2,106
0
1,061
4,867
0
36,799
L
Discordia
ObservedClient2
Discordia
2,708
124
0
785
3,329
1,056
0
1,065
2,166
45,058
0
W
Ah Puch
SHADOW BONES
Ah Puch
7,522
142
0
1,199
3,430
1,160
0
250
3,180
31,877
0
L
Shiva
3,176
513
0
3,989
9,718
6,459
0
4,454
4,520
0
37,652
W
5,526
456
0
2,987
6,932
5,475
0
0
6,253
44,856
2,140
L
Neith
caxxm
Neith
2,063
855
0
2,176
6,867
2,376
0
3,586
3,281
0
34,830
W
3,706
1,086
73
691
6,525
2,614
0
205
6,320
0
42,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
29,445
320
Minions Killed
367
0
Camps Cleared
0
958,455
Distance Traveled
999,032
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,092
509
64
6
0
236,360
0
W
Zhong Kui
6,021
602
92
9
0
179,250
2
L
Baron Samedi
4,663
466
20
2
0
184,954
4
W
Cupid
5,139
514
58
6
0
180,461
0
L
Discordia
5,608
561
84
8
0
187,863
0
W
Ah Puch
5,480
548
51
5
0
192,115
3
L
Shiva
5,317
532
78
8
0
179,624
0
W
Artio
6,876
688
93
9
0
196,048
2
L
Neith
5,038
504
74
7
0
169,654
0
W
Pele
5,929
593
73
7
0
251,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role