Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
FONEXi
Anubis
Level 128
God Stats
1W - 3L
1,238 SR
Queue Stats
50W - 56L
1,525 Elo+
Party 1
Apollo
Apollo
OverTakeer
Apollo
Level 86
God Stats
3W - 1L
1,734 SR
Queue Stats
44W - 52L
1,461 Elo+
Party 1
Bacchus
Bacchus
primorph
Bacchus
Level 100
God Stats
3W - 0L
1,823 SR
Queue Stats
14W - 10L
1,492 Elo+
Party 1
Team Averages
Level 92
1,559 SR
1,496 Elo+

VS

Team Averages
Level 136
1,484 SR
1,520 Elo+
Shiva
Shiva
 
Shiva
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
D4rk_L1NK_101111
Thoth
Level 163
God Stats
21W - 18L
1,507 SR
Queue Stats
116W - 104L
1,566 Elo+
Party 2
Loki
Loki
Elum1nous
Loki
Level 183
God Stats
2W - 4L
1,784 SR
Queue Stats
91W - 80L
1,561 Elo+
Party 2
Ares
Ares
IITheExiledII
Ares
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 191L
1,543 Elo+
Solo
Apollo
Apollo
Kyuj971
Apollo
Level 67
God Stats
3W - 5L
1,131 SR
Queue Stats
172W - 179L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
5,142
643
3,906
6,384
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
 
Loki
8
0 / 2 / 0
4,517
565
1,504
4,412
1,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
FONEXi
Anubis
9
1 / 2 / 1
4,973
622
2,660
4,568
2,072
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
OverTakeer
Apollo
8
0 / 0 / 1
4,761
595
3,062
3,608
1,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
primorph
Bacchus
8
1 / 0 / 2
5,255
657
1,580
3,660
2,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
1 / 1 / 0
5,394
674
3,270
5,520
2,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 2 / 1
5,006
626
1,792
3,551
987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
10
2 / 1 / 1
4,974
622
3,165
7,446
2,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

2
0 / 1 / 0
3,317
415
824
2,180
1,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Kyuj971
Apollo
9
0 / 0 / 0
4,709
589
1,631
4,090
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
5
Kills
4
4
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Loki
 
Loki
0
2
0
0
L
Shiva
 
Shiva
1
1
0
1
L
1
2
1
0.75
L
Loki
2
1
1
2.5
W
Anubis
FONEXi
Anubis
1
2
1
0.75
L
0
1
0
0
L
Apollo
Kyuj971
Apollo
0
0
0
0
W
Apollo
OverTakeer
Apollo
0
0
1
0.5
W
Bacchus
primorph
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,712
Damage
10,682
22,632
Taken
22,787
8,790
Mitigated
8,302
9,406
Healing
6,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,906
1,114
0
3,808
6,384
2,257
0
681
5,537
0
36,463
W
Loki
 
Loki
1,504
295
0
500
4,412
1,104
281
0
4,180
0
23,592
L
Shiva
 
Shiva
3,270
701
0
1,010
5,520
2,888
0
295
5,225
0
36,764
L
1,792
148
0
638
3,551
987
0
1,638
1,913
27,089
0
L
Loki
3,165
648
0
3,165
7,446
2,160
0
1,638
5,808
0
32,895
W
Anubis
FONEXi
Anubis
2,660
255
0
1,834
4,568
2,072
0
726
3,672
35,708
1,545
L
824
182
0
558
2,180
1,022
0
323
1,857
3,596
0
L
Apollo
Kyuj971
Apollo
1,631
1,132
0
1,217
4,090
1,245
0
167
3,923
0
35,437
W
Apollo
OverTakeer
Apollo
3,062
2,454
0
1,727
3,608
1,150
0
325
3,283
0
32,361
W
Bacchus
primorph
Bacchus
1,580
99
0
1,537
3,660
2,207
0
543
3,070
11,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,648
Gold Earned
23,400
245
Minions Killed
252
0
Camps Cleared
0
853,269
Distance Traveled
734,793
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,142
643
71
9
0
194,959
1
W
Loki
4,517
565
50
6
0
168,331
0
L
Shiva
5,394
674
64
8
0
177,215
2
L
Thoth
5,006
626
75
9
0
161,160
2
L
Loki
4,974
622
49
6
0
186,473
2
W
Anubis
4,973
622
60
8
0
142,716
0
L
Ares
3,317
415
5
1
0
50,750
0
L
Apollo
4,709
589
59
7
0
159,195
0
W
Apollo
4,761
595
49
6
0
157,812
0
W
Bacchus
5,255
657
15
2
0
189,451
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role