Player Matchup

Cthulhu
Cthulhu
Gogo677
Cthulhu
Level 154
God Stats
0W - 1L
1,643 SR
Queue Stats
77W - 62L
1,604 Elo+
Party 3
Janus
Janus
Jimmer9033
Janus
Level 83
God Stats
2W - 3L
1,172 SR
Queue Stats
18W - 12L
1,558 Elo+
Solo
Ymir
Ymir
Soul Reaver6638
Ymir
Level 18
God Stats
1W - 4L
1,324 SR
Queue Stats
78W - 87L
1,530 Elo+
Party 2
Ishtar
Ishtar
WAFCHICKMISTICA
Ishtar
Level 35
God Stats
1W - 2L
1,335 SR
Queue Stats
28W - 28L
1,401 Elo+
Party 3
Pele
Pele
llllllV6250
Pele
Level 68
God Stats
0W - 6L
1,223 SR
Queue Stats
270W - 250L
1,510 Elo+
Party 2
Team Averages
Level 72
1,339 SR
1,521 Elo+

VS

Team Averages
Level 166
1,552 SR
1,513 Elo+
Janus
Janus
JoeRaeGuu
Janus
Level 204
God Stats
1W - 1L
1,640 SR
Queue Stats
153W - 162L
1,528 Elo+
Party 1
Xing Tian
Xing Tian
MR-unstopable234
Xing Tian
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 83L
1,556 Elo+
Solo
Fenrir
Fenrir
McMalesh
Fenrir
Level 159
God Stats
2W - 1L
1,619 SR
Queue Stats
124W - 137L
1,523 Elo+
Party 1
Ix Chel
Ix Chel
countrycookin
Ix Chel
Level 158
God Stats
3W - 4L
1,502 SR
Queue Stats
60W - 67L
1,502 Elo+
Party 1
Neith
Neith
grimmykitty98
Neith
Level 158
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 55L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gogo677
Cthulhu
12
2 / 3 / 1
6,634
553
7,110
10,373
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
13
0 / 1 / 1
7,245
604
3,723
4,760
1,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
1 / 6 / 0
5,431
453
2,257
11,317
8,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

11
0 / 1 / 1
5,953
496
3,838
10,512
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

10
2 / 1 / 1
5,642
470
3,810
9,972
3,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JoeRaeGuu
Janus
14
2 / 0 / 1
7,541
628
2,866
4,660
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xing Tian
11
2 / 1 / 3
5,701
475
5,642
8,539
5,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
McMalesh
Fenrir
13
2 / 1 / 3
6,651
554
5,906
9,068
4,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
13
2 / 3 / 1
7,223
602
5,562
9,290
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

14
4 / 0 / 2
7,922
660
8,671
3,966
1,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
12
12
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Gogo677
Cthulhu
2
3
1
0.83
L
Janus
0
1
1
0.5
W
Janus
JoeRaeGuu
Janus
2
0
1
2.5
W
Xing Tian
2
1
3
3.5
W
Fenrir
McMalesh
Fenrir
2
1
3
3.5
L
1
6
0
0.17
L
0
1
1
0.5
W
Ix Chel
2
3
1
0.83
W
4
0
2
5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,738
Damage
28,647
46,934
Taken
35,523
24,239
Mitigated
15,964
14,033
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Gogo677
Cthulhu
7,110
771
69
3,490
10,373
6,126
0
4,111
5,774
48,797
1,662
L
Janus
3,723
168
0
863
4,760
1,691
0
1,302
3,236
58,271
1,555
W
Janus
JoeRaeGuu
Janus
2,866
163
0
962
4,660
1,659
0
2,397
1,959
60,064
0
W
Xing Tian
5,642
721
0
1,050
8,539
5,078
0
1,526
6,451
22,229
0
W
Fenrir
McMalesh
Fenrir
5,906
1,387
0
2,782
9,068
4,195
0
1,947
6,862
0
50,988
L
2,257
763
118
1,076
11,317
8,773
0
3,371
7,476
19,029
0
L
3,838
1,983
0
5,677
10,512
3,799
0
986
9,354
0
62,584
W
Ix Chel
5,562
654
480
2,795
9,290
3,418
0
4,381
4,175
47,540
1,780
W
8,671
3,091
0
2,136
3,966
1,614
720
524
3,404
0
72,218
L
3,810
1,323
0
2,740
9,972
3,850
0
2,514
7,158
0
36,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,905
Gold Earned
35,038
386
Minions Killed
480
0
Camps Cleared
0
1,180,386
Distance Traveled
1,215,655
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,634
553
75
6
0
244,038
2
L
Janus
7,245
604
128
11
0
240,686
1
W
Janus
7,541
628
133
11
0
259,922
2
W
Xing Tian
5,701
475
33
3
0
258,275
0
W
Fenrir
6,651
554
79
7
0
274,642
0
L
Ymir
5,431
453
39
3
0
218,869
0
L
Ishtar
5,953
496
90
8
0
209,694
0
W
Ix Chel
7,223
602
105
9
0
183,081
2
W
Neith
7,922
660
130
11
0
239,735
4
L
Pele
5,642
470
54
5
0
267,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role