Player Matchup

Kuzenbo
Kuzenbo
Gold V
Porkyyyyyyyy
Kuzenbo
Gold V
Level 108
God Stats
9W - 12L
1,558 SR
Queue Stats
349W - 359L
1,254 MMR
Party 1
Odin
Odin
Platinum III
oDrac
Odin
Platinum III
Level 124
God Stats
24W - 11L
2,031 SR
Queue Stats
793W - 649L
1,808 MMR
Party 1
Hel
Hel
Platinum IV
xSPBPharaoh
Hel
Platinum IV
Level 158
God Stats
1W - 4L
1,439 SR
Queue Stats
108W - 117L
1,503 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,676 SR
1,522 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,531 SR
1,506 MMR
Chaac
Chaac
Silver III
BonusBean
Chaac
Silver III
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,420 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
CopingMechanism
Baron Samedi
Gold V
Level 127
God Stats
2W - 1L
1,529 SR
Queue Stats
5W - 4L
1,593 MMR
Party 2
Ares
Ares
Silver II
Damnjam19
Ares
Silver II
Level 83
God Stats
2W - 1L
1,563 SR
Queue Stats
9W - 8L
1,504 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Porkyyyyyyyy
Kuzenbo
13
1 / 6 / 3
8,624
663
9,414
19,310
26,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Odin
oDrac
Odin
13
1 / 5 / 0
8,498
654
5,867
16,365
15,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 6 / 2
8,568
659
11,498
14,799
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesAtlasNe ZhaCu ChulainnThoth

VS

Bans
KukulkanFenrirHorusDa JiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BonusBean
Chaac
17
8 / 2 / 8
11,159
858
18,512
20,540
14,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
CopingMechanism
Baron Samedi
16
4 / 2 / 12
10,442
803
13,133
10,444
5,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
15
5 / 1 / 11
10,160
782
11,639
14,866
14,377
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
17
17
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
BonusBean
Chaac
8
2
8
6
W
Baron Samedi
CopingMechanism
Baron Samedi
4
2
12
5
W
Ares
5
1
11
10.5
L
Kuzenbo
Porkyyyyyyyy
Kuzenbo
1
6
3
0.42
L
Odin
oDrac
Odin
1
5
0
0.2
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,779
Damage
43,284
50,474
Taken
45,850
49,642
Mitigated
34,521
11,465
Healing
18,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BonusBean
Chaac
18,512
6,517
556
8,397
20,540
14,884
1,524
7,349
12,466
0
60,712
W
Baron Samedi
CopingMechanism
Baron Samedi
13,133
1,625
3,632
3,828
10,444
5,260
759
5,234
4,669
43,080
0
W
Ares
11,639
1,067
0
2,324
14,866
14,377
915
6,185
8,105
31,704
1,915
L
Kuzenbo
Porkyyyyyyyy
Kuzenbo
9,414
2,493
0
1,407
19,310
26,843
0
9,723
9,265
13,397
2,253
L
Odin
oDrac
Odin
5,867
990
0
2,858
16,365
15,465
0
8,491
7,734
0
23,272
L
11,498
462
2,086
5,114
14,799
7,334
0
5,687
9,032
43,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,690
Gold Earned
31,761
108
Minions Killed
179
0
Camps Cleared
0
690,950
Distance Traveled
710,015
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,159
858
86
7
0
260,357
0
W
Baron Samedi
10,442
803
60
5
0
216,593
0
W
Ares
10,160
782
33
3
0
233,065
0
L
Kuzenbo
8,624
663
15
1
0
241,274
1
L
Odin
8,498
654
36
3
0
223,069
0
L
Hel
8,568
659
57
4
0
226,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role