Player Matchup

Ymir
Ymir
newfie fireman3
Ymir
Level 27
God Stats
22W - 19L
1,365 SR
Queue Stats
30W - 40L
1,254 Elo+
Party 1
Bastet
Bastet
pandaman664794
Bastet
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 26L
1,183 Elo+
Party 1
Sol
Sol
sinister carryz
Sol
Level 38
God Stats
9W - 6L
1,371 SR
Queue Stats
35W - 48L
1,221 Elo+
Party 1
Team Averages
Level 31
1,412 SR
1,219 Elo+

VS

Team Averages
Level 57
1,431 SR
1,357 Elo+
Zhong Kui
Zhong Kui
LetVenom123
Zhong Kui
Level 61
God Stats
2W - 2L
1,277 SR
Queue Stats
43W - 40L
1,377 Elo+
Solo
Hera
Hera
MyIsSaC52
Hera
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,277 Elo+
Solo
Olorun
Olorun
jfolds
Olorun
Level 66
God Stats
119W - 116L
1,515 SR
Queue Stats
130W - 129L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
10,991
611
8,963
30,351
37,859
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 5 / 3
10,806
600
9,346
17,462
7,005
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 1 / 3
12,978
721
17,641
14,945
6,522
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LetVenom123
Zhong Kui
17
2 / 3 / 6
11,874
660
15,446
18,538
15,104
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
17
3 / 3 / 3
11,883
660
16,297
12,966
5,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
jfolds
Olorun
18
5 / 3 / 4
12,528
696
16,621
13,818
6,435
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
9
Kills
10
10
Deaths
9
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
LetVenom123
Zhong Kui
2
3
6
1.67
W
Hera
3
3
3
1.5
W
Olorun
jfolds
Olorun
5
3
4
2.33
L
1
4
5
0.88
L
2
5
3
0.7
L
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,950
Damage
48,364
62,758
Taken
45,322
51,386
Mitigated
26,983
8,157
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
LetVenom123
Zhong Kui
15,446
3,200
235
6,897
18,538
15,104
1,250
9,143
9,360
64,503
1,813
W
Hera
16,297
3,962
218
1,286
12,966
5,444
330
8,163
4,775
40,836
1,198
W
Olorun
jfolds
Olorun
16,621
8,106
986
4,729
13,818
6,435
1,925
9,370
4,426
49,878
0
L
8,963
581
121
1,101
30,351
37,859
12
21,745
8,606
22,480
0
L
9,346
3,496
0
1,400
17,462
7,005
346
13,450
4,012
0
34,375
L
17,641
5,222
0
5,535
14,945
6,522
1,706
12,326
2,619
74,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,775
Gold Earned
36,285
175
Minions Killed
206
0
Camps Cleared
0
861,450
Distance Traveled
813,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,874
660
80
4
0
275,505
0
W
Hera
11,883
660
38
2
0
293,208
0
W
Olorun
12,528
696
88
5
0
244,558
0
L
Ymir
10,991
611
18
1
0
238,160
0
L
Bastet
10,806
600
41
2
0
330,097
0
L
Sol
12,978
721
116
6
0
293,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role