Player Matchup

Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
BrownBrazilian
Zhong Kui
Diamond III
Level 157
God Stats
4W - 3L
1,500 SR
Queue Stats
127W - 103L
2,049 MMR
Solo
Kali
Kali
Diamond V
CulturaNazca
Kali
Diamond V
Level 188
God Stats
1W - 0L
1,384 SR
Queue Stats
205W - 201L
2,038 MMR
Solo
Raijin
Raijin
Diamond V
Slayzay
Raijin
Diamond V
Level 174
God Stats
4W - 5L
1,984 SR
Queue Stats
109W - 88L
1,950 MMR
Party 1
Ares
Ares
Diamond III
oneMedecine
Ares
Diamond III
Level 106
God Stats
1W - 2L
1,338 SR
Queue Stats
86W - 60L
2,156 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,541 SR
1,938 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 173
1,672 SR
1,822 MMR
Tiamat
Tiamat
Diamond IV
 
Tiamat
Diamond IV
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum II
 
Ne Zha
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Osiris
Osiris
Platinum V
MrPiggys
Osiris
Platinum V
Level 206
God Stats
3W - 3L
1,916 SR
Queue Stats
35W - 18L
2,060 MMR
Solo
Cernunnos
Cernunnos
Platinum I
Paranoi5e
Cernunnos
Platinum I
Level 196
God Stats
12W - 8L
1,750 SR
Queue Stats
177W - 169L
2,038 MMR
Party 2
Chronos
Chronos
Platinum I
cbpoppin
Chronos
Platinum I
Level 157
God Stats
7W - 6L
1,695 SR
Queue Stats
128W - 106L
2,012 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 0 / 1
6,449
645
5,448
5,765
2,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
BrownBrazilian
Zhong Kui
11
2 / 1 / 0
6,250
625
5,980
7,239
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 5
5,707
571
3,894
7,070
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Raijin
Slayzay
Raijin
13
3 / 0 / 6
6,791
679
5,597
4,210
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 0 / 4
6,144
614
7,648
8,501
7,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
KuzenboAthenaThanatos

VS

Bans
BacchusNeithCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 3 / 1
4,996
500
3,050
6,978
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ne Zha
 
Ne Zha
9
0 / 2 / 1
4,975
498
1,487
9,654
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
MrPiggys
Osiris
10
1 / 2 / 0
5,454
545
5,012
10,531
8,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cernunnos
Paranoi5e
Cernunnos
10
0 / 2 / 0
4,854
485
3,415
6,116
2,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chronos
cbpoppin
Chronos
8
1 / 6 / 0
4,829
483
2,661
9,143
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
L
Tiamat
 
Tiamat
0
3
1
0.17
L
Ne Zha
 
Ne Zha
0
2
1
0.25
W
Zhong Kui
BrownBrazilian
Zhong Kui
2
1
0
2
W
2
1
5
4.5
L
Osiris
MrPiggys
Osiris
1
2
0
0.5
L
Cernunnos
Paranoi5e
Cernunnos
0
2
0
0
W
Raijin
Slayzay
Raijin
3
0
6
6
L
Chronos
cbpoppin
Chronos
1
6
0
0.17
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,567
Damage
15,625
32,785
Taken
42,422
19,616
Mitigated
20,724
9,797
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,448
1,506
0
1,932
5,765
2,253
0
516
5,169
0
49,503
L
Tiamat
 
Tiamat
3,050
536
0
1,210
6,978
4,149
0
4,271
2,551
29,564
0
L
Ne Zha
 
Ne Zha
1,487
357
0
4,222
9,654
3,259
0
2,028
7,522
0
38,838
W
Zhong Kui
BrownBrazilian
Zhong Kui
5,980
1,424
0
3,959
7,239
5,601
0
9
7,230
38,166
10,411
W
3,894
2,003
0
1,072
7,070
3,069
0
1,317
5,643
0
41,170
L
Osiris
MrPiggys
Osiris
5,012
1,928
0
3,332
10,531
8,097
0
5,079
5,452
0
34,713
L
Cernunnos
Paranoi5e
Cernunnos
3,415
1,387
0
1,688
6,116
2,148
0
715
5,401
0
31,607
W
Raijin
Slayzay
Raijin
5,597
759
0
674
4,210
1,536
0
2,034
2,136
53,344
0
L
Chronos
cbpoppin
Chronos
2,661
1,293
0
1,101
9,143
3,071
0
5,620
3,375
19,583
0
W
7,648
1,187
0
2,160
8,501
7,157
0
1,599
6,896
27,356
2,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
25,108
380
Minions Killed
287
0
Camps Cleared
0
1,034,098
Distance Traveled
1,000,523
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,449
645
82
8
0
210,684
3
L
Tiamat
4,996
500
69
7
0
189,316
0
L
Ne Zha
4,975
498
66
7
0
240,633
0
W
Zhong Kui
6,250
625
74
7
0
169,041
0
W
Kali
5,707
571
78
8
0
222,316
3
L
Osiris
5,454
545
53
5
0
191,130
0
L
Cernunnos
4,854
485
56
6
0
177,837
1
W
Raijin
6,791
679
117
12
0
208,963
1
L
Chronos
4,829
483
43
4
0
201,607
0
W
Ares
6,144
614
29
3
0
223,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role