Player Matchup

Izanami
Izanami
ISMAEL3232VLC
Izanami
Level 58
God Stats
4W - 0L
1,500 SR
Queue Stats
111W - 86L
1,479 Elo+
Party 2
Thanatos
Thanatos
MrShadowflower
Thanatos
Level 113
God Stats
124W - 105L
1,584 SR
Queue Stats
247W - 225L
1,467 Elo+
Solo
Achilles
Achilles
josesol00
Achilles
Level 64
God Stats
4W - 0L
1,500 SR
Queue Stats
103W - 93L
1,499 Elo+
Party 2
Hel
Hel
pelechano99
Hel
Level 61
God Stats
8W - 4L
1,677 SR
Queue Stats
42W - 40L
1,442 Elo+
Party 2
Zhong Kui
Zhong Kui
snhoJnimajneB
Zhong Kui
Level 96
God Stats
3W - 1L
1,703 SR
Queue Stats
103W - 108L
1,471 Elo+
Solo
Team Averages
Level 78
1,593 SR
1,472 Elo+

VS

Team Averages
Level 113
1,449 SR
1,382 Elo+
Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
PT_DLFM_55
Bellona
Level 68
God Stats
0W - 4L
1,142 SR
Queue Stats
0W - 12L
966 Elo+
Party 1
Kuzenbo
Kuzenbo
SIMA_511
Kuzenbo
Level 107
God Stats
1W - 2L
1,620 SR
Queue Stats
43W - 48L
1,515 Elo+
Party 1
Danzaburou
Danzaburou
WeeD__SnPzZ
Danzaburou
Level 149
God Stats
1W - 4L
1,483 SR
Queue Stats
58W - 63L
1,539 Elo+
Party 1
Chaac
Chaac
xXJulou51Xx
Chaac
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
6
1 / 0 / 0
3,748
750
1,619
1,494
420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Thanatos
5
0 / 0 / 1
3,280
656
572
2,872
1,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
josesol00
Achilles
7
0 / 0 / 0
3,998
800
0
1,866
876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,867
773
541
1,621
316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Zhong Kui
snhoJnimajneB
Zhong Kui
5
0 / 0 / 1
3,206
641
395
2,300
1,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 1 / 0
3,092
618
689
3,095
1,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bellona
PT_DLFM_55
Bellona
1
0 / 0 / 0
2,406
481
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
SIMA_511
Kuzenbo
1
0 / 1 / 0
2,522
504
139
1,089
816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
WeeD__SnPzZ
Danzaburou
7
0 / 0 / 0
3,174
635
1,024
3,183
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

1
0 / 0 / 0
2,406
481
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Izanami
1
0
0
1
W
Thanatos
0
0
1
0.5
L
Bellona
PT_DLFM_55
Bellona
0
0
0
0
L
Kuzenbo
SIMA_511
Kuzenbo
0
1
0
0
L
Danzaburou
WeeD__SnPzZ
Danzaburou
0
0
0
0
W
Achilles
josesol00
Achilles
0
0
0
0
W
1
0
0
1
W
Zhong Kui
snhoJnimajneB
Zhong Kui
0
0
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,127
Damage
1,852
10,153
Taken
7,367
3,875
Mitigated
2,870
6,209
Healing
2,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
689
579
0
722
3,095
1,116
0
541
2,554
0
13,223
W
Izanami
1,619
1,205
0
561
1,494
420
132
0
1,494
0
16,863
W
Thanatos
572
146
0
2,301
2,872
1,011
0
0
2,872
0
17,737
L
Bellona
PT_DLFM_55
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
SIMA_511
Kuzenbo
139
90
0
140
1,089
816
0
280
809
938
0
L
Danzaburou
WeeD__SnPzZ
Danzaburou
1,024
301
0
1,865
3,183
938
0
115
3,068
0
19,185
W
Achilles
josesol00
Achilles
0
0
0
722
1,866
876
0
0
1,866
0
25,254
W
541
45
159
658
1,621
316
0
0
1,621
21,867
0
W
Zhong Kui
snhoJnimajneB
Zhong Kui
395
50
58
1,750
2,300
1,252
0
139
2,161
16,326
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,099
Gold Earned
13,600
183
Minions Killed
64
0
Camps Cleared
0
463,629
Distance Traveled
203,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,092
618
28
6
0
68,938
0
W
Izanami
3,748
750
35
7
0
91,985
0
W
Thanatos
3,280
656
35
7
0
98,067
0
L
Bellona
2,406
481
0
0
0
1,940
0
L
Kuzenbo
2,522
504
1
0
0
39,430
0
L
Danzaburou
3,174
635
35
7
0
86,549
0
W
Achilles
3,998
800
45
9
0
98,243
0
W
Hel
3,867
773
43
9
0
82,756
0
W
Zhong Kui
3,206
641
25
5
0
92,578
0
L
Chaac
2,406
481
0
0
0
6,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role