Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Clumsy Corteza
Neith
Level 156
God Stats
44W - 41L
1,632 SR
Queue Stats
411W - 422L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Eisethh
Morgan Le Fay
Level 127
God Stats
11W - 20L
1,417 SR
Queue Stats
47W - 58L
1,462 Elo+
Solo
Osiris
Osiris
Ticonderogo
Osiris
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
adamsamler
Zhong Kui
Level 89
God Stats
15W - 11L
1,632 SR
Queue Stats
36W - 25L
1,569 Elo+
Solo
Team Averages
Level 123
1,536 SR
1,515 Elo+

VS

Team Averages
Level 85
1,551 SR
1,465 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BoyYardDeezNats
Bastet
Level 128
God Stats
50W - 26L
1,669 SR
Queue Stats
78W - 57L
1,540 Elo+
Solo
Nut
Nut
OhEgan
Nut
Level 75
God Stats
19W - 28L
1,332 SR
Queue Stats
160W - 149L
1,396 Elo+
Solo
Chaac
Chaac
jarazard510
Chaac
Level 47
God Stats
1W - 0L
1,756 SR
Queue Stats
9W - 8L
1,389 Elo+
Solo
Cthulhu
Cthulhu
spodermanzz4321
Cthulhu
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
0 / 0 / 1
6,479
1,080
3,208
10,234
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 1 / 0
6,125
1,021
4,202
8,394
3,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morgan Le Fay
Eisethh
Morgan Le Fay
10
0 / 1 / 0
5,738
956
1,131
2,479
950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
11
1 / 1 / 0
6,311
1,052
3,036
8,808
5,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
adamsamler
Zhong Kui
10
0 / 1 / 1
5,712
952
1,131
2,071
1,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

333

VS

Team 2 Tickets

397

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 2
6,437
1,073
6,622
3,583
1,810
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 0 / 4
6,498
1,083
6,218
2,020
935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nut
OhEgan
Nut
11
0 / 0 / 4
6,440
1,073
2,639
1,216
526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 4
6,132
1,022
5,412
5,290
5,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 0 / 1
7,582
1,264
7,858
3,398
2,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
4
4
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
0
0
1
0.5
W
Anubis
 
Anubis
1
0
2
2
W
0
0
4
2
L
0
1
0
0
L
Morgan Le Fay
Eisethh
Morgan Le Fay
0
1
0
0
W
Nut
OhEgan
Nut
0
0
4
2
L
Osiris
1
1
0
1
L
Zhong Kui
adamsamler
Zhong Kui
0
1
1
0.5
W
0
1
4
2
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,708
Damage
28,749
31,986
Taken
15,507
20,750
Mitigated
11,543
3,082
Healing
5,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,208
174
0
1,154
10,234
9,127
0
5,291
4,943
7,483
0
W
Anubis
 
Anubis
6,622
400
0
1,932
3,583
1,810
0
1,727
1,856
21,151
75
W
6,218
1,468
0
938
2,020
935
0
201
1,819
0
15,060
L
4,202
1,081
0
1,163
8,394
3,160
0
2,084
6,310
0
23,449
L
Morgan Le Fay
Eisethh
Morgan Le Fay
1,131
0
0
0
2,479
950
0
804
1,675
7,522
0
W
Nut
OhEgan
Nut
2,639
920
25
439
1,216
526
0
471
745
0
13,361
L
Osiris
3,036
1,186
0
624
8,808
5,725
0
5,165
3,643
0
9,898
L
Zhong Kui
adamsamler
Zhong Kui
1,131
146
0
141
2,071
1,788
0
1,131
940
3,463
0
W
5,412
982
194
974
5,290
5,674
0
1,779
3,511
0
14,132
W
7,858
514
172
552
3,398
2,598
0
1,292
2,106
20,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
33,089
94
Minions Killed
136
3
Camps Cleared
9
417,142
Distance Traveled
581,001
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,479
1,080
10
2
1
112,738
0
W
Anubis
6,437
1,073
33
6
0
108,426
1
W
Bastet
6,498
1,083
20
3
5
132,243
0
L
Neith
6,125
1,021
38
6
0
99,905
3
L
Morgan Le Fay
5,738
956
9
2
0
54,752
0
W
Nut
6,440
1,073
31
5
1
108,631
0
L
Osiris
6,311
1,052
30
5
2
115,351
0
L
Zhong Kui
5,712
952
7
1
0
34,396
0
W
Chaac
6,132
1,022
20
3
1
106,212
0
W
Cthulhu
7,582
1,264
32
5
2
125,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role