Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Duyosmike
Maui
Level 126
God Stats
18W - 20L
1,141 SR
Queue Stats
158W - 188L
1,391 Elo+
Party 2
Skadi
Skadi
Gabriel2731
Skadi
Level 114
God Stats
4W - 4L
1,496 SR
Queue Stats
156W - 175L
1,410 Elo+
Party 2
Tyr
Tyr
Merits
Tyr
Level 133
God Stats
5W - 1L
1,610 SR
Queue Stats
24W - 16L
1,570 Elo+
Solo
Team Averages
Level 111
1,449 SR
1,474 Elo+

VS

Team Averages
Level 116
1,484 SR
1,529 Elo+
Lancelot
Lancelot
Jon-Money17
Lancelot
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 9L
1,704 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Marlymarl91
Morgan Le Fay
Level 148
God Stats
18W - 12L
1,516 SR
Queue Stats
278W - 278L
1,486 Elo+
Solo
Agni
Agni
RebornDude
Agni
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,490 Elo+
Party 1
Cerberus
Cerberus
Shurwud4est
Cerberus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 50L
1,534 Elo+
Party 1
Danzaburou
Danzaburou
Zap rat4119
Danzaburou
Level 121
God Stats
1W - 3L
1,403 SR
Queue Stats
74W - 73L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 0 / 2
5,504
612
5,066
4,125
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
9
4 / 1 / 3
5,470
608
3,908
6,109
1,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
8
1 / 1 / 5
5,266
585
1,773
4,886
3,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 0 / 2
5,340
593
4,061
3,790
1,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
Merits
Tyr
10
4 / 0 / 2
5,884
654
3,024
6,592
3,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Jon-Money17
Lancelot
6
0 / 4 / 0
4,111
457
1,334
5,232
1,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
Marlymarl91
Morgan Le Fay
8
0 / 2 / 1
4,460
496
2,961
5,086
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,349
483
1,719
6,247
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
Shurwud4est
Cerberus
8
1 / 2 / 1
4,755
528
3,604
7,358
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Zap rat4119
Danzaburou
7
0 / 3 / 0
4,271
475
1,725
5,635
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
1
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
2
3
W
Nemesis
 
Nemesis
4
1
3
5.5
W
Maui
1
1
5
3.5
W
2
0
2
3
L
Lancelot
Jon-Money17
Lancelot
0
4
0
0
L
Morgan Le Fay
Marlymarl91
Morgan Le Fay
0
2
1
0.25
W
Tyr
Merits
Tyr
4
0
2
5
L
0
2
0
0
L
Cerberus
Shurwud4est
Cerberus
1
2
1
0.75
L
Danzaburou
Zap rat4119
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,832
Damage
11,343
25,502
Taken
29,558
10,729
Mitigated
11,745
6,437
Healing
3,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,066
1,610
0
1,210
4,125
1,291
7
3,060
1,064
31,457
1,268
W
Nemesis
 
Nemesis
3,908
1,161
0
1,437
6,109
1,999
0
3,120
2,963
0
25,073
W
Maui
1,773
352
118
1,040
4,886
3,285
0
736
4,148
17,018
0
W
4,061
1,279
0
694
3,790
1,122
678
984
2,806
0
39,743
L
Lancelot
Jon-Money17
Lancelot
1,334
348
0
438
5,232
1,604
0
115
5,077
0
16,035
L
Morgan Le Fay
Marlymarl91
Morgan Le Fay
2,961
352
0
486
5,086
1,775
0
1,249
3,637
28,208
0
W
Tyr
Merits
Tyr
3,024
637
0
1,938
6,592
3,032
112
348
6,237
0
28,624
L
1,719
268
0
625
6,247
1,719
0
1,010
5,031
23,323
0
L
Cerberus
Shurwud4est
Cerberus
3,604
495
0
2,040
7,358
4,570
0
3,063
4,085
13,375
0
L
Danzaburou
Zap rat4119
Danzaburou
1,725
535
0
300
5,635
2,077
0
704
4,897
0
25,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,464
Gold Earned
21,946
257
Minions Killed
200
0
Camps Cleared
0
879,118
Distance Traveled
801,291
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,504
612
62
7
0
166,751
2
W
Nemesis
5,470
608
47
5
0
190,711
0
W
Maui
5,266
585
29
3
0
187,388
1
W
Skadi
5,340
593
66
7
0
160,405
1
L
Lancelot
4,111
457
35
4
0
113,850
0
L
Morgan Le Fay
4,460
496
40
4
0
164,947
4
W
Tyr
5,884
654
53
6
0
173,863
0
L
Agni
4,349
483
53
6
0
171,414
0
L
Cerberus
4,755
528
40
4
0
189,034
1
L
Danzaburou
4,271
475
32
4
0
162,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role