Player Matchup

Xbalanque
Xbalanque
X420XBlazeitX-_-
Xbalanque
Level 149
God Stats
2W - 3L
1,221 SR
Queue Stats
67W - 83L
1,409 Elo+
Party 3
Janus
Janus
azfIvme-
Janus
Level 86
God Stats
2W - 3L
1,564 SR
Queue Stats
28W - 16L
1,570 Elo+
Party 2
Hun Batz
Hun Batz
temp-1875285
Hun Batz
Level 65
God Stats
4W - 2L
1,810 SR
Queue Stats
93W - 92L
1,406 Elo+
Party 3
Xing Tian
Xing Tian
xavi8682
Xing Tian
Level 93
God Stats
12W - 5L
1,549 SR
Queue Stats
99W - 81L
1,512 Elo+
Party 2
King Arthur
King Arthur
zen4thewin33
King Arthur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,647 Elo+
Party 2
Team Averages
Level 95
1,529 SR
1,509 Elo+

VS

Team Averages
Level 123
1,670 SR
1,653 Elo+
Lancelot
Lancelot
CaptainStormy
Lancelot
Level 123
God Stats
1W - 0L
1,738 SR
Queue Stats
104W - 77L
1,548 Elo+
Solo
Sol
Sol
ChangeName92122
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,835 Elo+
Party 1
Odin
Odin
FreeFormDragon
Odin
Level 119
God Stats
6W - 4L
1,482 SR
Queue Stats
56W - 65L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
MrJ64
Sun Wukong
Level 149
God Stats
5W - 0L
1,793 SR
Queue Stats
275W - 230L
1,556 Elo+
Solo
Chang'e
Chang'e
knewmani
Chang'e
Level 95
God Stats
5W - 5L
1,835 SR
Queue Stats
9W - 10L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
12
0 / 1 / 5
6,648
511
5,629
7,523
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
azfIvme-
Janus
12
1 / 3 / 1
6,847
527
3,452
7,073
2,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
temp-1875285
Hun Batz
11
4 / 2 / 1
6,512
501
4,202
9,820
4,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
xavi8682
Xing Tian
12
0 / 2 / 0
6,765
520
7,768
10,561
10,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
zen4thewin33
King Arthur
9
2 / 4 / 2
5,677
437
2,234
9,846
4,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CaptainStormy
Lancelot
14
6 / 1 / 3
7,691
592
7,717
12,350
5,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 2 / 0
7,301
562
6,055
6,906
1,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 3 / 5
6,538
503
3,040
10,589
7,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MrJ64
Sun Wukong
14
1 / 0 / 3
8,430
648
7,349
10,966
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
knewmani
Chang'e
12
2 / 2 / 1
7,323
563
4,573
6,441
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
12
12
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
CaptainStormy
Lancelot
6
1
3
7.5
W
2
2
0
1
W
1
3
5
1.17
W
Sun Wukong
MrJ64
Sun Wukong
1
0
3
2.5
L
Xbalanque
0
1
5
2.5
L
Janus
azfIvme-
Janus
1
3
1
0.5
W
Chang'e
knewmani
Chang'e
2
2
1
1.25
L
Hun Batz
temp-1875285
Hun Batz
4
2
1
2.25
L
Xing Tian
xavi8682
Xing Tian
0
2
0
0
L
King Arthur
zen4thewin33
King Arthur
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
28,734
44,823
Taken
47,252
25,287
Mitigated
22,887
5,444
Healing
17,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
CaptainStormy
Lancelot
7,717
927
0
5,462
12,350
5,303
0
524
11,780
0
61,771
W
6,055
2,988
0
2,309
6,906
1,914
1,029
271
6,595
58,691
149
W
3,040
367
0
1,927
10,589
7,274
0
510
10,043
0
21,722
W
Sun Wukong
MrJ64
Sun Wukong
7,349
1,645
0
5,070
10,966
6,289
176
6,269
3,975
0
70,883
L
Xbalanque
5,629
2,625
0
2,357
7,523
2,794
696
1,493
6,030
0
46,506
L
Janus
azfIvme-
Janus
3,452
150
0
450
7,073
2,526
0
2,003
5,070
44,404
0
W
Chang'e
knewmani
Chang'e
4,573
756
764
2,212
6,441
2,107
102
2,503
3,698
43,542
1,588
L
Hun Batz
temp-1875285
Hun Batz
4,202
533
0
396
9,820
4,322
491
972
8,848
0
41,634
L
Xing Tian
xavi8682
Xing Tian
7,768
574
0
1,741
10,561
10,790
0
0
10,561
47,223
2,669
L
King Arthur
zen4thewin33
King Arthur
2,234
84
0
500
9,846
4,855
0
5,871
3,975
0
23,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
37,283
352
Minions Killed
436
0
Camps Cleared
0
1,268,999
Distance Traveled
1,380,387
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,691
592
93
7
0
339,398
2
W
Sol
7,301
562
108
8
0
246,258
0
W
Odin
6,538
503
24
2
0
272,804
3
W
Sun Wukong
8,430
648
133
10
0
276,916
0
L
Xbalanque
6,648
511
71
5
0
238,809
2
L
Janus
6,847
527
96
7
0
251,424
0
W
Chang'e
7,323
563
78
6
0
245,011
1
L
Hun Batz
6,512
501
55
4
0
319,059
0
L
Xing Tian
6,765
520
89
7
0
227,676
0
L
King Arthur
5,677
437
41
3
0
232,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role