Player Matchup

Hun Batz
Hun Batz
Ch4rlios0
Hun Batz
Level 62
God Stats
1W - 1L
1,888 SR
Queue Stats
100W - 80L
1,584 Elo+
Solo
Vamana
Vamana
Nangaki
Vamana
Level 107
God Stats
6W - 4L
1,137 SR
Queue Stats
121W - 121L
1,470 Elo+
Solo
Discordia
Discordia
RogerID
Discordia
Level 123
God Stats
7W - 8L
1,780 SR
Queue Stats
236W - 193L
1,803 Elo+
Solo
Neith
Neith
ShadowOfTheMoon_
Neith
Level 166
God Stats
8W - 9L
1,602 SR
Queue Stats
809W - 797L
1,527 Elo+
Solo
Terra
Terra
hoodyOD
Terra
Level 127
God Stats
0W - 1L
1,654 SR
Queue Stats
25W - 26L
1,589 Elo+
Solo
Team Averages
Level 117
1,612 SR
1,594 Elo+

VS

Team Averages
Level 114
1,691 SR
1,515 Elo+
Jing Wei
Jing Wei
Adaunus
Jing Wei
Level 34
God Stats
3W - 0L
1,719 SR
Queue Stats
20W - 21L
1,496 Elo+
Party 1
Bake Kujira
Bake Kujira
DG Jackel
Bake Kujira
Level 148
God Stats
6W - 4L
1,647 SR
Queue Stats
107W - 91L
1,508 Elo+
Solo
Ra
Ra
Lil_Leva
Ra
Level 120
God Stats
2W - 2L
1,743 SR
Queue Stats
30W - 24L
1,561 Elo+
Solo
Bastet
Bastet
MooKBleedEm
Bastet
Level 149
God Stats
57W - 45L
1,692 SR
Queue Stats
302W - 278L
1,490 Elo+
Solo
Chaac
Chaac
pablo5681
Chaac
Level 118
God Stats
2W - 0L
1,652 SR
Queue Stats
67W - 71L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ch4rlios0
Hun Batz
18
6 / 3 / 2
10,004
625
14,062
13,673
6,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Nangaki
Vamana
11
1 / 3 / 1
7,240
453
3,755
9,257
6,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
RogerID
Discordia
14
2 / 1 / 4
8,309
519
9,794
7,837
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 0
8,546
534
13,821
12,507
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
hoodyOD
Terra
12
1 / 1 / 5
7,796
487
6,448
15,006
13,097
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Adaunus
Jing Wei
15
0 / 0 / 0
8,345
522
8,828
13,646
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bake Kujira
DG Jackel
Bake Kujira
11
0 / 4 / 3
6,705
419
6,460
16,797
12,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 2 / 1
9,520
595
7,843
10,434
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
13
3 / 4 / 2
8,027
502
5,840
16,647
7,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Chaac
pablo5681
Chaac
15
3 / 2 / 1
9,528
596
10,096
17,642
14,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
12
Kills
8
8
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Adaunus
Jing Wei
0
0
0
0
L
Hun Batz
Ch4rlios0
Hun Batz
6
3
2
2.33
W
Bake Kujira
DG Jackel
Bake Kujira
0
4
3
0.38
W
2
2
1
1.25
W
Bastet
3
4
2
1
L
Vamana
Nangaki
Vamana
1
3
1
0.5
L
Discordia
RogerID
Discordia
2
1
4
4
L
2
0
0
2
L
Terra
hoodyOD
Terra
1
1
5
3.5
W
Chaac
pablo5681
Chaac
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,880
Damage
39,067
58,280
Taken
75,166
33,633
Mitigated
44,435
12,025
Healing
21,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Adaunus
Jing Wei
8,828
6,825
0
3,572
13,646
5,642
811
1,330
12,316
0
76,332
L
Hun Batz
Ch4rlios0
Hun Batz
14,062
4,808
0
658
13,673
6,163
727
3,664
9,635
0
103,385
W
Bake Kujira
DG Jackel
Bake Kujira
6,460
3,793
188
4,052
16,797
12,564
159
5,128
11,360
34,510
0
W
7,843
360
696
2,877
10,434
4,250
0
4,031
5,861
73,761
374
W
Bastet
5,840
1,254
0
4,605
16,647
7,274
0
2,304
14,163
0
66,989
L
Vamana
Nangaki
Vamana
3,755
1,536
0
1,039
9,257
6,921
0
0
9,257
0
34,895
L
Discordia
RogerID
Discordia
9,794
445
0
1,022
7,837
2,848
0
3,004
4,604
59,698
1,078
L
13,821
5,514
0
6,731
12,507
4,604
474
1,569
10,938
0
90,508
L
Terra
hoodyOD
Terra
6,448
1,399
268
2,307
15,006
13,097
0
5,026
9,561
25,251
0
W
Chaac
pablo5681
Chaac
10,096
3,808
0
5,115
17,642
14,705
0
2,202
14,825
0
80,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,895
Gold Earned
42,125
498
Minions Killed
570
0
Camps Cleared
0
1,508,857
Distance Traveled
1,584,424
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,345
522
127
8
0
300,249
2
L
Hun Batz
10,004
625
139
9
0
352,426
0
W
Bake Kujira
6,705
419
61
4
0
313,492
0
W
Ra
9,520
595
159
10
0
378,455
4
W
Bastet
8,027
502
89
6
0
295,514
6
L
Vamana
7,240
453
64
4
0
216,840
0
L
Discordia
8,309
519
128
8
0
299,115
4
L
Neith
8,546
534
136
9
0
292,862
4
L
Terra
7,796
487
31
2
0
347,614
2
W
Chaac
9,528
596
134
8
0
296,714
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role