Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FizzyHades13198
Neith
Level 69
God Stats
22W - 12L
1,622 SR
Queue Stats
331W - 309L
1,401 Elo+
Solo
Anubis
Anubis
Krosyn
Anubis
Level 108
God Stats
32W - 30L
1,563 SR
Queue Stats
169W - 180L
1,486 Elo+
Solo
Thanatos
Thanatos
grungusmungus
Thanatos
Level 86
God Stats
1W - 6L
1,191 SR
Queue Stats
8W - 8L
1,480 Elo+
Party 1
Sobek
Sobek
ruegs5241
Sobek
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,574 Elo+
Party 1
Team Averages
Level 88
1,475 SR
1,488 Elo+

VS

Team Averages
Level 99
1,508 SR
1,434 Elo+
Baron Samedi
Baron Samedi
ColonelBuckets
Baron Samedi
Level 84
God Stats
6W - 3L
1,591 SR
Queue Stats
58W - 60L
1,450 Elo+
Solo
Sylvanus
Sylvanus
ForeignT Mac
Sylvanus
Level 124
God Stats
4W - 5L
1,293 SR
Queue Stats
62W - 53L
1,413 Elo+
Party 2
Gilgamesh
Gilgamesh
PapJr
Gilgamesh
Level 56
God Stats
3W - 1L
1,501 SR
Queue Stats
32W - 32L
1,496 Elo+
Solo
Skadi
Skadi
RayeStar
Skadi
Level 163
God Stats
8W - 2L
1,473 SR
Queue Stats
83W - 72L
1,448 Elo+
Party 2
Mercury
Mercury
elmataancianos
Mercury
Level 69
God Stats
3W - 1L
1,679 SR
Queue Stats
88W - 83L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 3 / 0
7,027
468
7,699
14,643
13,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 0
6,269
418
4,878
9,134
3,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Krosyn
Anubis
14
3 / 7 / 2
8,400
560
10,247
14,778
8,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
grungusmungus
Thanatos
12
3 / 4 / 2
7,367
491
7,561
12,778
5,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sobek
ruegs5241
Sobek
11
0 / 1 / 0
6,494
433
4,901
15,513
14,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColonelBuckets
Baron Samedi
16
5 / 5 / 4
8,939
596
9,676
13,093
5,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
ForeignT Mac
Sylvanus
14
1 / 1 / 4
7,960
531
5,617
13,039
12,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
PapJr
Gilgamesh
14
1 / 2 / 6
8,431
562
12,564
17,111
8,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Skadi
RayeStar
Skadi
14
0 / 0 / 4
7,318
488
11,450
9,154
4,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

17
10 / 0 / 1
9,631
642
5,341
11,046
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
8
Kills
17
17
Deaths
8
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
3
0
0.67
W
Baron Samedi
ColonelBuckets
Baron Samedi
5
5
4
1.4
L
0
2
0
0
W
Sylvanus
ForeignT Mac
Sylvanus
1
1
4
3
L
Anubis
Krosyn
Anubis
3
7
2
0.57
W
Gilgamesh
PapJr
Gilgamesh
1
2
6
2
W
Skadi
RayeStar
Skadi
0
0
4
2
W
10
0
1
10.5
L
Thanatos
grungusmungus
Thanatos
3
4
2
1
L
Sobek
ruegs5241
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,286
Damage
44,648
66,846
Taken
63,443
45,678
Mitigated
35,295
24,751
Healing
24,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,699
1,558
0
4,548
14,643
13,608
0
538
14,105
0
41,538
W
Baron Samedi
ColonelBuckets
Baron Samedi
9,676
448
351
3,307
13,093
5,493
0
7,371
5,722
55,891
1,291
L
4,878
1,804
0
3,470
9,134
3,553
0
1,780
7,354
0
57,096
W
Sylvanus
ForeignT Mac
Sylvanus
5,617
1,113
3,587
5,370
13,039
12,665
151
3,308
9,731
27,874
3,580
L
Anubis
Krosyn
Anubis
10,247
162
0
4,710
14,778
8,187
0
8,263
6,515
70,000
716
W
Gilgamesh
PapJr
Gilgamesh
12,564
5,777
0
3,706
17,111
8,206
564
326
16,785
0
63,015
W
Skadi
RayeStar
Skadi
11,450
5,261
0
1,838
9,154
4,275
669
2,352
6,802
0
73,759
W
5,341
3,100
0
6,768
11,046
4,656
618
1,761
9,285
0
83,271
L
Thanatos
grungusmungus
Thanatos
7,561
1,943
0
5,853
12,778
5,818
0
1,733
11,045
0
50,274
L
Sobek
ruegs5241
Sobek
4,901
473
0
6,170
15,513
14,512
0
2,620
12,893
26,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
42,279
374
Minions Killed
468
0
Camps Cleared
0
1,331,266
Distance Traveled
1,465,958
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,027
468
65
4
0
278,500
1
W
Baron Samedi
8,939
596
91
6
0
272,578
2
L
Neith
6,269
418
97
6
0
262,482
0
W
Sylvanus
7,960
531
40
3
0
275,002
0
L
Anubis
8,400
560
115
8
0
218,504
0
W
Gilgamesh
8,431
562
95
6
0
252,489
1
W
Skadi
7,318
488
114
8
0
273,239
0
W
Mercury
9,631
642
128
9
0
392,650
2
L
Thanatos
7,367
491
66
4
0
289,884
1
L
Sobek
6,494
433
31
2
0
281,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role