Player Matchup

Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
CreepBZ
Ares
Gold III
Level 124
God Stats
2W - 1L
1,722 SR
Queue Stats
32W - 31L
1,597 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
Iiso
Sun Wukong
Gold II
Level 79
God Stats
3W - 2L
1,813 SR
Queue Stats
32W - 29L
1,666 MMR
Party 2
Scylla
Scylla
Platinum IV
hockster12x
Scylla
Platinum IV
Level 173
God Stats
4W - 4L
1,701 SR
Queue Stats
109W - 103L
1,658 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,647 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,589 SR
1,617 MMR
Agni
Agni
Gold I
 
Agni
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
BeachEpisode
Ganesha
Gold V
Level 144
God Stats
2W - 0L
1,678 SR
Queue Stats
18W - 9L
1,629 MMR
Solo
Danzaburou
Danzaburou
Gold IV
JhonMc99
Danzaburou
Gold IV
Level 161
God Stats
4W - 5L
1,520 SR
Queue Stats
23W - 19L
1,638 MMR
Party 1
Vamana
Vamana
Gold III
Sebastián97
Vamana
Gold III
Level 158
God Stats
3W - 2L
1,745 SR
Queue Stats
24W - 19L
1,672 MMR
Party 1
Bastet
Bastet
Platinum IV
SinanTheArkitect
Bastet
Platinum IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 78L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 2 / 0
7,423
530
5,013
10,178
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Serqet
 
Serqet
13
2 / 2 / 2
7,120
509
5,269
12,624
5,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
CreepBZ
Ares
8
1 / 6 / 2
6,260
447
4,847
14,165
11,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Sun Wukong
Iiso
Sun Wukong
10
0 / 3 / 2
6,507
465
4,216
12,725
8,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Scylla
14
3 / 0 / 1
7,811
558
6,230
7,070
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
Bake KujiraAthenaThothTsukuyomi

VS

Bans
ThanatosCharonSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 1 / 2
8,092
578
6,066
6,947
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ganesha
BeachEpisode
Ganesha
12
0 / 1 / 7
7,978
570
5,120
10,284
7,352
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
JhonMc99
Danzaburou
15
5 / 0 / 1
9,858
704
10,621
8,622
4,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
14
2 / 1 / 1
8,992
642
9,121
11,304
9,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 3 / 3
8,144
582
9,587
12,852
5,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
13
13
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
0
0
L
Serqet
 
Serqet
2
2
2
1.5
W
Agni
 
Agni
1
1
2
2
W
Ganesha
BeachEpisode
Ganesha
0
1
7
3.5
L
Ares
CreepBZ
Ares
1
6
2
0.33
L
Sun Wukong
Iiso
Sun Wukong
0
3
2
0.33
W
Danzaburou
JhonMc99
Danzaburou
5
0
1
5.5
W
Vamana
2
1
1
2.5
W
5
3
3
2.17
L
Scylla
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,575
Damage
40,515
56,762
Taken
50,009
32,220
Mitigated
29,753
12,075
Healing
17,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,013
1,727
0
4,349
10,178
3,847
0
1,013
9,165
0
72,492
L
Serqet
 
Serqet
5,269
1,312
0
650
12,624
5,887
0
1,697
10,837
0
56,525
W
Agni
 
Agni
6,066
467
0
1,848
6,947
2,411
556
3,363
3,584
70,166
0
W
Ganesha
BeachEpisode
Ganesha
5,120
326
2,301
3,106
10,284
7,352
243
3,594
6,528
27,520
947
L
Ares
CreepBZ
Ares
4,847
1,111
0
2,262
14,165
11,958
0
3,133
10,991
15,698
0
L
Sun Wukong
Iiso
Sun Wukong
4,216
936
0
3,994
12,725
8,106
0
572
11,270
0
45,316
W
Danzaburou
JhonMc99
Danzaburou
10,621
6,016
0
4,412
8,622
4,754
2,864
1,382
7,240
0
86,763
W
Vamana
9,121
3,212
0
3,796
11,304
9,823
31
629
10,675
0
72,691
W
9,587
3,808
0
2,279
12,852
5,413
24
2,109
9,921
0
61,550
L
Scylla
6,230
638
0
820
7,070
2,422
0
4,441
2,629
60,641
609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,121
Gold Earned
43,064
450
Minions Killed
508
0
Camps Cleared
0
1,386,844
Distance Traveled
1,382,205
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,423
530
151
11
0
260,646
4
L
Serqet
7,120
509
89
6
0
349,614
1
W
Agni
8,092
578
129
9
0
280,584
0
W
Ganesha
7,978
570
4
0
0
294,056
4
L
Ares
6,260
447
14
1
0
270,935
3
L
Sun Wukong
6,507
465
80
6
0
235,423
1
W
Danzaburou
9,858
704
170
12
0
257,214
5
W
Vamana
8,992
642
119
9
0
247,121
0
W
Bastet
8,144
582
86
6
0
303,230
0
L
Scylla
7,811
558
116
8
0
270,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role