Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Grandmaster
Aurοrα
Bacchus
Grandmaster
Level 169
God Stats
31W - 11L
1,783 SR
Queue Stats
306W - 70L
2,997 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 169
1,594 SR
1,999 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 163
1,591 SR
1,900 MMR
Vulcan
Vulcan
Platinum II
Roman_Quinzel
Vulcan
Platinum II
Level 209
God Stats
37W - 29L
1,510 SR
Queue Stats
407W - 372L
2,093 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
potatolaunch
Kuzenbo
Gold I
Level 143
God Stats
28W - 16L
1,764 SR
Queue Stats
80W - 71L
1,766 MMR
Party 2
Chaac
Chaac
Platinum V
xShiftingxTruthx
Chaac
Platinum V
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 55L
1,840 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 0 / 5
7,739
774
8,950
6,419
2,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Guan Yu
 
Guan Yu
13
2 / 1 / 6
7,550
755
7,788
11,118
8,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Aurοrα
Bacchus
13
4 / 1 / 4
7,586
759
6,215
9,280
8,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AresCthulhuFafnirAchillesSobek

VS

Bans
CharonOdinAnhurOsirisScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,927
693
9,533
5,431
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
potatolaunch
Kuzenbo
10
1 / 4 / 1
6,437
644
4,059
10,338
8,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,464
646
3,967
9,589
8,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
5
4.5
W
Guan Yu
 
Guan Yu
2
1
6
5
W
Bacchus
Aurοrα
Bacchus
4
1
4
6
L
0
2
2
0.5
L
Kuzenbo
potatolaunch
Kuzenbo
1
4
1
0.38
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,953
Damage
17,559
26,817
Taken
25,358
19,890
Mitigated
19,166
8,976
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,950
3,680
0
3,434
6,419
2,040
1,520
3,210
3,017
47,223
6,604
W
Guan Yu
 
Guan Yu
7,788
476
1,460
3,130
11,118
8,878
0
5,019
5,729
0
25,130
W
Bacchus
Aurοrα
Bacchus
6,215
460
0
952
9,280
8,972
0
4,718
3,982
14,713
304
L
9,533
6,457
0
1,122
5,431
2,106
0
2,369
2,841
39,822
0
L
Kuzenbo
potatolaunch
Kuzenbo
4,059
1,172
0
1,396
10,338
8,695
0
5,382
4,654
10,318
0
L
3,967
716
0
2,345
9,589
8,365
0
5,648
3,570
0
15,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,875
Gold Earned
19,828
165
Minions Killed
116
0
Camps Cleared
0
595,816
Distance Traveled
556,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,739
774
107
11
0
178,472
0
W
Guan Yu
7,550
755
38
4
0
214,011
0
W
Bacchus
7,586
759
20
2
0
203,333
0
L
Vulcan
6,927
693
85
9
0
204,317
0
L
Kuzenbo
6,437
644
15
2
0
185,970
0
L
Chaac
6,464
646
16
2
0
165,924
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role