Player Matchup

Lancelot
Lancelot
LosZnak
Lancelot
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 62L
1,421 Elo+
Party 1
Skadi
Skadi
SirLeeky20
Skadi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 131L
1,384 Elo+
Solo
Ra
Ra
UselessSword
Ra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 63L
1,412 Elo+
Party 1
Team Averages
Level 106
1,500 SR
1,406 Elo+

VS

Team Averages
Level 95
1,381 SR
1,327 Elo+
Ao Kuang
Ao Kuang
PRE_Jiggy
Ao Kuang
Level 86
God Stats
4W - 5L
1,393 SR
Queue Stats
187W - 180L
1,340 Elo+
Solo
Chaac
Chaac
Rauwwwlito
Chaac
Level 78
God Stats
40W - 53L
1,410 SR
Queue Stats
516W - 665L
1,386 Elo+
Solo
Charybdis
Charybdis
TimM00re90
Charybdis
Level 122
God Stats
0W - 3L
1,341 SR
Queue Stats
20W - 26L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
LosZnak
Lancelot
19
9 / 3 / 3
13,428
895
16,789
14,172
6,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
15
1 / 0 / 6
10,751
717
7,722
7,639
2,515
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
2 / 7 / 5
11,419
761
7,050
11,053
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
PRE_Jiggy
Ao Kuang
16
7 / 5 / 3
10,590
706
9,094
16,924
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
9
0 / 2 / 1
7,672
511
897
3,518
1,489
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
TimM00re90
Charybdis
16
3 / 5 / 2
10,406
694
12,453
16,310
6,039
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
12
Kills
10
10
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
LosZnak
Lancelot
9
3
3
3.5
L
Ao Kuang
PRE_Jiggy
Ao Kuang
7
5
3
1.7
L
Chaac
0
2
1
0.25
W
Skadi
1
0
6
4
L
Charybdis
TimM00re90
Charybdis
3
5
2
0.8
W
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,561
Damage
22,444
32,864
Taken
36,752
12,987
Mitigated
15,281
6,910
Healing
3,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
LosZnak
Lancelot
16,789
3,709
0
1,536
14,172
6,571
892
2,892
11,280
0
49,224
L
Ao Kuang
PRE_Jiggy
Ao Kuang
9,094
2,748
0
2,186
16,924
7,753
0
984
15,628
23,642
0
L
Chaac
897
161
0
394
3,518
1,489
0
534
2,834
0
7,164
W
Skadi
7,722
2,847
0
1,756
7,639
2,515
814
2,146
5,475
0
48,555
L
Charybdis
TimM00re90
Charybdis
12,453
5,057
98
831
16,310
6,039
0
4,480
11,027
0
47,327
W
7,050
1,056
2,059
1,559
11,053
3,901
178
4,658
6,386
32,411
87

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,598
Gold Earned
28,668
184
Minions Killed
111
0
Camps Cleared
0
782,729
Distance Traveled
723,388
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,428
895
56
4
0
304,630
2
L
Ao Kuang
10,590
706
31
2
0
248,771
0
L
Chaac
7,672
511
7
0
0
244,427
0
W
Skadi
10,751
717
69
5
0
238,972
2
L
Charybdis
10,406
694
73
5
0
230,190
0
W
Ra
11,419
761
59
4
0
239,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role