Player Matchup

Erlang Shen
Erlang Shen
GreyGrimm
Erlang Shen
Level 107
God Stats
8W - 9L
1,684 SR
Queue Stats
160W - 147L
1,565 Elo+
Solo
Fenrir
Fenrir
JFO4Real
Fenrir
Level 123
God Stats
1W - 2L
1,545 SR
Queue Stats
164W - 143L
1,516 Elo+
Solo
Eset
Eset
TheCush
Eset
Level 121
God Stats
2W - 1L
1,853 SR
Queue Stats
113W - 83L
1,682 Elo+
Solo
Xing Tian
Xing Tian
garashy2
Xing Tian
Level 127
God Stats
6W - 10L
1,712 SR
Queue Stats
247W - 225L
1,522 Elo+
Solo
Xbalanque
Xbalanque
moneyman_hou
Xbalanque
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 34L
1,531 Elo+
Solo
Team Averages
Level 125
1,659 SR
1,563 Elo+

VS

Team Averages
Level 115
1,504 SR
1,564 Elo+
Janus
Janus
AgentJBriggs
Janus
Level 142
God Stats
8W - 8L
1,479 SR
Queue Stats
111W - 105L
1,620 Elo+
Party 1
Surtr
Surtr
GSLegendary
Surtr
Level 160
God Stats
10W - 13L
1,622 SR
Queue Stats
226W - 206L
1,570 Elo+
Party 1
Ao Kuang
Ao Kuang
Inmeitrust
Ao Kuang
Level 108
God Stats
2W - 1L
1,340 SR
Queue Stats
93W - 74L
1,592 Elo+
Solo
King Arthur
King Arthur
arthurLjohnson
King Arthur
Level 112
God Stats
8W - 12L
1,400 SR
Queue Stats
93W - 66L
1,474 Elo+
Solo
Izanami
Izanami
simple trikz
Izanami
Level 53
God Stats
4W - 0L
1,680 SR
Queue Stats
54W - 46L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
GreyGrimm
Erlang Shen
15
1 / 3 / 1
8,550
534
12,087
23,046
21,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
JFO4Real
Fenrir
13
2 / 7 / 2
7,333
458
6,462
17,850
8,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Eset
TheCush
Eset
16
3 / 3 / 2
9,344
584
7,497
9,316
4,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
garashy2
Xing Tian
11
1 / 3 / 2
7,070
442
5,369
18,671
14,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
moneyman_hou
Xbalanque
13
2 / 6 / 1
7,715
482
6,766
12,173
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 10
8,293
518
8,951
9,755
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 11
10,122
633
13,209
17,789
13,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
Inmeitrust
Ao Kuang
17
9 / 0 / 5
9,418
589
11,539
15,018
7,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
arthurLjohnson
King Arthur
16
4 / 1 / 4
9,959
622
15,172
15,231
12,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Izanami
simple trikz
Izanami
15
2 / 2 / 8
8,931
558
8,107
8,087
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
9
Kills
22
22
Deaths
9
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
5
10
1.4
W
5
1
11
10.5
L
Erlang Shen
GreyGrimm
Erlang Shen
1
3
1
0.5
W
Ao Kuang
Inmeitrust
Ao Kuang
9
0
5
11.5
L
Fenrir
JFO4Real
Fenrir
2
7
2
0.43
L
Eset
TheCush
Eset
3
3
2
1.33
W
King Arthur
arthurLjohnson
King Arthur
4
1
4
6
L
Xing Tian
garashy2
Xing Tian
1
3
2
0.67
L
Xbalanque
moneyman_hou
Xbalanque
2
6
1
0.42
W
Izanami
simple trikz
Izanami
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,181
Damage
56,978
81,056
Taken
65,880
52,316
Mitigated
39,796
19,180
Healing
14,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,951
534
0
325
9,755
3,167
310
4,286
5,091
53,060
0
W
13,209
5,284
0
5,316
17,789
13,922
418
2,368
15,401
887
55,856
L
Erlang Shen
GreyGrimm
Erlang Shen
12,087
7,108
0
10,591
23,046
21,023
0
3,489
19,487
0
76,864
W
Ao Kuang
Inmeitrust
Ao Kuang
11,539
2,076
0
2,786
15,018
7,408
0
1,607
13,293
82,122
1,391
L
Fenrir
JFO4Real
Fenrir
6,462
2,169
0
1,487
17,850
8,487
0
5,328
12,472
0
65,992
L
Eset
TheCush
Eset
7,497
277
0
1,571
9,316
4,063
0
3,397
5,583
77,544
1,626
W
King Arthur
arthurLjohnson
King Arthur
15,172
2,966
0
4,578
15,231
12,189
0
875
14,352
0
88,867
L
Xing Tian
garashy2
Xing Tian
5,369
736
0
2,722
18,671
14,157
0
6,152
12,275
24,450
841
L
Xbalanque
moneyman_hou
Xbalanque
6,766
3,479
0
2,809
12,173
4,586
0
1,942
10,167
0
51,639
W
Izanami
simple trikz
Izanami
8,107
6,034
0
1,557
8,087
3,110
857
2,880
5,167
0
70,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,012
Gold Earned
46,723
527
Minions Killed
551
0
Camps Cleared
0
1,478,109
Distance Traveled
1,599,062
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,293
518
104
7
0
316,185
4
W
Surtr
10,122
633
77
5
0
330,838
5
L
Erlang Shen
8,550
534
138
9
0
287,699
1
W
Ao Kuang
9,418
589
112
7
0
354,176
1
L
Fenrir
7,333
458
84
5
0
323,628
4
L
Eset
9,344
584
172
11
0
295,557
5
W
King Arthur
9,959
622
146
9
0
323,790
0
L
Xing Tian
7,070
442
32
2
0
308,928
5
L
Xbalanque
7,715
482
101
6
0
262,297
3
W
Izanami
8,931
558
112
7
0
274,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role