Player Matchup

Chronos
Chronos
 
Chronos
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BallMonster
Hachiman
Level 126
God Stats
1W - 2L
1,398 SR
Queue Stats
109W - 107L
1,538 Elo+
Party 2
Bacchus
Bacchus
LilToiletBoy453
Bacchus
Level 129
God Stats
4W - 6L
1,368 SR
Queue Stats
62W - 67L
1,556 Elo+
Party 2
Tyr
Tyr
Sett73
Tyr
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Bastet
Bastet
StoneyBobGaming
Bastet
Level 89
God Stats
2W - 1L
1,951 SR
Queue Stats
106W - 96L
1,520 Elo+
Solo
Team Averages
Level 131
1,543 SR
1,523 Elo+

VS

Team Averages
Level 132
1,540 SR
1,554 Elo+
Arachne
Arachne
 
Arachne
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Aemak
Janus
Level 153
God Stats
1W - 0L
1,297 SR
Queue Stats
82W - 77L
1,561 Elo+
Solo
Yemoja
Yemoja
BingoWasHisName
Yemoja
Level 129
God Stats
2W - 3L
1,515 SR
Queue Stats
46W - 50L
1,580 Elo+
Party 1
Nut
Nut
JayB0nes
Nut
Level 144
God Stats
3W - 0L
1,898 SR
Queue Stats
36W - 34L
1,570 Elo+
Party 1
Kuzenbo
Kuzenbo
QueijoMinas2712
Kuzenbo
Level 158
God Stats
57W - 45L
1,488 SR
Queue Stats
233W - 219L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 1 / 0
6,195
516
5,506
7,965
3,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
BallMonster
Hachiman
11
0 / 2 / 1
5,871
489
4,718
7,456
2,367
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
5,687
474
6,144
11,422
10,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
Sett73
Tyr
12
0 / 0 / 0
7,160
597
5,048
9,908
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 1
5,226
436
3,779
7,391
2,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 0 / 1
6,078
507
2,827
10,487
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
Aemak
Janus
12
3 / 0 / 1
6,498
542
7,184
7,002
2,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 4
6,250
521
5,047
8,771
5,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 0
7,446
621
5,118
6,385
2,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 0
6,788
566
4,774
8,900
10,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
1
Kills
7
7
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
1
0
0
W
Arachne
 
Arachne
2
0
1
2.5
W
Janus
Aemak
Janus
3
0
1
3.5
L
Hachiman
BallMonster
Hachiman
0
2
1
0.25
W
0
0
4
2
W
2
1
0
2
L
1
3
0
0.33
W
0
0
0
0
L
Tyr
Sett73
Tyr
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,195
Damage
24,950
44,142
Taken
41,545
25,852
Mitigated
25,869
15,827
Healing
16,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,506
1,404
0
1,576
7,965
3,067
0
4,369
3,326
54,337
1,992
W
Arachne
 
Arachne
2,827
2,270
0
2,415
10,487
4,590
0
2,760
7,727
0
36,201
W
Janus
Aemak
Janus
7,184
530
0
1,632
7,002
2,810
0
4,026
2,976
52,926
0
L
Hachiman
BallMonster
Hachiman
4,718
1,758
0
2,500
7,456
2,367
0
1,299
6,105
0
50,431
W
5,047
1,140
2,709
3,154
8,771
5,763
0
4,245
4,526
19,656
2,069
W
5,118
3,409
0
3,110
6,385
2,639
0
354
6,031
0
71,539
L
6,144
429
234
3,668
11,422
10,671
0
4,401
6,812
22,924
0
W
4,774
1,836
0
3,268
8,900
10,067
7
0
8,900
42,761
3,537
L
Tyr
Sett73
Tyr
5,048
186
0
5,518
9,908
7,337
0
4,431
5,477
0
66,289
L
3,779
1,210
0
2,331
7,391
2,410
0
1,332
5,997
0
30,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
33,060
411
Minions Killed
402
0
Camps Cleared
0
1,202,612
Distance Traveled
1,195,880
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,195
516
123
10
0
216,380
0
W
Arachne
6,078
507
53
4
0
293,105
0
W
Janus
6,498
542
104
9
0
245,399
4
L
Hachiman
5,871
489
92
8
0
220,598
1
W
Yemoja
6,250
521
20
2
0
228,775
4
W
Nut
7,446
621
132
11
0
207,095
0
L
Bacchus
5,687
474
20
2
0
230,279
7
W
Kuzenbo
6,788
566
93
8
0
221,506
0
L
Tyr
7,160
597
132
11
0
245,244
0
L
Bastet
5,226
436
44
4
0
290,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role