Player Matchup

Izanami
Izanami
LocusShadow
Izanami
Level 62
God Stats
7W - 7L
1,553 SR
Queue Stats
34W - 34L
1,472 Elo+
Solo
King Arthur
King Arthur
SMSQ_Ramen
King Arthur
Level 122
God Stats
6W - 9L
1,505 SR
Queue Stats
159W - 155L
1,539 Elo+
Solo
Fenrir
Fenrir
jarjarbinx23
Fenrir
Level 76
God Stats
3W - 4L
1,473 SR
Queue Stats
92W - 96L
1,455 Elo+
Solo
Zeus
Zeus
villachichis
Zeus
Level 172
God Stats
8W - 6L
1,701 SR
Queue Stats
299W - 274L
1,486 Elo+
Solo
Bacchus
Bacchus
whales_r_biig
Bacchus
Level 69
God Stats
2W - 6L
1,323 SR
Queue Stats
113W - 131L
1,443 Elo+
Solo
Team Averages
Level 100
1,511 SR
1,479 Elo+

VS

Team Averages
Level 106
1,498 SR
1,494 Elo+
Nu Wa
Nu Wa
Cheater73065
Nu Wa
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 142L
1,533 Elo+
Party 1
Geb
Geb
NECRafiki
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,536 Elo+
Solo
Mulan
Mulan
NocturnalSonnet
Mulan
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 20L
1,438 Elo+
Party 1
Nut
Nut
Waffl
Nut
Level 86
God Stats
3W - 2L
1,308 SR
Queue Stats
18W - 13L
1,252 Elo+
Solo
Loki
Loki
jhondeluxee
Loki
Level 105
God Stats
14W - 14L
1,681 SR
Queue Stats
43W - 35L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LocusShadow
Izanami
9
0 / 3 / 1
4,833
537
3,170
6,025
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
SMSQ_Ramen
King Arthur
7
0 / 3 / 0
4,510
501
4,005
6,848
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
7
0 / 3 / 0
4,152
461
2,821
9,638
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 0 / 0
6,035
671
4,826
4,482
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
8
1 / 0 / 0
5,214
579
2,902
6,026
4,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,047
561
2,910
3,835
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 3
4,978
553
3,564
8,302
5,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 0 / 1
5,990
666
5,476
7,922
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nut
Waffl
Nut
9
2 / 0 / 1
5,221
580
4,702
4,905
1,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 1
5,451
606
3,295
7,138
2,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
9
9
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Izanami
LocusShadow
Izanami
0
3
1
0.17
W
1
1
3
2.5
W
3
0
1
3.5
L
King Arthur
SMSQ_Ramen
King Arthur
0
3
0
0
W
Nut
Waffl
Nut
2
0
1
2.5
L
Fenrir
0
3
0
0
W
2
2
1
1.25
L
3
0
0
3
L
Bacchus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,724
Damage
19,947
33,019
Taken
32,102
14,625
Mitigated
16,060
3,536
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,910
690
0
590
3,835
1,464
0
2,788
1,047
29,143
0
L
Izanami
LocusShadow
Izanami
3,170
2,260
0
330
6,025
1,868
0
1,441
4,584
0
36,417
W
3,564
760
0
2,425
8,302
5,138
0
2,280
6,022
16,279
0
W
5,476
1,235
0
2,970
7,922
5,270
0
0
7,922
0
34,525
L
King Arthur
SMSQ_Ramen
King Arthur
4,005
697
0
499
6,848
3,137
0
271
6,577
0
24,266
W
Nut
Waffl
Nut
4,702
2,570
0
707
4,905
1,831
0
1,110
3,795
0
38,499
L
Fenrir
2,821
609
0
961
9,638
3,998
0
1,323
8,315
0
20,870
W
3,295
1,176
0
3,391
7,138
2,357
0
1,550
5,588
0
42,718
L
4,826
544
0
611
4,482
1,351
0
1,894
2,588
50,581
602
L
Bacchus
2,902
401
0
1,135
6,026
4,271
0
1,545
4,481
21,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,744
Gold Earned
26,687
257
Minions Killed
261
0
Camps Cleared
0
904,204
Distance Traveled
905,056
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,047
561
57
6
0
173,920
0
L
Izanami
4,833
537
61
7
0
164,847
1
W
Geb
4,978
553
20
2
0
177,459
0
W
Mulan
5,990
666
52
6
0
183,253
3
L
King Arthur
4,510
501
41
5
0
122,613
0
W
Nut
5,221
580
64
7
0
177,001
0
L
Fenrir
4,152
461
30
3
0
219,482
0
W
Loki
5,451
606
68
8
0
193,423
0
L
Zeus
6,035
671
87
10
0
181,644
4
L
Bacchus
5,214
579
38
4
0
215,618
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role