Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Earthdigger
Bacchus
Level 142
God Stats
10W - 5L
1,887 SR
Queue Stats
70W - 70L
1,359 Elo+
Solo
Sol
Sol
HugoMisc
Sol
Level 71
God Stats
3W - 2L
1,585 SR
Queue Stats
11W - 7L
1,404 Elo+
Solo
Nu Wa
Nu Wa
giioova7
Nu Wa
Level 49
God Stats
20W - 31L
1,388 SR
Queue Stats
108W - 115L
1,445 Elo+
Solo
Susano
Susano
nErI2tired
Susano
Level 34
God Stats
15W - 9L
1,391 SR
Queue Stats
97W - 123L
1,388 Elo+
Solo
Team Averages
Level 71
1,550 SR
1,419 Elo+

VS

Team Averages
Level 89
1,565 SR
1,436 Elo+
Ao Kuang
Ao Kuang
EMAREDS
Ao Kuang
Level 80
God Stats
26W - 29L
1,587 SR
Queue Stats
274W - 274L
1,492 Elo+
Party 1
Chaac
Chaac
Laceros
Chaac
Level 139
God Stats
11W - 11L
1,496 SR
Queue Stats
315W - 292L
1,447 Elo+
Party 1
Ishtar
Ishtar
PijuSodu
Ishtar
Level 41
God Stats
2W - 6L
1,487 SR
Queue Stats
142W - 146L
1,325 Elo+
Solo
Scylla
Scylla
SimplySteffers
Scylla
Level 121
God Stats
9W - 6L
1,636 SR
Queue Stats
95W - 87L
1,453 Elo+
Solo
Achilles
Achilles
c-o-d-y-08
Achilles
Level 66
God Stats
3W - 2L
1,621 SR
Queue Stats
185W - 179L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 0 / 0
8,073
621
8,265
7,815
4,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Earthdigger
Bacchus
12
3 / 2 / 4
7,233
556
5,947
8,874
7,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 1
6,609
508
4,078
9,300
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Nu Wa
giioova7
Nu Wa
15
3 / 0 / 2
8,739
672
8,239
4,547
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
nErI2tired
Susano
12
3 / 0 / 1
6,751
519
4,383
9,423
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
EMAREDS
Ao Kuang
13
0 / 1 / 1
6,323
486
3,471
10,305
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Laceros
Chaac
11
0 / 3 / 0
6,284
483
4,034
11,135
8,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
PijuSodu
Ishtar
10
0 / 4 / 4
5,704
439
3,854
9,171
3,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 3 / 0
6,365
490
1,095
8,279
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
c-o-d-y-08
Achilles
12
6 / 2 / 0
7,198
554
10,832
13,113
8,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
6
6
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
0
3
L
Ao Kuang
EMAREDS
Ao Kuang
0
1
1
0.5
W
Bacchus
Earthdigger
Bacchus
3
2
4
2.5
W
0
4
1
0.13
L
Chaac
Laceros
Chaac
0
3
0
0
L
Ishtar
PijuSodu
Ishtar
0
4
4
0.5
L
0
3
0
0
L
Achilles
c-o-d-y-08
Achilles
6
2
0
3
W
Nu Wa
giioova7
Nu Wa
3
0
2
4
W
Susano
nErI2tired
Susano
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,912
Damage
23,286
39,959
Taken
52,003
20,335
Mitigated
26,368
12,043
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,265
514
0
974
7,815
4,915
203
774
7,041
45,589
848
L
Ao Kuang
EMAREDS
Ao Kuang
3,471
1,405
0
5,542
10,305
3,899
0
1,641
8,604
45,720
19,483
W
Bacchus
Earthdigger
Bacchus
5,947
817
119
1,624
8,874
7,878
0
158
8,716
24,313
138
W
4,078
1,320
0
3,924
9,300
2,173
886
44
9,256
39,801
5,233
L
Chaac
Laceros
Chaac
4,034
389
0
3,273
11,135
8,202
0
6,910
3,208
0
38,845
L
Ishtar
PijuSodu
Ishtar
3,854
1,210
0
1,482
9,171
3,449
102
5,001
4,170
0
24,864
L
1,095
0
87
2,954
8,279
2,269
0
5,419
2,820
44,841
0
L
Achilles
c-o-d-y-08
Achilles
10,832
1,377
0
2,961
13,113
8,549
0
6,088
7,025
0
51,243
W
Nu Wa
giioova7
Nu Wa
8,239
2,750
0
1,254
4,547
1,848
682
1,890
2,657
59,430
1,543
W
Susano
nErI2tired
Susano
4,383
912
0
4,148
9,423
3,521
0
1,474
7,949
0
44,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,405
Gold Earned
31,874
394
Minions Killed
361
0
Camps Cleared
0
1,352,041
Distance Traveled
1,268,486
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,073
621
96
7
0
262,232
1
L
Ao Kuang
6,323
486
96
7
0
309,379
0
W
Bacchus
7,233
556
28
2
0
266,528
6
W
Sol
6,609
508
94
7
0
254,685
0
L
Chaac
6,284
483
67
5
0
232,160
0
L
Ishtar
5,704
439
45
3
0
221,472
0
L
Scylla
6,365
490
88
7
0
213,631
2
L
Achilles
7,198
554
65
5
0
291,844
0
W
Nu Wa
8,739
672
107
8
0
238,943
5
W
Susano
6,751
519
69
5
0
329,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role