Player Matchup

Loki
Loki
Bronze III
ALStyles17
Loki
Bronze III
Level 57
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 12L
1,400 MMR
Solo
Cerberus
Cerberus
Gold I
BanG x MachineZ
Cerberus
Gold I
Level 149
God Stats
14W - 17L
1,532 SR
Queue Stats
131W - 129L
1,419 MMR
Solo
Mercury
Mercury
Gold IV
I Dont Care7797
Mercury
Gold IV
Level 58
God Stats
0W - 4L
1,288 SR
Queue Stats
91W - 97L
1,389 MMR
Solo
Hachiman
Hachiman
Gold IV
SaiyanSlayer27
Hachiman
Gold IV
Level 136
God Stats
4W - 4L
1,611 SR
Queue Stats
66W - 64L
1,397 MMR
Solo
Agni
Agni
Silver I
U1338010871
Agni
Silver I
Level 173
God Stats
1W - 2L
1,340 SR
Queue Stats
53W - 48L
1,429 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,454 SR
1,407 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,516 SR
1,407 MMR
Ravana
Ravana
Gold III
Brimstone19709
Ravana
Gold III
Level 141
God Stats
13W - 9L
1,703 SR
Queue Stats
938W - 963L
1,418 MMR
Solo
Ix Chel
Ix Chel
Gold IV
InfinityGhoul
Ix Chel
Gold IV
Level 119
God Stats
2W - 0L
1,422 SR
Queue Stats
53W - 46L
1,407 MMR
Solo
Ganesha
Ganesha
Gold V
Legend4113
Ganesha
Gold V
Level 107
God Stats
1W - 2L
1,600 SR
Queue Stats
123W - 123L
1,350 MMR
Party 1
Cernunnos
Cernunnos
Gold II
TjthaHero
Cernunnos
Gold II
Level 176
God Stats
9W - 13L
1,442 SR
Queue Stats
129W - 136L
1,437 MMR
Solo
Achilles
Achilles
Gold IV
grayson951
Achilles
Gold IV
Level 83
God Stats
10W - 17L
1,414 SR
Queue Stats
136W - 135L
1,423 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,274
570
4,642
8,290
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
10
0 / 3 / 0
5,851
532
5,557
11,573
8,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

2
0 / 0 / 0
3,757
342
0
505
133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
11
0 / 0 / 1
5,751
523
978
2,610
937
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 1
6,278
571
3,244
4,962
1,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresNoxVamanaSerqet

VS

Bans
KuzenboSun WukongThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,170
561
2,810
4,690
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
11
0 / 1 / 0
6,269
570
1,349
5,087
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Legend4113
Ganesha
11
1 / 0 / 1
6,480
589
1,543
3,074
2,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
TjthaHero
Cernunnos
13
0 / 1 / 0
6,572
597
1,536
5,781
2,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
grayson951
Achilles
11
2 / 1 / 1
6,469
588
7,389
10,326
5,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
Cerberus
0
3
0
0
W
2
1
2
3
L
0
0
0
0
W
Ix Chel
0
1
0
0
W
Ganesha
Legend4113
Ganesha
1
0
1
1.5
L
Hachiman
0
0
1
0.5
W
Cernunnos
TjthaHero
Cernunnos
0
1
0
0
L
1
1
1
1.5
W
Achilles
grayson951
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,421
Damage
14,627
27,940
Taken
28,958
14,417
Mitigated
13,489
11,990
Healing
14,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,642
1,089
0
5,087
8,290
2,842
0
95
8,195
0
46,184
L
Cerberus
5,557
471
0
4,635
11,573
8,656
0
1,675
9,898
36,505
613
W
2,810
573
0
1,478
4,690
2,185
0
785
3,905
0
43,516
L
0
0
0
4
505
133
0
0
505
0
1,038
W
Ix Chel
1,349
244
121
2,215
5,087
1,852
0
2,241
2,846
43,033
1,795
W
Ganesha
Legend4113
Ganesha
1,543
226
104
1,268
3,074
2,052
0
588
2,456
18,520
1,159
L
Hachiman
978
718
0
1,120
2,610
937
0
102
2,508
0
32,427
W
Cernunnos
TjthaHero
Cernunnos
1,536
382
0
3,186
5,781
2,185
755
0
5,781
0
56,698
L
3,244
332
0
1,144
4,962
1,849
0
1,267
3,560
49,121
0
W
Achilles
grayson951
Achilles
7,389
2,735
0
5,719
10,326
5,215
0
4,369
5,396
2,079
41,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,911
Gold Earned
31,960
367
Minions Killed
371
0
Camps Cleared
0
877,958
Distance Traveled
1,086,484
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,274
570
80
7
0
273,719
2
L
Cerberus
5,851
532
122
11
0
189,065
0
W
Ravana
6,170
561
75
7
0
252,951
1
L
Mercury
3,757
342
2
0
0
13,328
0
W
Ix Chel
6,269
570
112
10
0
212,991
4
W
Ganesha
6,480
589
12
1
0
211,366
2
L
Hachiman
5,751
523
60
5
0
206,980
0
W
Cernunnos
6,572
597
97
9
0
201,869
2
L
Agni
6,278
571
103
9
0
194,866
0
W
Achilles
6,469
588
75
7
0
207,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role