Player Matchup

Janus
Janus
GenuineSlime
Janus
Level 157
God Stats
10W - 6L
1,640 SR
Queue Stats
785W - 741L
1,492 Elo+
Party 2
Artemis
Artemis
Kingyou123
Artemis
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,626 Elo+
Party 3
Lancelot
Lancelot
NoHope_ID
Lancelot
Level 100
God Stats
13W - 13L
1,500 SR
Queue Stats
152W - 156L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
StarfoxPunch
Nu Wa
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,626 Elo+
Party 3
Cthulhu
Cthulhu
TRUExVISIONz
Cthulhu
Level 29
God Stats
4W - 5L
1,170 SR
Queue Stats
21W - 24L
1,369 Elo+
Party 2
Team Averages
Level 72
1,462 SR
1,516 Elo+

VS

Team Averages
Level 51
1,537 SR
1,433 Elo+
Horus
Horus
DopTamage
Horus
Level 88
God Stats
1W - 3L
1,715 SR
Queue Stats
10W - 9L
1,455 Elo+
Party 1
Raijin
Raijin
Fishieye
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,383 Elo+
Party 1
Lancelot
Lancelot
KopTills
Lancelot
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,403 Elo+
Party 1
Terra
Terra
e55l27
Terra
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 44L
1,475 Elo+
Solo
Neith
Neith
popwarK
Neith
Level 41
God Stats
31W - 44L
1,469 SR
Queue Stats
112W - 162L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 1
9,462
631
8,583
7,271
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Kingyou123
Artemis
13
3 / 0 / 2
7,485
499
7,436
8,042
3,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Lancelot
NoHope_ID
Lancelot
14
1 / 1 / 6
7,721
515
6,536
12,419
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 0 / 3
8,130
542
7,258
9,743
7,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
TRUExVISIONz
Cthulhu
14
0 / 1 / 1
7,967
531
4,732
11,650
7,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DopTamage
Horus
14
1 / 0 / 0
7,962
531
9,168
10,009
7,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Raijin
Fishieye
Raijin
11
0 / 5 / 1
6,234
416
1,677
10,114
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
KopTills
Lancelot
13
2 / 1 / 0
7,112
474
7,124
10,503
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
e55l27
Terra
11
0 / 1 / 1
6,358
424
1,998
14,286
11,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Neith
popwarK
Neith
12
0 / 4 / 0
6,425
428
6,598
10,243
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
3
3
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
DopTamage
Horus
1
0
0
1
L
Raijin
Fishieye
Raijin
0
5
1
0.1
W
5
1
1
5.5
W
Artemis
Kingyou123
Artemis
3
0
2
4
L
Lancelot
KopTills
Lancelot
2
1
0
2
W
Lancelot
NoHope_ID
Lancelot
1
1
6
4
W
2
0
3
3.5
W
Cthulhu
TRUExVISIONz
Cthulhu
0
1
1
0.5
L
Terra
e55l27
Terra
0
1
1
0.5
L
Neith
popwarK
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,545
Damage
26,565
49,125
Taken
55,155
26,906
Mitigated
31,242
20,181
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DopTamage
Horus
9,168
3,466
72
1,363
10,009
7,105
0
4,838
5,171
0
59,440
L
Raijin
Fishieye
Raijin
1,677
164
0
1,040
10,114
3,583
0
3,741
6,367
35,312
0
W
8,583
159
0
2,656
7,271
3,008
0
777
6,374
88,731
868
W
Artemis
Kingyou123
Artemis
7,436
2,943
0
1,821
8,042
3,386
651
678
7,364
0
52,183
L
Lancelot
KopTills
Lancelot
7,124
731
0
1,588
10,503
5,462
0
4,013
6,476
0
50,970
W
Lancelot
NoHope_ID
Lancelot
6,536
1,433
0
7,586
12,419
5,748
0
999
11,356
0
59,061
W
7,258
4,614
2,154
2,353
9,743
7,054
359
803
8,900
51,272
0
W
Cthulhu
TRUExVISIONz
Cthulhu
4,732
1,056
0
3,611
11,650
7,710
0
0
11,650
55,477
0
L
Terra
e55l27
Terra
1,998
274
178
1,758
14,286
11,603
0
4,194
10,068
23,158
438
L
Neith
popwarK
Neith
6,598
1,288
0
3,512
10,243
3,489
0
3,661
6,582
0
64,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,765
Gold Earned
34,091
478
Minions Killed
378
0
Camps Cleared
0
1,471,685
Distance Traveled
1,370,065
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,962
531
108
7
0
264,692
2
L
Raijin
6,234
416
72
5
0
238,428
0
W
Janus
9,462
631
143
10
0
313,658
5
W
Artemis
7,485
499
86
6
0
288,245
0
L
Lancelot
7,112
474
85
6
0
327,317
0
W
Lancelot
7,721
515
88
6
0
380,053
0
W
Nu Wa
8,130
542
64
4
0
234,800
1
W
Cthulhu
7,967
531
97
6
0
254,929
0
L
Terra
6,358
424
28
2
0
298,586
0
L
Neith
6,425
428
85
6
0
241,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role