Player Matchup

Thanatos
Thanatos
IGuzzleBeans6969
Thanatos
Level 165
God Stats
13W - 13L
1,740 SR
Queue Stats
299W - 305L
1,552 Elo+
Party 1
Kukulkan
Kukulkan
LTthaGoaT
Kukulkan
Level 124
God Stats
86W - 65L
1,570 SR
Queue Stats
125W - 123L
1,490 Elo+
Party 1
Bacchus
Bacchus
YourUncsFinger
Bacchus
Level 96
God Stats
7W - 2L
1,959 SR
Queue Stats
346W - 342L
1,534 Elo+
Party 1
Shiva
Shiva
ZEROThunda
Shiva
Level 100
God Stats
13W - 10L
1,423 SR
Queue Stats
93W - 62L
1,570 Elo+
Solo
Medusa
Medusa
madjag10
Medusa
Level 123
God Stats
6W - 2L
1,721 SR
Queue Stats
256W - 234L
1,562 Elo+
Solo
Team Averages
Level 122
1,682 SR
1,542 Elo+

VS

Team Averages
Level 168
1,558 SR
1,568 Elo+
Bacchus
Bacchus
DageLetum
Bacchus
Level 144
God Stats
7W - 5L
1,532 SR
Queue Stats
23W - 14L
1,452 Elo+
Party 3
Anhur
Anhur
FavorableTester
Anhur
Level 196
God Stats
7W - 11L
1,703 SR
Queue Stats
189W - 172L
1,602 Elo+
Party 2
Fenrir
Fenrir
I Shrouded I
Fenrir
Level 147
God Stats
8W - 6L
1,523 SR
Queue Stats
41W - 24L
1,636 Elo+
Party 3
King Arthur
King Arthur
UpBeetDragon_12
King Arthur
Level 196
God Stats
1W - 5L
1,388 SR
Queue Stats
171W - 167L
1,540 Elo+
Solo
Agni
Agni
scopes chillin
Agni
Level 158
God Stats
14W - 14L
1,643 SR
Queue Stats
171W - 153L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 0
6,923
533
4,965
10,752
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
LTthaGoaT
Kukulkan
13
0 / 3 / 2
7,217
555
2,635
8,241
2,583
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 2 / 0
7,754
596
7,029
6,151
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
10
1 / 4 / 5
6,377
491
4,240
13,363
8,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
madjag10
Medusa
14
2 / 1 / 4
8,158
628
7,198
7,249
2,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DageLetum
Bacchus
9
1 / 2 / 4
6,092
469
3,082
7,401
5,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 4 / 3
6,812
524
8,464
13,893
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
14
5 / 0 / 3
7,254
558
5,207
13,028
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
UpBeetDragon_12
King Arthur
2
0 / 1 / 0
4,138
318
244
2,164
992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
6 / 2 / 4
7,625
587
10,116
6,389
2,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
14
14
Deaths
9
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DageLetum
Bacchus
1
2
4
1.5
L
2
4
3
0.88
L
Fenrir
5
0
3
6.5
W
4
4
0
1
W
Kukulkan
LTthaGoaT
Kukulkan
0
3
2
0.33
L
King Arthur
UpBeetDragon_12
King Arthur
0
1
0
0
W
2
2
0
1
W
Shiva
1
4
5
0.88
W
Medusa
madjag10
Medusa
2
1
4
4
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,067
Damage
27,113
45,756
Taken
42,875
19,747
Mitigated
18,913
12,683
Healing
12,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DageLetum
Bacchus
3,082
286
0
1,207
7,401
5,810
0
1,217
6,144
12,622
0
L
8,464
4,043
0
3,442
13,893
4,689
0
2,094
11,657
0
57,982
L
Fenrir
5,207
1,943
0
6,516
13,028
5,175
0
3,225
9,685
0
60,303
W
4,965
1,722
0
6,594
10,752
3,120
323
3,355
7,181
0
28,495
W
Kukulkan
LTthaGoaT
Kukulkan
2,635
159
0
500
8,241
2,583
0
3,928
3,973
57,288
0
L
King Arthur
UpBeetDragon_12
King Arthur
244
58
0
795
2,164
992
0
856
1,160
0
5,210
W
7,029
745
0
1,080
6,151
3,537
0
2,076
4,010
45,215
3,906
W
Shiva
4,240
715
0
2,981
13,363
8,480
0
2,389
10,829
0
19,770
W
Medusa
madjag10
Medusa
7,198
2,450
0
1,528
7,249
2,027
449
684
6,565
0
68,749
L
10,116
714
0
570
6,389
2,247
0
1,295
5,026
49,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
31,921
411
Minions Killed
300
0
Camps Cleared
0
1,306,962
Distance Traveled
1,129,310
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,092
469
20
2
0
300,565
2
L
Anhur
6,812
524
86
7
0
227,258
1
L
Fenrir
7,254
558
99
8
0
308,344
0
W
Thanatos
6,923
533
40
3
0
255,283
0
W
Kukulkan
7,217
555
109
8
0
245,810
0
L
King Arthur
4,138
318
9
1
0
38,110
0
W
Bacchus
7,754
596
105
8
0
263,874
4
W
Shiva
6,377
491
32
2
0
293,032
3
W
Medusa
8,158
628
125
10
0
248,963
5
L
Agni
7,625
587
86
7
0
255,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role