Player Matchup

Sol
Sol
B1G-SKEET-
Sol
Level 147
God Stats
1W - 4L
1,500 SR
Queue Stats
60W - 65L
1,514 Elo+
Party 2
Ymir
Ymir
Da__Bark
Ymir
Level 63
God Stats
13W - 18L
1,392 SR
Queue Stats
15W - 22L
1,376 Elo+
Party 2
Arachne
Arachne
J_Mitch62
Arachne
Level 158
God Stats
13W - 12L
1,652 SR
Queue Stats
85W - 89L
1,519 Elo+
Party 2
Agni
Agni
ZzHunterDeer
Agni
Level 108
God Stats
3W - 8L
1,513 SR
Queue Stats
102W - 109L
1,492 Elo+
Solo
Vamana
Vamana
crazyCABdriver42
Vamana
Level 65
God Stats
2W - 0L
1,715 SR
Queue Stats
53W - 49L
1,504 Elo+
Solo
Team Averages
Level 108
1,554 SR
1,481 Elo+

VS

Team Averages
Level 115
1,618 SR
1,496 Elo+
Cerberus
Cerberus
Daman4779
Cerberus
Level 137
God Stats
3W - 1L
1,703 SR
Queue Stats
245W - 227L
1,495 Elo+
Solo
Pele
Pele
Melascula4486
Pele
Level 108
God Stats
3W - 2L
1,888 SR
Queue Stats
33W - 34L
1,504 Elo+
Solo
Rama
Rama
NobleNord
Rama
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 36L
1,568 Elo+
Solo
Charon
Charon
big blackviking
Charon
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
54W - 56L
1,455 Elo+
Party 1
Ix Chel
Ix Chel
sadpt2
Ix Chel
Level 116
God Stats
4W - 4L
1,500 SR
Queue Stats
127W - 122L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
8,928
525
7,200
12,771
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
14
0 / 0 / 7
8,763
515
2,363
9,575
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
J_Mitch62
Arachne
18
3 / 2 / 7
10,196
600
9,842
18,090
9,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 0 / 1
10,613
624
18,319
7,830
3,268
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 0
8,880
522
5,502
13,083
9,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daman4779
Cerberus
12
3 / 3 / 1
7,930
466
6,739
10,254
10,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 5 / 1
7,826
460
6,980
17,924
7,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
14
1 / 2 / 1
8,156
480
11,319
14,045
6,239
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 1
7,286
429
4,775
8,824
5,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
sadpt2
Ix Chel
12
1 / 4 / 0
7,538
443
5,815
12,218
5,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
7
7
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
0
0.5
W
Ymir
0
0
7
3.5
L
Cerberus
Daman4779
Cerberus
3
3
1
1.17
W
Arachne
J_Mitch62
Arachne
3
2
7
3.25
L
2
5
1
0.5
L
Rama
1
2
1
0.75
W
9
0
1
9.5
L
0
0
1
0.5
W
1
3
0
0.33
L
Ix Chel
sadpt2
Ix Chel
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,226
Damage
35,628
61,349
Taken
63,265
34,617
Mitigated
35,372
19,569
Healing
17,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,200
2,472
0
6,027
12,771
4,287
1,453
566
12,205
76,834
0
W
Ymir
2,363
355
0
2,690
9,575
8,240
329
3,065
6,327
26,074
0
L
Cerberus
Daman4779
Cerberus
6,739
659
0
3,403
10,254
10,924
0
544
9,074
44,322
2,071
W
Arachne
J_Mitch62
Arachne
9,842
6,493
0
6,297
18,090
9,409
1,963
3,843
14,120
0
106,318
L
6,980
1,609
70
2,269
17,924
7,820
592
7,106
10,732
0
60,936
L
Rama
11,319
8,531
0
4,598
14,045
6,239
364
6,729
7,316
0
76,156
W
18,319
549
0
1,647
7,830
3,268
192
3,083
4,463
77,599
3,172
L
4,775
705
2,090
3,211
8,824
5,285
0
5,833
2,991
24,073
0
W
5,502
2,050
0
2,908
13,083
9,413
456
6,035
7,048
0
60,049
L
Ix Chel
sadpt2
Ix Chel
5,815
934
795
1,416
12,218
5,104
0
6,937
5,281
51,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,380
Gold Earned
38,736
517
Minions Killed
469
0
Camps Cleared
0
1,658,367
Distance Traveled
1,517,411
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,928
525
111
7
0
276,415
1
W
Ymir
8,763
515
33
2
0
355,422
0
L
Cerberus
7,930
466
121
7
0
183,543
0
W
Arachne
10,196
600
147
9
0
387,414
0
L
Pele
7,826
460
85
5
0
392,799
2
L
Rama
8,156
480
116
7
0
300,674
3
W
Agni
10,613
624
134
8
0
324,931
11
L
Charon
7,286
429
41
2
0
328,151
8
W
Vamana
8,880
522
92
5
0
314,185
3
L
Ix Chel
7,538
443
106
6
0
312,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role