Player Matchup

Mercury
Mercury
 
Mercury
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CRAZY BRUH
Freya
Level 137
God Stats
0W - 3L
1,538 SR
Queue Stats
155W - 143L
1,501 Elo+
Solo
Atlas
Atlas
iNiightingale
Atlas
Level 118
God Stats
0W - 2L
1,268 SR
Queue Stats
58W - 70L
1,402 Elo+
Party 1
Team Averages
Level 125
1,461 SR
1,480 Elo+

VS

Team Averages
Level 85
1,536 SR
1,397 Elo+
Cthulhu
Cthulhu
RaginTwitch
Cthulhu
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 21L
1,264 Elo+
Party 2
Chang'e
Chang'e
Savda_wurld
Chang'e
Level 121
God Stats
3W - 3L
1,795 SR
Queue Stats
76W - 68L
1,495 Elo+
Solo
Ishtar
Ishtar
Truly I Suffer
Ishtar
Level 107
God Stats
77W - 89L
1,501 SR
Queue Stats
219W - 227L
1,492 Elo+
Solo
Thanatos
Thanatos
acallico
Thanatos
Level 41
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 20L
1,228 Elo+
Party 2
Neith
Neith
tirador_amigo
Neith
Level 118
God Stats
4W - 7L
1,385 SR
Queue Stats
288W - 286L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
1 / 1 / 0
3,813
636
1,157
5,104
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
 
Ah Muzen Cab
6
1 / 0 / 0
3,806
634
3,003
2,709
831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
 
Baron Samedi
2
0 / 1 / 0
2,782
464
341
1,453
345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Freya
7
0 / 0 / 0
3,713
619
760
2,574
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 1
3,887
648
1,817
4,179
2,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RaginTwitch
Cthulhu
7
1 / 1 / 0
4,309
718
1,325
2,958
1,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Savda_wurld
Chang'e
8
0 / 0 / 0
4,151
692
528
2,084
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 1 / 0
3,392
565
1,274
4,358
2,088
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
acallico
Thanatos
7
2 / 0 / 0
3,809
635
1,181
5,358
1,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,508
585
2,650
3,247
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
2
Kills
3
3
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
1
0
1
L
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
L
Baron Samedi
 
Baron Samedi
0
1
0
0
L
Freya
0
0
0
0
W
Cthulhu
RaginTwitch
Cthulhu
1
1
0
1
W
Chang'e
Savda_wurld
Chang'e
0
0
0
0
W
0
1
0
0
W
Thanatos
acallico
Thanatos
2
0
0
2
L
0
1
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,078
Damage
6,958
16,019
Taken
18,005
6,246
Mitigated
7,386
4,784
Healing
8,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,157
265
0
931
5,104
1,782
0
496
4,524
0
21,564
L
Ah Muzen Cab
 
Ah Muzen Cab
3,003
828
0
563
2,709
831
0
0
2,709
0
22,597
L
Baron Samedi
 
Baron Samedi
341
0
0
176
1,453
345
0
695
708
1,317
0
L
Freya
760
251
0
1,393
2,574
806
0
518
2,056
16,184
0
W
Cthulhu
RaginTwitch
Cthulhu
1,325
265
0
850
2,958
1,707
0
162
2,796
20,283
0
W
Chang'e
Savda_wurld
Chang'e
528
0
120
1,348
2,084
647
0
542
1,464
25,836
1,859
W
1,274
814
74
1,227
4,358
2,088
0
1,074
3,284
0
11,646
W
Thanatos
acallico
Thanatos
1,181
408
0
3,757
5,358
1,959
0
277
5,039
0
23,614
L
1,817
846
0
1,721
4,179
2,482
0
0
4,179
10,031
0
W
2,650
677
0
1,415
3,247
985
0
743
2,504
0
23,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,001
Gold Earned
19,169
138
Minions Killed
198
0
Camps Cleared
0
509,234
Distance Traveled
565,350
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,813
636
42
7
0
138,403
0
L
Ah Muzen Cab
3,806
634
46
8
0
112,713
0
L
Baron Samedi
2,782
464
2
0
0
26,809
1
L
Freya
3,713
619
40
7
0
110,055
1
W
Cthulhu
4,309
718
41
7
0
102,266
0
W
Chang'e
4,151
692
46
8
0
114,620
0
W
Ishtar
3,392
565
18
3
0
102,678
0
W
Thanatos
3,809
635
47
8
0
136,460
0
L
Atlas
3,887
648
8
1
0
121,254
2
W
Neith
3,508
585
46
8
0
109,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role