Player Matchup

Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Logos2
Nox
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 143L
1,417 Elo+
Solo
Osiris
Osiris
Scratchyx
Osiris
Level 127
God Stats
1W - 0L
1,841 SR
Queue Stats
52W - 34L
1,570 Elo+
Party 2
Apollo
Apollo
Vadonia
Apollo
Level 68
God Stats
1W - 1L
1,395 SR
Queue Stats
116W - 112L
1,502 Elo+
Solo
Bacchus
Bacchus
Yozamu
Bacchus
Level 154
God Stats
2W - 1L
1,813 SR
Queue Stats
89W - 45L
1,613 Elo+
Party 2
Team Averages
Level 117
1,610 SR
1,521 Elo+

VS

Team Averages
Level 145
1,517 SR
1,473 Elo+
Atlas
Atlas
 
Atlas
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Andyxton
Fenrir
Level 165
God Stats
1W - 2L
1,715 SR
Queue Stats
176W - 175L
1,520 Elo+
Party 1
Xing Tian
Xing Tian
Fakexton
Xing Tian
Level 175
God Stats
3W - 3L
1,370 SR
Queue Stats
315W - 317L
1,422 Elo+
Party 1
Janus
Janus
HasanKH
Janus
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 72L
1,421 Elo+
Solo
Bakasura
Bakasura
Quidram
Bakasura
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
19
6 / 0 / 19
11,310
754
23,445
12,435
7,562
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nox
Logos2
Nox
18
5 / 1 / 22
10,935
729
14,990
10,043
6,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Scratchyx
Osiris
18
5 / 1 / 21
10,836
722
14,760
15,565
18,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Vadonia
Apollo
20
12 / 3 / 11
12,236
816
18,903
14,694
9,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Yozamu
Bacchus
18
3 / 0 / 22
12,103
807
10,783
17,084
20,734
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
1 / 5 / 4
9,218
615
13,488
19,859
20,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Andyxton
Fenrir
17
3 / 6 / 1
9,930
662
15,246
18,544
10,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Fakexton
Xing Tian
16
0 / 6 / 4
9,394
626
7,579
21,363
31,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
HasanKH
Janus
16
0 / 4 / 3
9,377
625
14,012
11,233
5,360
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bakasura
Quidram
Bakasura
15
1 / 10 / 1
9,160
611
5,877
17,087
13,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
18
31
Kills
5
5
Deaths
31
95
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
0
19
15.5
L
Atlas
 
Atlas
1
5
4
0.6
L
Fenrir
Andyxton
Fenrir
3
6
1
0.58
L
Xing Tian
Fakexton
Xing Tian
0
6
4
0.33
L
Janus
HasanKH
Janus
0
4
3
0.38
W
Nox
Logos2
Nox
5
1
22
16
L
Bakasura
Quidram
Bakasura
1
10
1
0.15
W
Osiris
Scratchyx
Osiris
5
1
21
15.5
W
Apollo
Vadonia
Apollo
12
3
11
5.83
W
Bacchus
Yozamu
Bacchus
3
0
22
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,881
Damage
56,202
69,821
Taken
88,086
62,341
Mitigated
81,119
28,978
Healing
19,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
23,445
7,383
6,861
4,426
12,435
7,562
1,574
6,421
5,388
0
46,869
L
Atlas
 
Atlas
13,488
4,749
1,738
4,363
19,859
20,471
0
5,662
13,543
27,494
0
L
Fenrir
Andyxton
Fenrir
15,246
2,853
3,533
3,084
18,544
10,425
0
5,536
12,721
0
21,975
L
Xing Tian
Fakexton
Xing Tian
7,579
207
444
1,296
21,363
31,591
0
6,378
14,439
13,714
32
L
Janus
HasanKH
Janus
14,012
790
1,024
2,545
11,233
5,360
37
3,626
7,434
46,210
0
W
Nox
Logos2
Nox
14,990
577
1,038
600
10,043
6,239
951
5,339
4,301
29,063
0
L
Bakasura
Quidram
Bakasura
5,877
3,666
0
1,170
17,087
13,272
0
4,265
12,428
0
6,681
W
Osiris
Scratchyx
Osiris
14,760
1,619
867
2,953
15,565
18,309
744
6,890
7,901
0
21,837
W
Apollo
Vadonia
Apollo
18,903
11,890
259
2,656
14,694
9,497
3,799
6,799
7,683
0
42,478
W
Bacchus
Yozamu
Bacchus
10,783
618
3,128
6,190
17,084
20,734
673
8,148
8,058
16,265
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,420
Gold Earned
47,079
181
Minions Killed
146
0
Camps Cleared
0
1,395,943
Distance Traveled
1,350,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,310
754
56
4
0
259,455
0
L
Atlas
9,218
615
27
2
0
264,901
0
L
Fenrir
9,930
662
15
1
0
279,682
0
L
Xing Tian
9,394
626
9
1
0
260,531
0
L
Janus
9,377
625
76
5
0
282,148
0
W
Nox
10,935
729
35
2
0
261,685
0
L
Bakasura
9,160
611
19
1
0
263,153
0
W
Osiris
10,836
722
18
1
0
336,284
0
W
Apollo
12,236
816
57
4
0
219,298
0
W
Bacchus
12,103
807
15
1
0
319,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role