Player Matchup

Maui
Maui
Bronze III
BombsAwayz
Maui
Bronze III
Level 106
God Stats
5W - 4L
1,731 SR
Queue Stats
16W - 37L
1,408 MMR
Solo
Nu Wa
Nu Wa
Gold V
Fire3010
Nu Wa
Gold V
Level 126
God Stats
4W - 3L
1,676 SR
Queue Stats
84W - 100L
1,416 MMR
Party 1
Surtr
Surtr
Gold V
MaidBellonaSimp
Surtr
Gold V
Level 124
God Stats
0W - 1L
1,451 SR
Queue Stats
42W - 50L
1,367 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
PF Flyyers
Hun Batz
Gold IV
Level 156
God Stats
9W - 11L
1,523 SR
Queue Stats
50W - 50L
1,391 MMR
Solo
Chiron
Chiron
Bronze IV
ShogunOfPain
Chiron
Bronze IV
Level 181
God Stats
0W - 2L
1,723 SR
Queue Stats
2W - 7L
1,374 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 139
1,621 SR
1,391 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 150
1,654 SR
1,421 MMR
Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver IV
C9NN1
Bastet
Silver IV
Level 157
God Stats
3W - 1L
1,816 SR
Queue Stats
16W - 14L
1,355 MMR
Solo
Janus
Janus
Gold III
FancyJoey630906
Janus
Gold III
Level 98
God Stats
11W - 9L
1,667 SR
Queue Stats
116W - 112L
1,442 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Wololoh95
Cthulhu
Gold V
Level 157
God Stats
13W - 13L
1,620 SR
Queue Stats
147W - 151L
1,368 MMR
Solo
Cernunnos
Cernunnos
Gold III
esKmo m33ch
Cernunnos
Gold III
Level 141
God Stats
1W - 0L
1,668 SR
Queue Stats
116W - 112L
1,442 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,025
503
712
8,282
5,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Fire3010
Nu Wa
9
0 / 3 / 0
5,162
516
2,819
6,541
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 2 / 0
6,136
614
6,695
11,523
7,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Hun Batz
PF Flyyers
Hun Batz
10
1 / 2 / 0
5,218
522
3,720
9,764
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chiron
10
0 / 0 / 1
5,016
502
4,439
5,792
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bans
OdinBacchusThor

VS

Bans
ChaacThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 0 / 0
6,348
635
6,929
10,728
6,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bastet
C9NN1
Bastet
12
4 / 0 / 2
6,134
613
6,335
9,100
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
2 / 0 / 1
5,336
534
2,679
1,943
589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Wololoh95
Cthulhu
9
0 / 0 / 5
5,749
575
3,835
5,656
3,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cernunnos
esKmo m33ch
Cernunnos
12
3 / 1 / 2
6,376
638
5,657
6,167
2,319
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
11
11
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
0
2
L
0
4
1
0.13
W
Bastet
C9NN1
Bastet
4
0
2
5
W
2
0
1
2.5
L
Nu Wa
Fire3010
Nu Wa
0
3
0
0
L
0
2
0
0
L
Hun Batz
PF Flyyers
Hun Batz
1
2
0
0.5
L
Chiron
0
0
1
0.5
W
Cthulhu
Wololoh95
Cthulhu
0
0
5
2.5
W
Cernunnos
esKmo m33ch
Cernunnos
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,385
Damage
25,435
41,902
Taken
33,594
20,618
Mitigated
16,171
9,848
Healing
14,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,929
2,531
0
3,309
10,728
6,940
0
323
10,405
0
52,644
L
712
463
0
411
8,282
5,195
0
1,535
6,707
15,238
0
W
Bastet
C9NN1
Bastet
6,335
1,426
0
5,053
9,100
3,212
0
890
8,210
0
47,485
W
2,679
134
0
500
1,943
589
0
800
1,143
32,613
296
L
Nu Wa
Fire3010
Nu Wa
2,819
501
0
1,015
6,541
1,762
0
2,379
3,892
30,384
0
L
6,695
3,337
0
4,193
11,523
7,863
0
0
10,839
674
50,983
L
Hun Batz
PF Flyyers
Hun Batz
3,720
727
0
2,080
9,764
3,898
0
755
9,009
0
41,672
L
Chiron
4,439
1,540
175
1,974
5,792
1,900
0
1,398
4,354
0
46,757
W
Cthulhu
Wololoh95
Cthulhu
3,835
414
129
1,552
5,656
3,111
0
901
4,755
20,257
1,377
W
Cernunnos
esKmo m33ch
Cernunnos
5,657
3,126
0
3,536
6,167
2,319
0
770
5,397
0
53,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,557
Gold Earned
29,943
317
Minions Killed
367
0
Camps Cleared
0
962,379
Distance Traveled
1,026,177
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,348
635
102
10
0
170,180
0
L
Maui
5,025
503
28
3
0
196,998
2
W
Bastet
6,134
613
71
7
0
234,151
0
W
Janus
5,336
534
70
7
0
204,235
0
L
Nu Wa
5,162
516
62
6
0
187,829
2
L
Surtr
6,136
614
99
10
0
193,231
2
L
Hun Batz
5,218
522
59
6
0
204,210
2
L
Chiron
5,016
502
69
7
0
180,111
0
W
Cthulhu
5,749
575
32
3
0
238,374
2
W
Cernunnos
6,376
638
92
9
0
179,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role