Player Matchup

Kukulkan
Kukulkan
DemonDragonDogo
Kukulkan
Level 84
God Stats
13W - 17L
1,461 SR
Queue Stats
17W - 28L
1,442 Elo+
Party 2
Loki
Loki
Rustyzipper32
Loki
Level 86
God Stats
1W - 1L
1,570 SR
Queue Stats
208W - 191L
1,521 Elo+
Solo
Jormungandr
Jormungandr
Samusog_12
Jormungandr
Level 122
God Stats
4W - 6L
1,477 SR
Queue Stats
116W - 114L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
TheLampshade-
Sylvanus
Level 123
God Stats
1W - 3L
1,418 SR
Queue Stats
105W - 104L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
crazyfish12345
Sun Wukong
Level 79
God Stats
6W - 6L
1,500 SR
Queue Stats
44W - 42L
1,528 Elo+
Solo
Team Averages
Level 99
1,485 SR
1,482 Elo+

VS

Team Averages
Level 69
1,585 SR
1,498 Elo+
Da Ji
Da Ji
Embrace3
Da Ji
Level 16
God Stats
10W - 9L
1,394 SR
Queue Stats
10W - 11L
1,408 Elo+
Party 1
Cernunnos
Cernunnos
Fate28
Cernunnos
Level 87
God Stats
6W - 2L
1,627 SR
Queue Stats
35W - 24L
1,677 Elo+
Solo
Achilles
Achilles
Kidnapperr
Achilles
Level 27
God Stats
3W - 2L
1,657 SR
Queue Stats
5W - 5L
1,516 Elo+
Party 1
Eset
Eset
TheeBarcode
Eset
Level 109
God Stats
8W - 6L
1,551 SR
Queue Stats
11W - 13L
1,408 Elo+
Party 1
Bacchus
Bacchus
gamerpro0612
Bacchus
Level 106
God Stats
4W - 3L
1,697 SR
Queue Stats
167W - 152L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
9
0 / 4 / 0
5,173
470
1,741
6,272
1,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 4 / 0
5,271
479
2,445
9,648
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Samusog_12
Jormungandr
9
0 / 1 / 2
5,323
484
2,608
6,643
3,622
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
TheLampshade-
Sylvanus
9
0 / 4 / 2
5,293
481
4,903
8,593
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
crazyfish12345
Sun Wukong
10
1 / 4 / 0
5,942
540
3,632
10,724
5,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Embrace3
Da Ji
11
6 / 0 / 1
6,353
578
7,206
7,479
3,032
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Fate28
Cernunnos
11
2 / 1 / 3
6,060
551
4,909
7,008
2,574
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Achilles
Kidnapperr
Achilles
12
4 / 1 / 1
7,584
689
5,189
8,701
6,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 1
6,587
599
5,582
4,252
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
gamerpro0612
Bacchus
9
1 / 2 / 4
5,665
515
4,456
6,808
4,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
17
17
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
4
0
0
W
Da Ji
Embrace3
Da Ji
6
0
1
6.5
W
Cernunnos
Fate28
Cernunnos
2
1
3
3.5
W
Achilles
Kidnapperr
Achilles
4
1
1
4.5
L
3
4
0
0.75
L
Jormungandr
Samusog_12
Jormungandr
0
1
2
1
L
Sylvanus
TheLampshade-
Sylvanus
0
4
2
0.25
W
4
0
1
4.5
L
Sun Wukong
crazyfish12345
Sun Wukong
1
4
0
0.25
W
Bacchus
gamerpro0612
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,329
Damage
27,342
41,880
Taken
34,248
18,404
Mitigated
18,646
10,236
Healing
12,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
1,741
80
0
560
6,272
1,987
0
2,924
3,070
35,037
0
W
Da Ji
Embrace3
Da Ji
7,206
2,006
0
3,634
7,479
3,032
0
2,214
5,265
0
33,090
W
Cernunnos
Fate28
Cernunnos
4,909
2,135
0
3,202
7,008
2,574
0
2,251
4,757
0
45,859
W
Achilles
Kidnapperr
Achilles
5,189
1,172
0
2,012
8,701
6,776
420
0
8,182
124
44,617
L
2,445
275
0
3,037
9,648
2,823
0
2,589
6,934
0
29,112
L
Jormungandr
Samusog_12
Jormungandr
2,608
802
134
966
6,643
3,622
0
870
5,757
29,905
0
L
Sylvanus
TheLampshade-
Sylvanus
4,903
1,840
558
2,371
8,593
4,321
0
3,192
5,401
27,159
11,061
W
5,582
313
87
696
4,252
1,425
759
843
3,409
40,601
1,608
L
Sun Wukong
crazyfish12345
Sun Wukong
3,632
889
0
2,610
10,724
5,651
0
124
10,121
0
37,207
W
Bacchus
gamerpro0612
Bacchus
4,456
495
141
2,566
6,808
4,839
0
3,140
3,668
16,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,002
Gold Earned
32,249
275
Minions Killed
327
0
Camps Cleared
0
975,724
Distance Traveled
1,066,078
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,173
470
57
5
0
174,181
0
W
Da Ji
6,353
578
57
5
0
272,109
0
W
Cernunnos
6,060
551
86
8
0
175,087
0
W
Achilles
7,584
689
84
8
0
190,027
0
L
Loki
5,271
479
48
4
0
237,692
0
L
Jormungandr
5,323
484
47
4
0
222,168
0
L
Sylvanus
5,293
481
67
6
0
161,056
0
W
Eset
6,587
599
79
7
0
205,918
1
L
Sun Wukong
5,942
540
56
5
0
180,627
5
W
Bacchus
5,665
515
21
2
0
222,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role