Player Matchup

Bastet
Bastet
 
Bastet
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FUDGENUGG3T
Surtr
Level 115
God Stats
0W - 5L
1,264 SR
Queue Stats
82W - 69L
1,627 Elo+
Party 1
Kukulkan
Kukulkan
Gaser169
Kukulkan
Level 146
God Stats
2W - 2L
1,625 SR
Queue Stats
158W - 120L
1,621 Elo+
Party 1
Hel
Hel
MrStrawberryJam
Hel
Level 148
God Stats
4W - 4L
1,654 SR
Queue Stats
174W - 149L
1,611 Elo+
Party 1
Charybdis
Charybdis
Zaury
Charybdis
Level 123
God Stats
53W - 38L
1,635 SR
Queue Stats
89W - 71L
1,601 Elo+
Solo
Team Averages
Level 126
1,535 SR
1,592 Elo+

VS

Team Averages
Level 148
1,627 SR
1,547 Elo+
Vulcan
Vulcan
Corruptedjewel
Vulcan
Level 146
God Stats
11W - 11L
1,582 SR
Queue Stats
204W - 177L
1,500 Elo+
Party 2
Geb
Geb
KingLuat
Geb
Level 159
God Stats
1W - 0L
1,723 SR
Queue Stats
60W - 37L
1,598 Elo+
Solo
Medusa
Medusa
Slugondeez
Medusa
Level 109
God Stats
9W - 8L
1,476 SR
Queue Stats
161W - 143L
1,573 Elo+
Solo
Awilix
Awilix
TheBarrell
Awilix
Level 143
God Stats
2W - 2L
1,490 SR
Queue Stats
117W - 100L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
godhandhater
Sun Wukong
Level 184
God Stats
3W - 0L
1,862 SR
Queue Stats
101W - 117L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 1 / 1
5,201
520
4,595
7,549
2,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 0
4,678
468
1,400
7,294
3,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Gaser169
Kukulkan
11
1 / 1 / 0
5,697
570
1,943
3,120
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

8
0 / 0 / 0
4,995
500
1,635
5,436
3,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Charybdis
Zaury
Charybdis
10
0 / 1 / 0
5,223
522
5,564
7,244
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,230
623
2,413
3,620
1,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 1
5,415
542
2,989
6,940
4,156
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
Slugondeez
Medusa
10
0 / 1 / 1
5,178
518
5,845
8,392
2,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Awilix
TheBarrell
Awilix
10
1 / 0 / 1
5,508
551
1,735
5,257
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
godhandhater
Sun Wukong
12
3 / 0 / 1
7,413
741
4,719
6,708
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
2
Kills
6
6
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
1
1.5
W
1
1
1
1.5
L
0
3
0
0
L
Kukulkan
Gaser169
Kukulkan
1
1
0
1
W
1
0
1
1.5
L
0
0
0
0
W
Medusa
Slugondeez
Medusa
0
1
1
0.5
W
Awilix
TheBarrell
Awilix
1
0
1
1.5
L
Charybdis
Zaury
Charybdis
0
1
0
0
W
Sun Wukong
godhandhater
Sun Wukong
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,137
Damage
17,701
30,643
Taken
30,917
13,428
Mitigated
14,044
14,021
Healing
13,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,595
1,067
0
4,704
7,549
2,632
0
1,008
6,501
0
36,928
W
2,413
1,522
0
977
3,620
1,372
0
1,691
1,929
42,244
698
L
1,400
341
0
1,508
7,294
3,717
0
338
6,944
185
26,058
L
Kukulkan
Gaser169
Kukulkan
1,943
315
0
737
3,120
1,173
0
1,225
1,815
44,932
1,157
W
2,989
541
1,273
2,566
6,940
4,156
0
694
6,202
19,665
0
L
1,635
355
1,269
2,955
5,436
3,235
0
1,762
3,630
15,592
0
W
Medusa
Slugondeez
Medusa
5,845
2,736
0
3,659
8,392
2,763
0
737
7,655
0
42,116
W
Awilix
TheBarrell
Awilix
1,735
441
0
1,317
5,257
2,195
0
398
4,859
0
40,449
L
Charybdis
Zaury
Charybdis
5,564
2,825
0
2,848
7,244
2,671
0
869
6,375
0
49,168
W
Sun Wukong
godhandhater
Sun Wukong
4,719
629
0
3,585
6,708
3,558
86
87
6,372
0
59,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,794
Gold Earned
29,744
322
Minions Killed
364
0
Camps Cleared
0
1,014,422
Distance Traveled
1,103,671
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,201
520
69
7
0
225,088
0
W
Vulcan
6,230
623
96
10
0
218,943
1
L
Surtr
4,678
468
51
5
0
189,344
0
L
Kukulkan
5,697
570
96
10
0
183,896
0
W
Geb
5,415
542
20
2
0
224,248
0
L
Hel
4,995
500
24
2
0
228,259
1
W
Medusa
5,178
518
75
8
0
202,493
1
W
Awilix
5,508
551
71
7
0
257,365
2
L
Charybdis
5,223
522
82
8
0
187,835
2
W
Sun Wukong
7,413
741
102
10
0
200,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role