Player Matchup

Chaac
Chaac
 
Chaac
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
JackleBull
Jing Wei
Level 125
God Stats
12W - 7L
1,398 SR
Queue Stats
20W - 12L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
Simienne
Baron Samedi
Level 98
God Stats
3W - 2L
1,287 SR
Queue Stats
43W - 36L
1,542 Elo+
Solo
Vulcan
Vulcan
UncrustableLuvr
Vulcan
Level 99
God Stats
116W - 105L
1,627 SR
Queue Stats
128W - 119L
1,573 Elo+
Solo
Yemoja
Yemoja
bigogramo
Yemoja
Level 101
God Stats
6W - 8L
1,530 SR
Queue Stats
243W - 250L
1,465 Elo+
Solo
Team Averages
Level 113
1,468 SR
1,499 Elo+

VS

Team Averages
Level 95
1,460 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Lonewolf762
Fenrir
Level 124
God Stats
60W - 51L
1,449 SR
Queue Stats
116W - 107L
1,437 Elo+
Solo
Loki
Loki
WOODxBOOGER
Loki
Level 129
God Stats
39W - 63L
1,350 SR
Queue Stats
709W - 789L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 0 / 2
5,385
1,077
1,932
2,018
1,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
JackleBull
Jing Wei
10
2 / 0 / 0
6,066
1,213
2,073
1,516
549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Simienne
Baron Samedi
11
1 / 0 / 1
6,003
1,201
1,556
2,024
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 2
5,568
1,114
2,289
966
475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
bigogramo
Yemoja
10
0 / 0 / 3
6,018
1,204
1,435
4,015
2,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

407

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 0
5,984
1,197
2,269
3,515
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
 
Medusa
11
0 / 1 / 0
5,941
1,188
3,749
2,983
1,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
 
Thanatos
9
0 / 2 / 0
5,149
1,030
921
5,962
4,368
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
9
0 / 0 / 0
4,976
995
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 0 / 0
5,269
1,054
1,823
590
244
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
3
Kills
0
0
Deaths
3
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
2
1
L
Bacchus
 
Bacchus
0
0
0
0
L
Medusa
 
Medusa
0
1
0
0
L
Thanatos
 
Thanatos
0
2
0
0
W
Jing Wei
JackleBull
Jing Wei
2
0
0
2
L
Fenrir
0
0
0
0
W
Baron Samedi
Simienne
Baron Samedi
1
0
1
1.5
W
0
0
2
1
L
0
0
0
0
W
Yemoja
bigogramo
Yemoja
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,285
Damage
8,762
10,539
Taken
13,050
6,309
Mitigated
9,444
3,835
Healing
3,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,932
355
0
827
2,018
1,714
0
161
1,857
0
5,728
L
Bacchus
 
Bacchus
2,269
220
0
1,632
3,515
3,607
0
1,861
1,654
5,008
0
L
Medusa
 
Medusa
3,749
453
0
356
2,983
1,225
0
1,483
1,500
0
27,142
L
Thanatos
 
Thanatos
921
91
0
1,228
5,962
4,368
0
1,473
4,489
0
4,054
W
Jing Wei
JackleBull
Jing Wei
2,073
1,482
0
670
1,516
549
0
327
1,189
0
11,304
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
Simienne
Baron Samedi
1,556
31
366
225
2,024
1,171
0
555
1,469
14,351
0
W
2,289
940
0
0
966
475
0
262
704
13,577
0
L
1,823
123
0
26
590
244
0
463
127
0
10,058
W
Yemoja
bigogramo
Yemoja
1,435
42
975
772
4,015
2,400
0
964
3,051
6,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,040
Gold Earned
27,319
98
Minions Killed
90
5
Camps Cleared
3
562,535
Distance Traveled
400,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,385
1,077
5
1
1
115,088
0
L
Bacchus
5,984
1,197
10
2
0
99,048
0
L
Medusa
5,941
1,188
70
14
3
104,903
0
L
Thanatos
5,149
1,030
0
0
0
104,674
0
W
Jing Wei
6,066
1,213
25
5
3
110,680
0
L
Fenrir
4,976
995
0
0
0
0
0
W
Baron Samedi
6,003
1,201
27
5
0
105,136
0
W
Vulcan
5,568
1,114
27
5
1
122,850
0
L
Loki
5,269
1,054
10
2
0
92,089
0
W
Yemoja
6,018
1,204
14
3
0
108,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role