Player Matchup

Charon
Charon
Gold III
 
Charon
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chronos
Chronos
Gold IV
BustaKapppa
Chronos
Gold IV
Level 134
God Stats
0W - 1L
1,691 SR
Queue Stats
68W - 76L
1,561 MMR
Solo
Sylvanus
Sylvanus
Gold II
Croatianslayer
Sylvanus
Gold II
Level 149
God Stats
20W - 13L
1,822 SR
Queue Stats
105W - 109L
1,563 MMR
Solo
Thanatos
Thanatos
Gold III
XmaraimaKiller
Thanatos
Gold III
Level 105
God Stats
2W - 1L
1,506 SR
Queue Stats
77W - 73L
1,565 MMR
Party 3
Artemis
Artemis
Gold I
nikkitas
Artemis
Gold I
Level 107
God Stats
2W - 1L
1,871 SR
Queue Stats
219W - 210L
1,562 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,678 SR
1,550 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,711 SR
1,564 MMR
Scylla
Scylla
Gold I
BlueprintV2
Scylla
Gold I
Level 60
God Stats
2W - 1L
1,920 SR
Queue Stats
127W - 135L
1,489 MMR
Party 2
Anhur
Anhur
Gold III
CoolOut
Anhur
Gold III
Level 157
God Stats
6W - 6L
1,474 SR
Queue Stats
50W - 44L
1,553 MMR
Solo
Janus
Janus
Gold V
FreshMoney69
Janus
Gold V
Level 117
God Stats
5W - 3L
1,549 SR
Queue Stats
14W - 14L
1,562 MMR
Party 1
Amaterasu
Amaterasu
Gold II
ZeratuSkull
Amaterasu
Gold II
Level 139
God Stats
11W - 2L
1,918 SR
Queue Stats
145W - 137L
1,632 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
goateee--
Erlang Shen
Gold II
Level 89
God Stats
3W - 2L
1,695 SR
Queue Stats
65W - 64L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 3 / 0
4,564
456
1,910
8,054
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos
BustaKapppa
Chronos
8
0 / 3 / 1
4,782
478
2,318
7,397
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
9
1 / 4 / 0
5,225
523
4,596
8,371
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
10
1 / 1 / 0
5,228
523
3,408
10,382
3,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
nikkitas
Artemis
11
0 / 3 / 0
5,331
533
2,695
6,398
1,527
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SurtrAresCu Chulainn

VS

Bans
LokiCthulhuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
5 / 1 / 0
5,969
597
5,392
4,470
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Anhur
CoolOut
Anhur
12
5 / 0 / 1
6,655
666
4,499
6,681
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 3
5,956
596
6,828
4,873
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ZeratuSkull
Amaterasu
11
1 / 1 / 3
6,413
641
4,258
8,474
4,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Erlang Shen
goateee--
Erlang Shen
10
2 / 0 / 4
5,692
569
3,428
6,355
4,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
3
0
0
W
Scylla
5
1
0
5
L
Chronos
BustaKapppa
Chronos
0
3
1
0.17
W
Anhur
CoolOut
Anhur
5
0
1
5.5
L
Sylvanus
1
4
0
0.25
W
1
0
3
2.5
L
Thanatos
1
1
0
1
W
Amaterasu
ZeratuSkull
Amaterasu
1
1
3
2.5
W
Erlang Shen
goateee--
Erlang Shen
2
0
4
4
L
Artemis
nikkitas
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,927
Damage
24,405
40,602
Taken
30,853
16,735
Mitigated
13,811
16,567
Healing
14,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,910
459
0
2,200
8,054
4,835
0
1,799
6,065
12,051
0
W
Scylla
5,392
909
0
2,685
4,470
1,181
0
476
3,994
41,060
878
L
Chronos
BustaKapppa
Chronos
2,318
706
0
1,731
7,397
2,372
0
4,528
2,417
27,074
1,610
W
Anhur
CoolOut
Anhur
4,499
1,936
0
4,177
6,681
2,355
22
632
6,049
0
51,544
L
Sylvanus
4,596
1,413
0
1,789
8,371
4,275
0
2,080
5,839
24,655
9,276
W
6,828
377
0
1,545
4,873
1,592
0
1,968
2,905
42,183
832
L
Thanatos
3,408
1,101
0
8,830
10,382
3,726
0
2,670
7,606
0
43,026
W
Amaterasu
ZeratuSkull
Amaterasu
4,258
1,617
0
4,078
8,474
4,229
0
3,675
4,799
0
47,746
W
Erlang Shen
goateee--
Erlang Shen
3,428
1,391
0
2,480
6,355
4,454
0
1,343
5,012
0
16,602
L
Artemis
nikkitas
Artemis
2,695
1,459
0
2,017
6,398
1,527
0
0
6,398
0
39,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,130
Gold Earned
30,685
289
Minions Killed
337
0
Camps Cleared
0
952,474
Distance Traveled
957,671
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,564
456
14
1
0
182,307
1
W
Scylla
5,969
597
68
7
0
199,377
2
L
Chronos
4,782
478
55
6
0
186,355
0
W
Anhur
6,655
666
76
8
0
185,269
2
L
Sylvanus
5,225
523
60
6
0
185,312
3
W
Janus
5,956
596
82
8
0
192,298
0
L
Thanatos
5,228
523
73
7
0
220,116
0
W
Amaterasu
6,413
641
91
9
0
198,424
0
W
Erlang Shen
5,692
569
20
2
0
182,303
0
L
Artemis
5,331
533
87
9
0
178,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role