Player Matchup

Janus
Janus
Gold IV
 
Janus
Gold IV
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Gold V
DAriusss2
Horus
Gold V
Level 125
God Stats
5W - 10L
1,269 SR
Queue Stats
28W - 30L
1,506 MMR
Party 2
Ne Zha
Ne Zha
Gold III
EDUARDINS101
Ne Zha
Gold III
Level 143
God Stats
6W - 2L
1,827 SR
Queue Stats
190W - 185L
1,547 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
HubuIsDaBomb
Gilgamesh
Gold III
Level 146
God Stats
2W - 1L
1,472 SR
Queue Stats
34W - 32L
1,545 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
Vaidenasi
Zhong Kui
Gold IV
Level 156
God Stats
1W - 0L
1,709 SR
Queue Stats
46W - 48L
1,574 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,555 SR
1,534 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,517 SR
1,535 MMR
Sylvanus
Sylvanus
Bronze V
 
Sylvanus
Bronze V
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
Blema
Kukulkan
Silver I
Level 156
God Stats
1W - 3L
1,441 SR
Queue Stats
30W - 35L
1,553 MMR
Solo
Susano
Susano
Gold V
LifestealeRR
Susano
Gold V
Level 187
God Stats
10W - 8L
1,596 SR
Queue Stats
99W - 101L
1,544 MMR
Solo
Apollo
Apollo
Silver II
Paris99
Apollo
Silver II
Level 73
God Stats
1W - 2L
1,547 SR
Queue Stats
4W - 7L
1,541 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Scorpienxx
Sun Wukong
Gold III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 35L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
4,333
722
265
1,093
259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
DAriusss2
Horus
7
0 / 0 / 1
4,253
709
2,653
5,233
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
9
0 / 0 / 1
4,151
692
749
5,750
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
HubuIsDaBomb
Gilgamesh
9
1 / 0 / 0
4,969
828
3,022
5,311
3,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Zhong Kui
Vaidenasi
Zhong Kui
7
1 / 1 / 0
3,846
641
2,767
4,035
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
NutAresBastetKuzenboBake Kujira

VS

Bans
AphroditeAnhurThanatosAthenaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 0 / 0
3,366
561
2,554
3,962
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
Blema
Kukulkan
9
0 / 0 / 0
4,490
748
342
1,263
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Susano
5
0 / 1 / 0
3,284
547
436
3,624
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Paris99
Apollo
7
1 / 0 / 0
3,964
661
3,122
3,996
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Scorpienxx
Sun Wukong
8
0 / 1 / 0
4,167
695
1,780
5,444
3,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
L
Sylvanus
 
Sylvanus
0
0
0
0
L
Kukulkan
Blema
Kukulkan
0
0
0
0
W
Horus
DAriusss2
Horus
0
0
1
0.5
W
Ne Zha
0
0
1
0.5
W
Gilgamesh
HubuIsDaBomb
Gilgamesh
1
0
0
1
L
Susano
0
1
0
0
L
Apollo
Paris99
Apollo
1
0
0
1
L
Sun Wukong
Scorpienxx
Sun Wukong
0
1
0
0
W
Zhong Kui
Vaidenasi
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,456
Damage
8,234
21,422
Taken
18,289
12,068
Mitigated
7,810
9,051
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
265
0
0
500
1,093
259
0
108
985
24,044
458
L
Sylvanus
 
Sylvanus
2,554
1,180
973
1,855
3,962
2,094
0
796
3,166
12,319
4,484
L
Kukulkan
Blema
Kukulkan
342
0
0
500
1,263
437
0
0
1,263
31,513
27
W
Horus
DAriusss2
Horus
2,653
1,186
521
3,286
5,233
3,445
0
1,465
3,768
0
11,170
W
Ne Zha
749
108
0
1,778
5,750
2,225
0
274
5,441
0
32,645
W
Gilgamesh
HubuIsDaBomb
Gilgamesh
3,022
1,011
0
1,568
5,311
3,594
0
0
5,023
0
35,369
L
Susano
436
80
0
1,487
3,624
1,021
0
888
2,694
0
9,996
L
Apollo
Paris99
Apollo
3,122
2,381
0
1,387
3,996
1,241
0
947
3,049
0
20,689
L
Sun Wukong
Scorpienxx
Sun Wukong
1,780
390
0
2,646
5,444
3,017
0
0
5,041
0
25,719
W
Zhong Kui
Vaidenasi
Zhong Kui
2,767
1,349
0
1,398
4,035
2,545
0
822
3,213
23,097
8,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,552
Gold Earned
19,271
260
Minions Killed
207
0
Camps Cleared
0
655,368
Distance Traveled
569,576
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,333
722
64
11
0
122,458
0
L
Sylvanus
3,366
561
28
5
0
116,972
1
L
Kukulkan
4,490
748
70
12
0
114,391
0
W
Horus
4,253
709
20
3
0
143,097
2
W
Ne Zha
4,151
692
56
9
0
144,362
0
W
Gilgamesh
4,969
828
63
11
0
106,100
0
L
Susano
3,284
547
23
4
0
110,813
0
L
Apollo
3,964
661
33
6
0
111,501
0
L
Sun Wukong
4,167
695
53
9
0
115,899
0
W
Zhong Kui
3,846
641
57
10
0
139,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role