Player Matchup

Cabrakan
Cabrakan
Baaaaws
Cabrakan
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Cupid
Cupid
EmptySoul12
Cupid
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 73L
1,618 Elo+
Solo
Anubis
Anubis
Mayatt
Anubis
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,637 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RamaDaniel
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,260 SR
Queue Stats
6W - 4L
1,876 Elo+
Party 1
Chaac
Chaac
mordibbo
Chaac
Level 129
God Stats
1W - 0L
1,308 SR
Queue Stats
16W - 11L
1,637 Elo+
Party 1
Team Averages
Level 121
1,414 SR
1,654 Elo+

VS

Team Averages
Level 149
1,687 SR
1,557 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AmChillen
Achilles
Level 107
God Stats
1W - 3L
1,574 SR
Queue Stats
155W - 161L
1,586 Elo+
Party 2
Tiamat
Tiamat
Ciela_Raven
Tiamat
Level 158
God Stats
0W - 2L
1,728 SR
Queue Stats
72W - 67L
1,572 Elo+
Party 2
Kali
Kali
Lallousse
Kali
Level 206
God Stats
2W - 1L
1,753 SR
Queue Stats
70W - 82L
1,530 Elo+
Solo
Artio
Artio
PastelPink-Twink
Artio
Level 156
God Stats
0W - 1L
1,881 SR
Queue Stats
33W - 22L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Baaaaws
Cabrakan
12
1 / 3 / 10
7,867
874
3,854
10,926
13,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 0 / 10
8,110
901
8,676
10,599
5,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Mayatt
Anubis
15
6 / 2 / 7
8,785
976
9,775
7,834
5,812
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Morgan Le Fay
RamaDaniel
Morgan Le Fay
14
0 / 0 / 17
7,921
880
10,309
7,290
4,386
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
mordibbo
Chaac
16
8 / 0 / 9
8,963
996
10,524
12,210
14,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 4 / 5
6,050
672
4,929
7,834
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
AmChillen
Achilles
13
1 / 3 / 3
6,445
716
11,046
12,112
15,516
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Tiamat
12
0 / 4 / 1
6,469
719
5,634
8,731
5,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kali
12
4 / 3 / 1
7,002
778
4,655
6,330
2,744
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 3 / 5
6,543
727
4,498
9,816
10,359
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
17
Kills
5
5
Deaths
17
53
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
5
0.63
L
Achilles
AmChillen
Achilles
1
3
3
0.83
W
Cabrakan
Baaaaws
Cabrakan
1
3
10
2
L
Tiamat
0
4
1
0.13
W
2
0
10
7
L
Kali
4
3
1
1.5
W
Anubis
Mayatt
Anubis
6
2
7
4.75
L
0
3
5
0.83
W
Morgan Le Fay
RamaDaniel
Morgan Le Fay
0
0
17
8.5
W
Chaac
mordibbo
Chaac
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,138
Damage
30,762
48,859
Taken
44,823
42,898
Mitigated
37,449
24,105
Healing
14,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,929
3,321
803
1,076
7,834
3,190
0
3,948
3,886
0
12,704
L
Achilles
AmChillen
Achilles
11,046
637
443
2,971
12,112
15,516
0
5,478
6,634
5,928
12,959
W
Cabrakan
Baaaaws
Cabrakan
3,854
523
1,174
2,061
10,926
13,395
220
2,748
7,856
4,820
974
L
Tiamat
5,634
259
476
2,561
8,731
5,640
0
4,827
3,904
14,613
95
W
8,676
3,374
6,913
6,760
10,599
5,236
2,176
3,172
7,218
0
21,900
L
Kali
4,655
1,198
119
933
6,330
2,744
0
3,767
2,563
0
10,929
W
Anubis
Mayatt
Anubis
9,775
950
0
1,232
7,834
5,812
808
2,585
5,119
22,120
242
L
4,498
390
2,193
3,182
9,816
10,359
0
4,973
4,843
6,557
0
W
Morgan Le Fay
RamaDaniel
Morgan Le Fay
10,309
1,281
0
733
7,290
4,386
422
1,987
5,078
19,181
938
W
Chaac
mordibbo
Chaac
10,524
1,892
100
5,132
12,210
14,069
331
3,672
8,307
0
18,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,646
Gold Earned
32,509
127
Minions Killed
77
0
Camps Cleared
0
904,250
Distance Traveled
800,133
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,050
672
17
2
0
136,933
0
L
Achilles
6,445
716
11
1
0
169,960
0
W
Cabrakan
7,867
874
11
1
0
183,513
1
L
Tiamat
6,469
719
28
3
0
160,629
0
W
Cupid
8,110
901
33
4
0
162,840
0
L
Kali
7,002
778
19
2
0
169,051
0
W
Anubis
8,785
976
35
4
0
167,278
0
L
Artio
6,543
727
2
0
0
163,560
0
W
Morgan Le Fay
7,921
880
26
3
0
199,721
0
W
Chaac
8,963
996
22
2
0
190,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role