Player Matchup

Nemesis
Nemesis
O1nk1e
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 76L
1,500 Elo+
Party 1
Khepri
Khepri
PeculiarPicard
Khepri
Level 54
God Stats
1W - 1L
1,748 SR
Queue Stats
11W - 11L
1,808 Elo+
Party 1
Hel
Hel
mistxwho
Hel
Level 53
God Stats
17W - 15L
1,493 SR
Queue Stats
211W - 225L
1,381 Elo+
Party 1
Team Averages
Level 36
1,580 SR
1,563 Elo+

VS

Team Averages
Level 133
1,556 SR
1,439 Elo+
Chaac
Chaac
CristianSlim
Chaac
Level 229
God Stats
22W - 19L
1,818 SR
Queue Stats
588W - 468L
1,502 Elo+
Solo
Skadi
Skadi
hellsing619
Skadi
Level 104
God Stats
3W - 3L
1,467 SR
Queue Stats
163W - 198L
1,300 Elo+
Solo
Merlin
Merlin
kmmd
Merlin
Level 66
God Stats
4W - 1L
1,384 SR
Queue Stats
90W - 86L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
O1nk1e
Nemesis
10
0 / 4 / 1
6,803
618
1,651
11,528
10,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 1
7,296
663
3,887
12,883
12,008
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 5 / 0
7,539
685
4,965
9,503
4,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 11
9,016
820
9,625
9,587
6,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
6 / 1 / 6
9,119
829
9,324
5,333
2,153
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
kmmd
Merlin
15
6 / 1 / 9
9,983
908
10,093
6,635
2,478
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
15
15
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
L
Nemesis
O1nk1e
Nemesis
0
4
1
0.13
L
1
6
1
0.25
W
6
1
6
9
W
Merlin
kmmd
Merlin
6
1
9
10.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,503
Damage
29,042
33,914
Taken
21,555
26,996
Mitigated
10,965
7,626
Healing
4,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,625
1,331
320
3,723
9,587
6,334
331
3,238
6,349
3,357
38,867
L
Nemesis
O1nk1e
Nemesis
1,651
313
0
557
11,528
10,489
0
3,102
8,339
0
6,412
L
3,887
444
0
1,880
12,883
12,008
0
4,583
8,211
12,268
0
W
9,324
3,190
274
439
5,333
2,153
798
3,322
2,011
0
27,067
W
Merlin
kmmd
Merlin
10,093
815
0
87
6,635
2,478
698
2,431
4,204
37,962
1,133
L
4,965
479
1,833
3,356
9,503
4,499
0
2,595
6,869
28,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,638
Gold Earned
28,118
62
Minions Killed
169
0
Camps Cleared
0
498,600
Distance Traveled
585,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,016
820
59
5
0
195,847
0
L
Nemesis
6,803
618
8
1
0
162,237
0
L
Khepri
7,296
663
13
1
0
170,696
0
W
Skadi
9,119
829
37
3
0
163,607
0
W
Merlin
9,983
908
73
7
0
225,782
0
L
Hel
7,539
685
41
4
0
165,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role