Player Matchup

Hercules
Hercules
Fanclubs
Hercules
Level 41
God Stats
6W - 5L
1,250 SR
Queue Stats
189W - 188L
1,407 Elo+
Party 1
Cthulhu
Cthulhu
TheJohnBadman
Cthulhu
Level 47
God Stats
38W - 32L
1,632 SR
Queue Stats
163W - 175L
1,467 Elo+
Solo
Neith
Neith
TheMonopoliMan
Neith
Level 54
God Stats
11W - 6L
1,680 SR
Queue Stats
132W - 130L
1,428 Elo+
Party 1
Team Averages
Level 47
1,521 SR
1,434 Elo+

VS

Team Averages
Level 53
1,515 SR
1,377 Elo+
Ra
Ra
Cuddlewupkinz
Ra
Level 7
God Stats
1W - 5L
1,406 SR
Queue Stats
6W - 17L
1,348 Elo+
Party 2
Skadi
Skadi
Octopus2003
Skadi
Level 45
God Stats
6W - 9L
1,391 SR
Queue Stats
215W - 230L
1,428 Elo+
Solo
Kuzenbo
Kuzenbo
ZillaTek
Kuzenbo
Level 107
God Stats
1W - 2L
1,747 SR
Queue Stats
12W - 22L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fanclubs
Hercules
15
3 / 0 / 6
10,361
691
7,212
15,361
16,964
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
16
3 / 0 / 10
10,839
723
15,011
16,349
16,220
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
7 / 2 / 6
11,946
796
15,563
11,933
5,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
9,277
618
2,172
9,064
4,697
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 1
8,841
589
13,953
19,579
9,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
ZillaTek
Kuzenbo
16
1 / 2 / 0
9,464
631
7,505
15,726
19,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
2
2
Deaths
13
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Hercules
Fanclubs
Hercules
3
0
6
6
L
0
6
1
0.08
W
Cthulhu
3
0
10
8
W
7
2
6
5
L
Kuzenbo
ZillaTek
Kuzenbo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,786
Damage
23,630
43,643
Taken
44,369
39,083
Mitigated
33,817
10,631
Healing
6,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,172
719
1,151
444
9,064
4,697
0
4,020
5,026
25,294
0
W
Hercules
Fanclubs
Hercules
7,212
2,581
0
3,112
15,361
16,964
320
2,910
12,053
0
23,771
L
13,953
7,701
0
3,382
19,579
9,300
48
5,841
13,703
0
35,518
W
Cthulhu
15,011
649
166
3,777
16,349
16,220
376
3,594
12,214
50,647
2,524
W
15,563
10,151
0
3,576
11,933
5,899
2,135
2,256
9,461
0
67,371
L
Kuzenbo
ZillaTek
Kuzenbo
7,505
2,646
30
1,195
15,726
19,820
22
5,187
10,522
26,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,146
Gold Earned
27,582
192
Minions Killed
123
0
Camps Cleared
0
832,561
Distance Traveled
733,485
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,277
618
42
3
0
221,722
2
W
Hercules
10,361
691
32
2
0
281,068
0
L
Skadi
8,841
589
47
3
0
222,137
0
W
Cthulhu
10,839
723
62
4
0
312,551
0
W
Neith
11,946
796
98
7
0
238,942
0
L
Kuzenbo
9,464
631
34
2
0
289,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role