Player Matchup

Pele
Pele
BigDaddyD1904
Pele
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 126L
1,521 Elo+
Party 1
Atlas
Atlas
BobRuski911
Atlas
Level 41
God Stats
5W - 4L
1,611 SR
Queue Stats
35W - 31L
1,518 Elo+
Party 2
Kukulkan
Kukulkan
F3AR_TH3_MAT3S
Kukulkan
Level 147
God Stats
4W - 5L
1,525 SR
Queue Stats
325W - 332L
1,484 Elo+
Solo
Apollo
Apollo
J0hn5117
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,520 Elo+
Party 2
Bastet
Bastet
iiTzKenny_
Bastet
Level 114
God Stats
12W - 11L
1,678 SR
Queue Stats
138W - 135L
1,520 Elo+
Party 1
Team Averages
Level 88
1,563 SR
1,513 Elo+

VS

Team Averages
Level 126
1,499 SR
1,493 Elo+
Xing Tian
Xing Tian
Binckx
Xing Tian
Level 124
God Stats
4W - 3L
1,744 SR
Queue Stats
99W - 101L
1,499 Elo+
Party 3
Achilles
Achilles
Joennazz
Achilles
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
321W - 318L
1,525 Elo+
Solo
Janus
Janus
TodesHorst
Janus
Level 108
God Stats
12W - 12L
1,612 SR
Queue Stats
30W - 37L
1,561 Elo+
Party 3
Danzaburou
Danzaburou
dark0_0111
Danzaburou
Level 157
God Stats
8W - 4L
1,476 SR
Queue Stats
234W - 239L
1,474 Elo+
Solo
Serqet
Serqet
hamona
Serqet
Level 118
God Stats
10W - 20L
1,164 SR
Queue Stats
248W - 247L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,220
522
1,294
8,475
2,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 0
4,909
491
3,781
6,752
4,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
11
0 / 2 / 0
5,114
511
919
3,779
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
J0hn5117
Apollo
8
0 / 1 / 0
4,574
457
663
3,952
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
iiTzKenny_
Bastet
9
0 / 1 / 0
4,731
473
3,698
8,310
3,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Binckx
Xing Tian
9
1 / 0 / 3
5,597
560
1,705
5,381
3,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Joennazz
Achilles
12
6 / 0 / 1
7,203
720
8,754
7,637
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
10
2 / 0 / 2
6,018
602
2,215
3,425
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
dark0_0111
Danzaburou
9
1 / 0 / 1
5,702
570
3,756
4,241
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Serqet
hamona
Serqet
10
0 / 0 / 3
5,205
521
2,335
7,362
3,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
10
10
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Xing Tian
Binckx
Xing Tian
1
0
3
2.5
L
0
1
0
0
L
Kukulkan
0
2
0
0
L
Apollo
J0hn5117
Apollo
0
1
0
0
W
Achilles
Joennazz
Achilles
6
0
1
6.5
W
Janus
2
0
2
3
W
Danzaburou
dark0_0111
Danzaburou
1
0
1
1.5
W
Serqet
hamona
Serqet
0
0
3
1.5
L
Bastet
iiTzKenny_
Bastet
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,355
Damage
18,765
31,268
Taken
28,046
12,698
Mitigated
14,786
7,245
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,294
49
0
1,141
8,475
2,059
0
0
7,894
0
36,068
W
Xing Tian
Binckx
Xing Tian
1,705
134
0
1,341
5,381
3,829
0
1,933
3,448
9,413
0
L
3,781
1,700
239
2,583
6,752
4,887
0
1,254
5,413
19,550
0
L
Kukulkan
919
0
0
750
3,779
1,346
0
886
2,712
44,127
0
L
Apollo
J0hn5117
Apollo
663
100
0
870
3,952
1,374
0
314
3,638
0
25,227
W
Achilles
Joennazz
Achilles
8,754
955
0
3,414
7,637
4,814
0
0
7,637
0
47,082
W
Janus
2,215
36
0
920
3,425
1,089
38
370
3,055
35,952
1,021
W
Danzaburou
dark0_0111
Danzaburou
3,756
1,262
0
2,661
4,241
1,722
690
1,856
2,385
0
43,820
W
Serqet
hamona
Serqet
2,335
341
0
0
7,362
3,332
0
541
6,821
0
40,634
L
Bastet
iiTzKenny_
Bastet
3,698
860
0
1,662
8,310
3,032
0
998
6,750
0
35,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,548
Gold Earned
29,725
279
Minions Killed
313
0
Camps Cleared
0
915,124
Distance Traveled
1,025,554
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,220
522
56
6
0
178,444
0
W
Xing Tian
5,597
560
10
1
0
209,796
3
L
Atlas
4,909
491
19
2
0
178,775
0
L
Kukulkan
5,114
511
79
8
0
180,162
0
L
Apollo
4,574
457
63
6
0
175,571
0
W
Achilles
7,203
720
78
8
0
193,858
0
W
Janus
6,018
602
87
9
0
204,529
1
W
Danzaburou
5,702
570
69
7
0
185,650
0
W
Serqet
5,205
521
69
7
0
231,721
0
L
Bastet
4,731
473
62
6
0
202,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role