Player Matchup

Charon
Charon
IINobleII
Charon
Level 85
God Stats
4W - 2L
1,914 SR
Queue Stats
29W - 20L
1,476 Elo+
Party 1
Surtr
Surtr
U1334893245
Surtr
Level 106
God Stats
19W - 24L
1,508 SR
Queue Stats
167W - 177L
1,482 Elo+
Solo
Thor
Thor
XxJakDemonxX
Thor
Level 52
God Stats
4W - 6L
1,611 SR
Queue Stats
410W - 450L
1,379 Elo+
Solo
Janus
Janus
XxStonewallJax
Janus
Level 140
God Stats
1W - 3L
1,543 SR
Queue Stats
79W - 70L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
zZRestinpieceZz
Danzaburou
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 23L
1,489 Elo+
Party 1
Team Averages
Level 96
1,615 SR
1,473 Elo+

VS

Team Averages
Level 128
1,553 SR
1,487 Elo+
The Morrigan
The Morrigan
CONNOR2695
The Morrigan
Level 103
God Stats
19W - 19L
1,483 SR
Queue Stats
175W - 145L
1,501 Elo+
Solo
Yemoja
Yemoja
DALARKS
Yemoja
Level 148
God Stats
15W - 8L
1,710 SR
Queue Stats
487W - 471L
1,508 Elo+
Solo
Izanami
Izanami
I_Obey_Jalen
Izanami
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,486 Elo+
Party 2
Osiris
Osiris
Luna_Muerta77
Osiris
Level 122
God Stats
7W - 6L
1,638 SR
Queue Stats
78W - 69L
1,444 Elo+
Party 2
Fenrir
Fenrir
ad8906
Fenrir
Level 130
God Stats
19W - 24L
1,433 SR
Queue Stats
202W - 190L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IINobleII
Charon
9
0 / 2 / 1
5,454
545
3,372
8,946
5,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 0
5,768
577
4,822
10,826
9,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

8
0 / 3 / 0
4,536
454
1,224
9,271
3,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 0
5,903
590
4,828
6,814
2,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
zZRestinpieceZz
Danzaburou
8
0 / 3 / 0
4,923
492
4,882
6,365
2,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CONNOR2695
The Morrigan
12
5 / 0 / 0
7,127
713
5,843
4,542
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
DALARKS
Yemoja
11
2 / 0 / 2
6,133
613
4,233
7,047
4,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
I_Obey_Jalen
Izanami
11
1 / 0 / 3
5,843
584
5,257
5,833
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 0
6,877
688
7,234
10,375
9,159
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ad8906
Fenrir
11
2 / 1 / 6
6,134
613
4,569
10,438
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
13
13
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
CONNOR2695
The Morrigan
5
0
0
5
W
Yemoja
DALARKS
Yemoja
2
0
2
3
L
Charon
IINobleII
Charon
0
2
1
0.25
W
Izanami
I_Obey_Jalen
Izanami
1
0
3
2.5
W
3
2
0
1.5
L
2
2
0
1
L
0
3
0
0
L
0
3
0
0
W
Fenrir
ad8906
Fenrir
2
1
6
5
L
Danzaburou
zZRestinpieceZz
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,128
Damage
27,136
42,222
Taken
38,235
22,991
Mitigated
21,237
8,943
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
CONNOR2695
The Morrigan
5,843
1,164
0
1,801
4,542
1,477
0
2,515
1,703
37,999
3,541
W
Yemoja
DALARKS
Yemoja
4,233
950
1,941
1,946
7,047
4,473
25
1,387
5,660
15,529
1,638
L
Charon
IINobleII
Charon
3,372
910
287
2,728
8,946
5,171
0
2,305
6,597
19,576
763
W
Izanami
I_Obey_Jalen
Izanami
5,257
3,553
0
2,164
5,833
2,000
994
1,421
4,388
0
61,837
W
7,234
3,001
0
1,865
10,375
9,159
0
742
9,066
0
50,576
L
4,822
1,699
0
2,136
10,826
9,485
0
0
10,826
1,176
32,149
L
1,224
90
0
1,302
9,271
3,703
0
289
8,936
0
27,918
L
4,828
36
0
1,397
6,814
2,309
0
2,807
3,665
47,945
47
W
Fenrir
ad8906
Fenrir
4,569
518
0
4,712
10,438
4,128
215
2,117
8,199
0
40,162
L
Danzaburou
zZRestinpieceZz
Danzaburou
4,882
1,698
0
1,093
6,365
2,323
0
2,008
4,357
0
42,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,584
Gold Earned
32,114
285
Minions Killed
382
0
Camps Cleared
0
1,011,012
Distance Traveled
1,029,030
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,127
713
83
8
0
190,139
0
W
Yemoja
6,133
613
33
3
0
210,077
2
L
Charon
5,454
545
24
2
0
215,028
0
W
Izanami
5,843
584
97
10
0
194,664
2
W
Osiris
6,877
688
102
10
0
197,870
3
L
Surtr
5,768
577
46
5
0
178,392
3
L
Thor
4,536
454
46
5
0
209,047
0
L
Janus
5,903
590
90
9
0
209,223
4
W
Fenrir
6,134
613
67
7
0
236,280
3
L
Danzaburou
4,923
492
79
8
0
199,322
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role