Player Matchup

Hercules
Hercules
MrBankshots
Hercules
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
155W - 151L
1,554 Elo+
Party 1
Zeus
Zeus
MrKillxSwitchx
Zeus
Level 117
God Stats
2W - 5L
1,359 SR
Queue Stats
102W - 105L
1,531 Elo+
Party 1
Loki
Loki
PhotonSchockwave
Loki
Level 109
God Stats
6W - 5L
1,509 SR
Queue Stats
369W - 326L
1,423 Elo+
Solo
Ix Chel
Ix Chel
Swiftshots2k
Ix Chel
Level 135
God Stats
6W - 1L
1,725 SR
Queue Stats
156W - 151L
1,521 Elo+
Party 1
Mulan
Mulan
benjiweeds62910
Mulan
Level 69
God Stats
155W - 150L
1,490 SR
Queue Stats
925W - 944L
1,505 Elo+
Solo
Team Averages
Level 111
1,517 SR
1,507 Elo+

VS

Team Averages
Level 93
1,503 SR
1,423 Elo+
Ra
Ra
Edwardssj-13
Ra
Level 92
God Stats
5W - 5L
1,580 SR
Queue Stats
138W - 130L
1,465 Elo+
Solo
Hun Batz
Hun Batz
Harsseii
Hun Batz
Level 88
God Stats
1W - 2L
1,427 SR
Queue Stats
20W - 21L
1,453 Elo+
Solo
Anhur
Anhur
charlasis
Anhur
Level 28
God Stats
2W - 3L
1,724 SR
Queue Stats
7W - 9L
1,212 Elo+
Party 2
Cerberus
Cerberus
k555000aaa
Cerberus
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 78L
1,590 Elo+
Party 2
Guan Yu
Guan Yu
trewyTheSeconD
Guan Yu
Level 128
God Stats
0W - 1L
1,285 SR
Queue Stats
55W - 74L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MrBankshots
Hercules
11
3 / 0 / 8
6,541
595
4,498
5,840
3,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
7 / 3 / 5
7,023
638
8,444
6,389
1,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
2 / 1 / 5
5,789
526
5,432
7,461
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
Swiftshots2k
Ix Chel
11
1 / 2 / 4
5,936
540
3,290
6,413
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 1 / 1
6,144
559
3,429
9,328
6,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,216
565
2,189
4,721
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Harsseii
Hun Batz
10
1 / 2 / 1
5,614
510
2,834
7,728
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
charlasis
Anhur
10
2 / 7 / 1
5,583
508
3,427
9,176
2,942
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
k555000aaa
Cerberus
9
1 / 5 / 2
5,424
493
5,505
12,503
8,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 0 / 0
7,337
667
5,666
9,208
10,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
14
Kills
7
7
Deaths
15
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Hun Batz
Harsseii
Hun Batz
1
2
1
0.75
W
Hercules
MrBankshots
Hercules
3
0
8
7
W
7
3
5
3.17
W
2
1
5
4.5
W
Ix Chel
Swiftshots2k
Ix Chel
1
2
4
1.5
W
1
1
1
1.5
L
Anhur
charlasis
Anhur
2
7
1
0.36
L
Cerberus
k555000aaa
Cerberus
1
5
2
0.4
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,093
Damage
19,621
35,431
Taken
43,336
16,217
Mitigated
26,544
12,186
Healing
11,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,189
332
276
1,817
4,721
1,818
0
2,231
2,465
41,158
0
L
Hun Batz
Harsseii
Hun Batz
2,834
330
0
3,475
7,728
2,861
23
475
7,244
0
40,662
W
Hercules
MrBankshots
Hercules
4,498
1,620
0
1,807
5,840
3,832
0
1,999
3,652
0
23,994
W
8,444
4,123
0
2,135
6,389
1,654
0
1,640
4,493
40,394
7,477
W
5,432
1,539
0
4,069
7,461
2,092
0
1,092
6,211
0
46,832
W
Ix Chel
Swiftshots2k
Ix Chel
3,290
376
150
1,170
6,413
2,242
0
2,006
4,053
37,401
942
W
3,429
696
0
2,855
9,328
6,397
0
294
9,034
0
43,832
L
Anhur
charlasis
Anhur
3,427
1,928
0
1,221
9,176
2,942
0
3,333
5,843
0
27,801
L
Cerberus
k555000aaa
Cerberus
5,505
206
0
1,589
12,503
8,895
0
4,776
7,713
26,799
0
L
5,666
860
23
3,528
9,208
10,028
0
0
9,208
2,955
56,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,433
Gold Earned
30,174
361
Minions Killed
355
0
Camps Cleared
0
1,137,862
Distance Traveled
1,129,444
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,216
565
87
8
0
229,583
2
L
Hun Batz
5,614
510
76
7
0
264,283
0
W
Hercules
6,541
595
44
4
0
256,185
5
W
Zeus
7,023
638
73
7
0
210,910
2
W
Loki
5,789
526
73
7
0
262,122
1
W
Ix Chel
5,936
540
79
7
0
236,502
4
W
Mulan
6,144
559
92
8
0
172,143
0
L
Anhur
5,583
508
48
4
0
203,588
0
L
Cerberus
5,424
493
48
4
0
237,253
2
L
Guan Yu
7,337
667
96
9
0
194,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role