Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Conqueeeeftador
Nox
Level 101
God Stats
4W - 6L
1,499 SR
Queue Stats
173W - 164L
1,541 Elo+
Solo
Ix Chel
Ix Chel
Elrouxdevil
Ix Chel
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 56L
1,505 Elo+
Solo
Hou Yi
Hou Yi
KhepriHugsYou
Hou Yi
Level 150
God Stats
2W - 0L
1,832 SR
Queue Stats
12W - 2L
1,710 Elo+
Solo
Chaac
Chaac
ZealPack
Chaac
Level 146
God Stats
3W - 0L
1,761 SR
Queue Stats
12W - 12L
1,544 Elo+
Solo
Team Averages
Level 132
1,618 SR
1,560 Elo+

VS

Team Averages
Level 139
1,527 SR
1,568 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Bυdbυdnen
Chernobog
Level 78
God Stats
0W - 1L
1,586 SR
Queue Stats
51W - 41L
1,650 Elo+
Solo
Athena
Athena
MegaRainbowPanda
Athena
Level 148
God Stats
1W - 3L
1,320 SR
Queue Stats
139W - 128L
1,530 Elo+
Solo
Kali
Kali
elitspartan1616
Kali
Level 153
God Stats
1W - 1L
1,727 SR
Queue Stats
142W - 124L
1,552 Elo+
Solo
Osiris
Osiris
saju545
Osiris
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 98L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 1 / 1
6,251
625
6,138
6,604
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 1 / 3
5,215
522
4,091
5,177
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ix Chel
Elrouxdevil
Ix Chel
12
3 / 0 / 3
6,779
678
5,022
3,224
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
3 / 0 / 3
5,732
573
7,479
5,774
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chaac
ZealPack
Chaac
11
2 / 1 / 3
5,596
560
3,498
8,817
4,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 2 / 0
5,676
568
1,714
4,512
1,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chernobog
Bυdbυdnen
Chernobog
11
1 / 2 / 1
5,648
565
6,552
7,686
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 1
4,462
446
1,800
7,563
6,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 1 / 0
4,902
490
1,353
9,252
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
saju545
Osiris
9
1 / 3 / 1
5,481
548
4,826
10,866
8,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
3
3
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
1
2.5
L
The Morrigan
 
The Morrigan
1
2
0
0.5
L
Chernobog
Bυdbυdnen
Chernobog
1
2
1
0.75
W
2
1
3
3.5
W
Ix Chel
Elrouxdevil
Ix Chel
3
0
3
4.5
W
3
0
3
4.5
L
0
4
1
0.13
W
Chaac
ZealPack
Chaac
2
1
3
3.5
L
0
1
0
0
L
Osiris
saju545
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,228
Damage
16,245
29,596
Taken
39,879
16,992
Mitigated
23,880
9,147
Healing
6,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,138
1,000
124
750
6,604
5,185
0
286
5,558
38,447
0
L
The Morrigan
 
The Morrigan
1,714
532
0
40
4,512
1,508
0
2,822
1,432
38,388
0
L
Chernobog
Bυdbυdnen
Chernobog
6,552
3,596
0
1,804
7,686
2,773
0
1,535
5,901
0
50,559
W
4,091
554
0
1,624
5,177
3,208
0
357
4,820
21,968
0
W
Ix Chel
Elrouxdevil
Ix Chel
5,022
877
374
1,654
3,224
1,210
0
786
2,286
50,885
1,092
W
7,479
3,137
0
2,563
5,774
2,413
228
1,145
4,629
0
39,890
L
1,800
756
0
785
7,563
6,578
0
2,074
5,209
10,201
0
W
Chaac
ZealPack
Chaac
3,498
1,007
0
2,058
8,817
4,976
0
672
7,945
0
43,677
L
1,353
623
0
1,058
9,252
4,103
0
1,285
7,791
0
34,834
L
Osiris
saju545
Osiris
4,826
987
0
2,434
10,866
8,918
0
5,862
4,295
0
36,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,573
Gold Earned
26,169
378
Minions Killed
300
0
Camps Cleared
0
1,029,378
Distance Traveled
1,008,244
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,251
625
92
9
0
189,170
3
L
The Morrigan
5,676
568
90
9
0
185,328
1
L
Chernobog
5,648
565
82
8
0
188,963
0
W
Nox
5,215
522
53
5
0
217,910
0
W
Ix Chel
6,779
678
95
10
0
208,687
0
W
Hou Yi
5,732
573
62
6
0
194,959
0
L
Athena
4,462
446
10
1
0
214,779
0
W
Chaac
5,596
560
76
8
0
218,652
0
L
Kali
4,902
490
59
6
0
234,152
1
L
Osiris
5,481
548
59
6
0
185,022
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role