Player Matchup

Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Higis
King Arthur
Level 64
God Stats
1W - 2L
1,752 SR
Queue Stats
74W - 82L
1,495 Elo+
Solo
Hercules
Hercules
KafalarSiena
Hercules
Level 103
God Stats
8W - 14L
1,360 SR
Queue Stats
144W - 136L
1,572 Elo+
Solo
Fafnir
Fafnir
N0ctr
Fafnir
Level 157
God Stats
0W - 2L
1,246 SR
Queue Stats
212W - 189L
1,540 Elo+
Solo
Chaac
Chaac
PeterMan04
Chaac
Level 121
God Stats
0W - 1L
1,278 SR
Queue Stats
8W - 11L
1,431 Elo+
Solo
Team Averages
Level 118
1,427 SR
1,507 Elo+

VS

Team Averages
Level 102
1,459 SR
1,506 Elo+
Cthulhu
Cthulhu
EstherHicks
Cthulhu
Level 127
God Stats
11W - 6L
1,523 SR
Queue Stats
284W - 262L
1,603 Elo+
Party 1
Chang'e
Chang'e
Toxic_Bunny36
Chang'e
Level 129
God Stats
21W - 26L
1,567 SR
Queue Stats
45W - 51L
1,473 Elo+
Solo
Serqet
Serqet
iKiriha
Serqet
Level 61
God Stats
1W - 3L
1,201 SR
Queue Stats
69W - 67L
1,504 Elo+
Solo
Bacchus
Bacchus
unremitting
Bacchus
Level 126
God Stats
17W - 10L
1,564 SR
Queue Stats
90W - 86L
1,474 Elo+
Party 1
Ishtar
Ishtar
xNephix
Ishtar
Level 69
God Stats
4W - 4L
1,439 SR
Queue Stats
44W - 43L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 5 / 4
8,171
1,021
7,225
16,522
18,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
Higis
King Arthur
14
6 / 6 / 0
9,783
1,223
14,330
23,083
24,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
KafalarSiena
Hercules
13
0 / 4 / 5
7,592
949
5,323
9,555
8,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fafnir
N0ctr
Fafnir
13
0 / 2 / 6
8,400
1,050
12,229
15,992
14,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
14
0 / 3 / 4
8,278
1,035
10,453
15,304
12,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

232

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EstherHicks
Cthulhu
15
3 / 2 / 13
9,255
1,157
20,619
11,719
11,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
15
7 / 1 / 11
10,445
1,306
19,520
13,658
6,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
iKiriha
Serqet
15
4 / 1 / 8
9,594
1,199
9,406
9,324
5,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
unremitting
Bacchus
15
2 / 1 / 14
9,994
1,249
9,456
12,467
16,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
xNephix
Ishtar
15
4 / 1 / 12
9,236
1,155
16,675
7,594
3,599
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
78
6
Kills
20
20
Deaths
6
19
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
5
4
0.4
W
Cthulhu
EstherHicks
Cthulhu
3
2
13
4.75
L
King Arthur
Higis
King Arthur
6
6
0
1
L
Hercules
KafalarSiena
Hercules
0
4
5
0.63
L
Fafnir
N0ctr
Fafnir
0
2
6
1.5
L
Chaac
0
3
4
0.67
W
Chang'e
7
1
11
12.5
W
Serqet
iKiriha
Serqet
4
1
8
8
W
Bacchus
unremitting
Bacchus
2
1
14
9
W
Ishtar
xNephix
Ishtar
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,560
Damage
75,676
80,456
Taken
54,762
77,723
Mitigated
43,743
5,184
Healing
16,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,225
1,580
0
48
16,522
18,135
0
9,329
6,378
15,863
0
W
Cthulhu
EstherHicks
Cthulhu
20,619
1,731
1,960
0
11,719
11,642
0
3,399
7,972
31,445
667
L
King Arthur
Higis
King Arthur
14,330
1,225
0
62
23,083
24,130
0
12,756
8,833
466
23,777
L
Hercules
KafalarSiena
Hercules
5,323
1,748
0
1,594
9,555
8,392
0
6,397
2,361
0
8,696
L
Fafnir
N0ctr
Fafnir
12,229
3,605
0
880
15,992
14,190
0
7,537
7,663
18,686
0
L
Chaac
10,453
643
0
2,600
15,304
12,876
0
7,498
6,376
0
36,145
W
Chang'e
19,520
2,440
6,047
6,872
13,658
6,470
0
5,088
8,247
33,454
1,809
W
Serqet
iKiriha
Serqet
9,406
1,911
0
942
9,324
5,835
0
2,911
6,115
0
20,575
W
Bacchus
unremitting
Bacchus
9,456
1,838
0
767
12,467
16,197
0
4,294
7,764
15,026
0
W
Ishtar
xNephix
Ishtar
16,675
11,013
0
0
7,594
3,599
0
2,529
4,838
0
21,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,224
Gold Earned
48,524
136
Minions Killed
143
3
Camps Cleared
7
720,913
Distance Traveled
854,857
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,171
1,021
24
3
1
132,909
0
W
Cthulhu
9,255
1,157
48
6
0
176,459
0
L
King Arthur
9,783
1,223
27
3
0
160,547
0
L
Hercules
7,592
949
8
1
0
93,013
0
L
Fafnir
8,400
1,050
22
3
1
163,117
0
L
Chaac
8,278
1,035
55
7
1
171,327
0
W
Chang'e
10,445
1,306
50
6
1
169,564
0
W
Serqet
9,594
1,199
20
3
4
177,410
0
W
Bacchus
9,994
1,249
10
1
1
179,894
0
W
Ishtar
9,236
1,155
15
2
1
151,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role