Player Matchup

Loki
Loki
Fat Flaps3593
Loki
Level 43
God Stats
4W - 8L
1,304 SR
Queue Stats
110W - 118L
1,364 Elo+
Solo
Ymir
Ymir
HOLLOWofCHAOS
Ymir
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 140L
1,480 Elo+
Solo
Hercules
Hercules
JONBONILLA
Hercules
Level 43
God Stats
5W - 2L
1,558 SR
Queue Stats
89W - 85L
1,447 Elo+
Party 1
Skadi
Skadi
TheDarkboss22
Skadi
Level 102
God Stats
0W - 1L
1,828 SR
Queue Stats
0W - 3L
1,268 Elo+
Solo
Agni
Agni
llxOvOxll
Agni
Level 142
God Stats
2W - 3L
1,776 SR
Queue Stats
85W - 85L
1,418 Elo+
Party 1
Team Averages
Level 86
1,593 SR
1,395 Elo+

VS

Team Averages
Level 102
1,457 SR
1,489 Elo+
Aphrodite
Aphrodite
FernandesFlavio
Aphrodite
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 24L
1,574 Elo+
Solo
Lancelot
Lancelot
ImTruu
Lancelot
Level 109
God Stats
32W - 18L
1,484 SR
Queue Stats
94W - 77L
1,453 Elo+
Solo
Merlin
Merlin
Parsnip730
Merlin
Level 116
God Stats
4W - 6L
1,186 SR
Queue Stats
202W - 196L
1,497 Elo+
Solo
Rama
Rama
Revzaterra
Rama
Level 111
God Stats
12W - 11L
1,586 SR
Queue Stats
71W - 88L
1,442 Elo+
Solo
Hercules
Hercules
StewartandZoe27
Hercules
Level 86
God Stats
213W - 219L
1,529 SR
Queue Stats
883W - 820L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,152
468
3,910
6,754
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 1
4,657
423
781
8,328
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
JONBONILLA
Hercules
7
0 / 2 / 1
4,651
423
2,787
10,141
5,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

8
0 / 4 / 0
4,993
454
5,149
5,987
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Agni
11
1 / 1 / 0
6,189
563
3,452
6,102
2,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FernandesFlavio
Aphrodite
9
0 / 0 / 1
5,721
520
1,378
4,431
3,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
ImTruu
Lancelot
12
1 / 1 / 3
6,310
574
5,492
9,720
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Parsnip730
Merlin
12
0 / 0 / 0
6,746
613
4,767
4,364
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 0 / 1
5,127
466
3,438
5,924
2,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
12
7 / 0 / 0
7,739
704
9,212
8,807
6,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
1
Kills
8
9
Deaths
1
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Aphrodite
FernandesFlavio
Aphrodite
0
0
1
0.5
L
0
1
1
0.5
W
Lancelot
ImTruu
Lancelot
1
1
3
2.5
L
Hercules
JONBONILLA
Hercules
0
2
1
0.25
W
Merlin
Parsnip730
Merlin
0
0
0
0
W
0
0
1
0.5
W
Hercules
7
0
0
7
L
0
4
0
0
L
Agni
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,079
Damage
24,287
37,312
Taken
33,246
17,960
Mitigated
18,716
6,873
Healing
12,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,910
1,078
0
1,095
6,754
2,522
0
374
6,291
0
33,579
W
Aphrodite
FernandesFlavio
Aphrodite
1,378
539
1,464
2,222
4,431
3,729
0
406
4,025
17,020
0
L
781
0
0
2,145
8,328
6,514
0
406
7,808
16,761
221
W
Lancelot
ImTruu
Lancelot
5,492
1,871
0
1,742
9,720
4,789
110
445
9,227
0
55,998
L
Hercules
JONBONILLA
Hercules
2,787
885
0
1,826
10,141
5,296
0
1,366
8,728
0
20,877
W
Merlin
Parsnip730
Merlin
4,767
153
0
1,490
4,364
1,504
0
2,253
1,695
52,635
1,307
W
3,438
2,832
0
1,762
5,924
2,129
0
409
5,429
0
27,649
W
Hercules
9,212
3,006
0
3,622
8,807
6,565
0
121
8,686
552
56,580
L
5,149
1,750
0
190
5,987
1,338
0
267
5,315
0
29,330
L
Agni
3,452
422
0
1,617
6,102
2,290
0
4,040
2,062
39,878
54

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,642
Gold Earned
31,643
224
Minions Killed
326
0
Camps Cleared
0
1,119,387
Distance Traveled
1,082,951
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,152
468
47
4
0
262,299
0
W
Aphrodite
5,721
520
18
2
0
166,376
0
L
Ymir
4,657
423
30
3
0
197,357
0
W
Lancelot
6,310
574
82
7
0
260,660
0
L
Hercules
4,651
423
26
2
0
221,157
2
W
Merlin
6,746
613
92
8
0
214,723
0
W
Rama
5,127
466
46
4
0
204,064
0
W
Hercules
7,739
704
88
8
0
237,128
1
L
Skadi
4,993
454
40
4
0
205,644
0
L
Agni
6,189
563
81
7
0
232,930
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role