Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
Mimoun12
Bacchus
Silver II
Level 114
God Stats
4W - 7L
1,582 SR
Queue Stats
11W - 17L
1,341 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
RedShyyy
Nu Wa
Gold IV
Level 104
God Stats
24W - 15L
1,650 SR
Queue Stats
79W - 81L
1,415 MMR
Solo
King Arthur
King Arthur
Gold V
angel22rondo9
King Arthur
Gold V
Level 137
God Stats
2W - 2L
1,612 SR
Queue Stats
13W - 18L
1,514 MMR
Party 2
Charybdis
Charybdis
Bronze III
stravinski000
Charybdis
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,416 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 121
1,569 SR
1,437 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,547 SR
1,456 MMR
Thanatos
Thanatos
Silver III
 
Thanatos
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
 
Horus
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Aiwme
Ao Kuang
Gold II
Level 148
God Stats
28W - 21L
1,652 SR
Queue Stats
122W - 114L
1,407 MMR
Solo
Skadi
Skadi
Gold V
Brockchen5034
Skadi
Gold V
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 104L
1,414 MMR
Party 3
Agni
Agni
Gold IV
Killionaire1337
Agni
Gold IV
Level 157
God Stats
5W - 5L
1,581 SR
Queue Stats
93W - 104L
1,460 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 2 / 0
4,794
479
1,635
8,486
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Mimoun12
Bacchus
7
0 / 2 / 1
4,504
450
2,534
7,093
4,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
RedShyyy
Nu Wa
10
1 / 1 / 0
5,181
518
5,675
3,391
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
angel22rondo9
King Arthur
10
0 / 6 / 0
5,243
524
1,882
10,547
3,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
stravinski000
Charybdis
8
0 / 1 / 1
4,463
446
2,103
7,176
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThorAnubisAres

VS

Bans
CharonAthenaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
5 / 0 / 1
6,072
607
4,209
7,413
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
 
Horus
7
1 / 1 / 0
4,622
462
3,224
8,591
4,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ao Kuang
Aiwme
Ao Kuang
13
5 / 0 / 1
7,708
771
6,398
7,488
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 3
5,659
566
4,483
2,541
953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 0 / 4
6,583
658
5,630
4,352
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
12
12
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
0
0
W
Thanatos
 
Thanatos
5
0
1
5.5
W
Horus
 
Horus
1
1
0
1
W
Ao Kuang
Aiwme
Ao Kuang
5
0
1
5.5
W
0
0
3
1.5
W
1
0
4
3
L
Bacchus
Mimoun12
Bacchus
0
2
1
0.25
L
Nu Wa
RedShyyy
Nu Wa
1
1
0
1
L
King Arthur
angel22rondo9
King Arthur
0
6
0
0
L
Charybdis
stravinski000
Charybdis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,829
Damage
23,944
36,693
Taken
30,385
14,197
Mitigated
12,629
6,927
Healing
18,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,635
1,268
0
625
8,486
3,115
0
711
7,639
0
37,767
W
Thanatos
 
Thanatos
4,209
1,113
0
8,459
7,413
2,500
0
1,264
5,941
0
37,254
W
Horus
 
Horus
3,224
1,544
612
3,056
8,591
4,662
0
2,464
5,857
0
16,279
W
Ao Kuang
Aiwme
Ao Kuang
6,398
666
0
5,658
7,488
2,930
80
406
6,962
49,625
6,234
W
4,483
1,169
0
190
2,541
953
50
800
1,621
0
43,814
W
5,630
353
0
738
4,352
1,584
0
2,320
1,728
40,562
2,664
L
Bacchus
Mimoun12
Bacchus
2,534
262
61
1,194
7,093
4,624
0
1,258
5,685
11,105
1,454
L
Nu Wa
RedShyyy
Nu Wa
5,675
840
0
1,162
3,391
892
0
1,343
1,972
31,385
0
L
King Arthur
angel22rondo9
King Arthur
1,882
112
0
1,595
10,547
3,741
0
6,309
4,238
0
35,917
L
Charybdis
stravinski000
Charybdis
2,103
918
0
2,290
7,176
1,825
0
1,713
5,363
0
22,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,185
Gold Earned
30,644
271
Minions Killed
365
0
Camps Cleared
0
922,083
Distance Traveled
1,026,665
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,794
479
64
6
0
228,848
0
W
Thanatos
6,072
607
67
7
0
234,120
1
W
Horus
4,622
462
28
3
0
192,934
0
W
Ao Kuang
7,708
771
100
10
0
193,461
4
W
Skadi
5,659
566
78
8
0
187,416
0
W
Agni
6,583
658
92
9
0
218,734
0
L
Bacchus
4,504
450
24
2
0
175,803
3
L
Nu Wa
5,181
518
76
8
0
179,211
0
L
King Arthur
5,243
524
75
8
0
168,986
2
L
Charybdis
4,463
446
32
3
0
169,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role