Player Matchup

Charon
Charon
AzDyTrap
Charon
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,254 Elo+
Party 1
Surtr
Surtr
Ban_Deh
Surtr
Level 112
God Stats
4W - 5L
1,265 SR
Queue Stats
208W - 180L
1,501 Elo+
Party 1
Nut
Nut
Zunnox_06
Nut
Level 83
God Stats
15W - 9L
1,664 SR
Queue Stats
422W - 395L
1,551 Elo+
Solo
Hel
Hel
raki33
Hel
Level 167
God Stats
3W - 2L
1,500 SR
Queue Stats
47W - 45L
1,504 Elo+
Party 1
Awilix
Awilix
yologue12345
Awilix
Level 125
God Stats
416W - 347L
1,509 SR
Queue Stats
551W - 564L
1,423 Elo+
Solo
Team Averages
Level 111
1,488 SR
1,447 Elo+

VS

Team Averages
Level 88
1,497 SR
1,504 Elo+
Medusa
Medusa
FrozenOnee
Medusa
Level 138
God Stats
5W - 9L
1,546 SR
Queue Stats
45W - 49L
1,464 Elo+
Solo
Anubis
Anubis
St4ck1337
Anubis
Level 70
God Stats
68W - 70L
1,542 SR
Queue Stats
147W - 149L
1,488 Elo+
Party 2
Mercury
Mercury
alesevic23
Mercury
Level 81
God Stats
12W - 18L
1,443 SR
Queue Stats
417W - 411L
1,541 Elo+
Party 3
Olorun
Olorun
cata30081977
Olorun
Level 66
God Stats
5W - 4L
1,577 SR
Queue Stats
66W - 67L
1,485 Elo+
Party 2
Tyr
Tyr
pajseroni
Tyr
Level 85
God Stats
9W - 13L
1,378 SR
Queue Stats
381W - 370L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AzDyTrap
Charon
10
0 / 0 / 3
5,674
567
2,680
7,105
5,588
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
Ban_Deh
Surtr
11
0 / 0 / 0
6,191
619
5,564
9,035
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 1
5,776
578
6,202
7,591
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hel
raki33
Hel
12
4 / 2 / 2
7,066
707
5,430
6,259
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
12
4 / 1 / 4
6,483
648
4,855
7,444
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
FrozenOnee
Medusa
10
0 / 2 / 1
5,192
519
4,794
7,523
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
St4ck1337
Anubis
10
2 / 5 / 1
6,002
600
2,938
7,471
3,376
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
alesevic23
Mercury
11
1 / 1 / 2
5,850
585
4,056
8,785
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
10
1 / 2 / 0
5,205
521
3,855
6,432
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 0
6,424
642
6,054
10,089
7,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
4
4
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charon
AzDyTrap
Charon
0
0
3
1.5
W
Surtr
Ban_Deh
Surtr
0
0
0
0
L
Medusa
FrozenOnee
Medusa
0
2
1
0.25
L
Anubis
St4ck1337
Anubis
2
5
1
0.5
W
2
1
1
2.5
L
Mercury
alesevic23
Mercury
1
1
2
2
L
Olorun
1
2
0
0.5
L
0
0
0
0
W
Hel
raki33
Hel
4
2
2
2.5
W
Awilix
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,731
Damage
21,697
37,434
Taken
40,300
19,352
Mitigated
19,201
15,100
Healing
16,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
AzDyTrap
Charon
2,680
488
0
1,402
7,105
5,588
0
2,089
5,016
15,726
1,402
W
Surtr
Ban_Deh
Surtr
5,564
1,942
0
4,067
9,035
6,375
0
0
9,035
333
45,737
L
Medusa
FrozenOnee
Medusa
4,794
1,724
0
2,225
7,523
2,774
352
1,123
6,400
0
27,003
L
Anubis
St4ck1337
Anubis
2,938
211
0
2,366
7,471
3,376
0
2,951
4,112
33,593
0
W
6,202
3,156
344
3,543
7,591
3,292
0
1,461
6,130
0
51,192
L
Mercury
alesevic23
Mercury
4,056
2,162
0
4,679
8,785
3,090
0
2,208
6,433
0
41,344
L
Olorun
3,855
1,164
92
1,458
6,432
2,295
784
1,154
5,278
36,604
2,919
L
6,054
1,302
0
5,871
10,089
7,666
0
167
9,181
0
53,087
W
Hel
raki33
Hel
5,430
131
315
2,235
6,259
1,702
48
1,957
4,302
45,235
1,235
W
Awilix
4,855
2,001
0
3,194
7,444
2,395
0
1,176
6,268
0
39,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,190
Gold Earned
28,673
341
Minions Killed
337
0
Camps Cleared
0
1,085,412
Distance Traveled
950,079
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,674
567
18
2
0
215,876
0
W
Surtr
6,191
619
83
8
0
200,635
0
L
Medusa
5,192
519
56
6
0
187,001
0
L
Anubis
6,002
600
53
5
0
130,943
0
W
Nut
5,776
578
86
9
0
199,680
3
L
Mercury
5,850
585
69
7
0
234,823
3
L
Olorun
5,205
521
52
5
0
173,135
0
L
Tyr
6,424
642
107
11
0
224,177
0
W
Hel
7,066
707
89
9
0
202,388
0
W
Awilix
6,483
648
65
7
0
266,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role