Player Matchup

Loki
Loki
Silver IV
Mitsu_Rei_
Loki
Silver IV
Level 80
God Stats
62W - 81L
1,342 SR
Queue Stats
606W - 640L
764 MMR
Solo
Fenrir
Fenrir
Silver V
TheRiser859
Fenrir
Silver V
Level 120
God Stats
32W - 42L
1,405 SR
Queue Stats
291W - 329L
431 MMR
Solo
Hel
Hel
Silver III
XbrandonisvibinX
Hel
Silver III
Level 69
God Stats
9W - 8L
1,412 SR
Queue Stats
43W - 52L
1,037 MMR
Party 2
Nut
Nut
Silver III
dodysmoQ
Nut
Silver III
Level 141
God Stats
33W - 23L
1,574 SR
Queue Stats
224W - 255L
734 MMR
Solo
King Arthur
King Arthur
Silver IV
oGxLucifer
King Arthur
Silver IV
Level 126
God Stats
3W - 6L
1,311 SR
Queue Stats
51W - 68L
780 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,409 SR
749 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,424 SR
790 MMR
Thor
Thor
Silver V
Maqquina
Thor
Silver V
Level 124
God Stats
27W - 23L
1,579 SR
Queue Stats
127W - 160L
677 MMR
Solo
Cerberus
Cerberus
Silver I
PuppetOfFreedom
Cerberus
Silver I
Level 67
God Stats
2W - 2L
1,336 SR
Queue Stats
43W - 52L
1,256 MMR
Party 1
Cthulhu
Cthulhu
Bronze I
kushmanjarrett94
Cthulhu
Bronze I
Level 154
God Stats
19W - 23L
1,428 SR
Queue Stats
82W - 107L
415 MMR
Solo
Agni
Agni
Silver I
originalname2401
Agni
Silver I
Level 61
God Stats
3W - 6L
1,336 SR
Queue Stats
40W - 51L
1,217 MMR
Party 1
Neith
Neith
Silver V
silenttwhisper
Neith
Silver V
Level 220
God Stats
30W - 35L
1,441 SR
Queue Stats
108W - 139L
386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
6,958
464
4,195
6,789
3,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
16
1 / 0 / 4
8,723
582
4,428
13,588
7,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 1 / 0
9,825
655
6,455
9,306
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 0
8,311
554
4,057
8,869
3,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
oGxLucifer
King Arthur
13
1 / 3 / 3
8,582
572
8,807
16,320
13,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ThanatosAh Muzen CabCharonKukulkan

VS

Bans
ArachneAresAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 3 / 0
6,955
464
6,131
11,403
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
14
2 / 2 / 2
8,597
573
8,710
12,756
12,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 0 / 0
6,806
454
3,882
4,936
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 1
7,213
481
4,906
8,607
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 1 / 1
5,744
383
2,705
5,850
1,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
5
5
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
3
3
0
1
W
0
0
1
0.5
L
Cerberus
2
2
2
1.5
W
Fenrir
1
0
4
3
W
6
1
0
6
W
1
1
0
1
L
0
0
0
0
W
King Arthur
oGxLucifer
King Arthur
1
3
3
0.83
L
0
3
1
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,942
Damage
26,334
54,872
Taken
43,552
31,875
Mitigated
27,302
16,628
Healing
10,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
6,131
1,774
0
896
11,403
5,374
0
801
10,533
0
49,877
W
4,195
434
0
0
6,789
3,725
0
2,077
4,531
0
43,688
L
Cerberus
8,710
305
0
5,605
12,756
12,644
0
964
11,674
51,106
0
W
Fenrir
4,428
1,173
0
2,769
13,588
7,058
0
1,828
11,588
0
90,983
W
6,455
49
2,881
5,558
9,306
4,018
1,344
4,291
4,924
68,861
966
W
4,057
2,165
0
3,275
8,869
3,567
663
1,723
6,823
0
76,801
L
3,882
72
0
250
4,936
4,264
182
0
4,936
35,802
0
W
King Arthur
oGxLucifer
King Arthur
8,807
936
0
2,145
16,320
13,507
0
6,236
9,154
0
63,612
L
4,906
175
0
2,110
8,607
3,036
0
4,062
4,121
62,479
0
L
2,705
809
0
1,243
5,850
1,984
272
0
5,850
0
24,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,399
Gold Earned
35,315
557
Minions Killed
447
0
Camps Cleared
0
1,491,257
Distance Traveled
1,412,717
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,955
464
73
5
0
339,708
0
W
Loki
6,958
464
68
5
0
320,260
0
L
Cerberus
8,597
573
143
10
0
276,671
4
W
Fenrir
8,723
582
130
9
0
346,323
0
W
Hel
9,825
655
129
9
0
293,691
0
W
Nut
8,311
554
120
8
0
270,642
1
L
Cthulhu
6,806
454
82
5
0
286,853
2
W
King Arthur
8,582
572
110
7
0
260,341
3
L
Agni
7,213
481
120
8
0
312,123
4
L
Neith
5,744
383
29
2
0
197,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role