Player Matchup

Nu Wa
Nu Wa
MannyDoore
Nu Wa
Level 75
God Stats
67W - 40L
1,605 SR
Queue Stats
87W - 72L
1,475 Elo+
Party 2
Khepri
Khepri
Marauder Snipez
Khepri
Level 79
God Stats
6W - 9L
1,629 SR
Queue Stats
76W - 63L
1,484 Elo+
Party 2
Fenrir
Fenrir
Tio-Sam-Doidao
Fenrir
Level 55
God Stats
25W - 19L
1,569 SR
Queue Stats
221W - 259L
1,408 Elo+
Solo
Danzaburou
Danzaburou
XxGODZILLAxX813
Danzaburou
Level 23
God Stats
36W - 27L
1,624 SR
Queue Stats
47W - 36L
1,488 Elo+
Party 2
Chaac
Chaac
roadkiill
Chaac
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 205L
1,445 Elo+
Solo
Team Averages
Level 59
1,586 SR
1,460 Elo+

VS

Team Averages
Level 86
1,628 SR
1,433 Elo+
Sun Wukong
Sun Wukong
Nyca
Sun Wukong
Level 101
God Stats
3W - 1L
1,877 SR
Queue Stats
29W - 27L
1,505 Elo+
Solo
Nu Wa
Nu Wa
TopOfTheMornin6
Nu Wa
Level 38
God Stats
9W - 4L
1,635 SR
Queue Stats
25W - 31L
1,359 Elo+
Solo
Ymir
Ymir
XJuggernautX878
Ymir
Level 138
God Stats
30W - 33L
1,550 SR
Queue Stats
52W - 60L
1,421 Elo+
Solo
Sol
Sol
davik93
Sol
Level 34
God Stats
11W - 12L
1,542 SR
Queue Stats
25W - 26L
1,446 Elo+
Party 1
Arachne
Arachne
tricera93
Arachne
Level 118
God Stats
86W - 66L
1,536 SR
Queue Stats
117W - 109L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
3 / 2 / 3
9,363
520
14,515
9,347
3,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
4 / 4 / 3
8,558
475
4,777
16,464
16,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 5 / 2
7,821
435
7,000
17,663
8,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Danzaburou
XxGODZILLAxX813
Danzaburou
13
2 / 5 / 4
8,141
452
4,716
13,236
6,336
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chaac
roadkiill
Chaac
15
0 / 1 / 0
9,334
519
3,289
12,214
13,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Nyca
Sun Wukong
15
4 / 4 / 6
9,103
506
10,703
16,551
9,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

15
2 / 2 / 6
9,263
515
12,124
9,560
2,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

2
0 / 0 / 0
5,332
296
0
1,896
497
Sol
15
3 / 3 / 6
8,649
481
9,422
11,201
4,127
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
tricera93
Arachne
18
8 / 2 / 6
10,303
572
17,827
18,807
9,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
11
Kills
17
17
Deaths
11
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
3
2
3
2.25
L
4
4
3
1.38
W
Sun Wukong
Nyca
Sun Wukong
4
4
6
1.75
L
2
5
2
0.6
W
2
2
6
2.5
W
0
0
0
0
L
Danzaburou
XxGODZILLAxX813
Danzaburou
2
5
4
0.8
W
Sol
3
3
6
2
L
Chaac
roadkiill
Chaac
0
1
0
0
W
Arachne
tricera93
Arachne
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,297
Damage
50,076
68,924
Taken
58,015
48,685
Mitigated
26,748
8,281
Healing
10,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
14,515
3,671
0
0
9,347
3,326
224
4,335
5,012
82,152
1,820
L
4,777
370
0
1,261
16,464
16,829
120
7,155
9,309
20,299
3,437
W
Sun Wukong
Nyca
Sun Wukong
10,703
2,667
0
2,499
16,551
9,672
827
3,269
12,962
0
63,713
L
7,000
429
0
2,582
17,663
8,298
0
4,899
12,764
0
58,359
W
12,124
2,683
90
2,083
9,560
2,717
732
5,939
3,133
89,840
0
W
0
0
0
0
1,896
497
0
1,620
0
0
0
L
Danzaburou
XxGODZILLAxX813
Danzaburou
4,716
2,006
0
823
13,236
6,336
901
3,138
10,098
0
50,693
W
Sol
9,422
4,783
0
1,843
11,201
4,127
1,423
3,561
7,404
44,441
584
L
Chaac
roadkiill
Chaac
3,289
630
0
3,615
12,214
13,896
33
1,950
10,264
0
64,538
W
Arachne
tricera93
Arachne
17,827
14,792
0
3,902
18,807
9,735
3,310
2,864
15,659
0
95,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,217
Gold Earned
42,650
467
Minions Killed
394
0
Camps Cleared
0
1,595,135
Distance Traveled
1,354,335
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,363
520
150
8
0
306,521
4
L
Khepri
8,558
475
25
1
0
344,821
0
W
Sun Wukong
9,103
506
82
5
0
368,286
0
L
Fenrir
7,821
435
86
5
0
365,650
0
W
Nu Wa
9,263
515
140
8
0
300,450
0
W
Ymir
5,332
296
0
0
0
97
0
L
Danzaburou
8,141
452
87
5
0
305,539
0
W
Sol
8,649
481
57
3
0
298,622
0
L
Chaac
9,334
519
119
7
0
272,604
0
W
Arachne
10,303
572
115
6
0
386,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role