Player Matchup

Baron Samedi
Baron Samedi
AkandeOgundimu_1
Baron Samedi
Level 107
God Stats
4W - 3L
1,330 SR
Queue Stats
173W - 166L
1,534 Elo+
Solo
Nu Wa
Nu Wa
JRmOgRiN
Nu Wa
Level 159
God Stats
59W - 29L
1,717 SR
Queue Stats
159W - 151L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
JacobDaDude
Kuzenbo
Level 109
God Stats
5W - 3L
1,225 SR
Queue Stats
156W - 138L
1,523 Elo+
Solo
Ne Zha
Ne Zha
Josephkiller08
Ne Zha
Level 140
God Stats
4W - 1L
1,694 SR
Queue Stats
6W - 2L
1,644 Elo+
Solo
Izanami
Izanami
TheMeatScepter
Izanami
Level 141
God Stats
1W - 1L
1,540 SR
Queue Stats
43W - 36L
1,582 Elo+
Solo
Team Averages
Level 131
1,501 SR
1,554 Elo+

VS

Team Averages
Level 140
1,525 SR
1,547 Elo+
Neith
Neith
 
Neith
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kodiak1311
Ra
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,655 Elo+
Solo
Achilles
Achilles
VINOchePASSIONE
Achilles
Level 114
God Stats
7W - 10L
1,500 SR
Queue Stats
317W - 314L
1,516 Elo+
Party 1
Loki
Loki
jakaseem89
Loki
Level 161
God Stats
4W - 8L
1,623 SR
Queue Stats
201W - 236L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
tondo1995
Kuzenbo
Level 141
God Stats
9W - 6L
1,500 SR
Queue Stats
712W - 725L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AkandeOgundimu_1
Baron Samedi
14
1 / 0 / 7
7,868
787
5,756
4,945
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
JRmOgRiN
Nu Wa
14
1 / 0 / 6
7,847
785
7,824
3,983
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
JacobDaDude
Kuzenbo
14
1 / 2 / 5
7,826
783
7,550
7,345
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 0 / 2
8,456
846
5,262
6,779
2,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
2 / 1 / 4
8,506
851
6,616
8,884
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 0 / 2
7,085
709
2,831
3,673
1,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 2
7,080
708
4,427
7,744
3,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
14
2 / 2 / 0
7,456
746
7,113
12,997
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
0 / 3 / 0
7,149
715
1,795
5,159
2,310
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
tondo1995
Kuzenbo
13
1 / 1 / 1
7,501
750
6,385
10,132
8,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
10
Kills
3
3
Deaths
10
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
2
1
W
Baron Samedi
AkandeOgundimu_1
Baron Samedi
1
0
7
4.5
W
Nu Wa
JRmOgRiN
Nu Wa
1
0
6
4
W
Kuzenbo
JacobDaDude
Kuzenbo
1
2
5
1.75
W
5
0
2
6
L
0
4
2
0.25
W
2
1
4
4
L
Achilles
2
2
0
1
L
0
3
0
0
L
Kuzenbo
tondo1995
Kuzenbo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,008
Damage
22,551
31,936
Taken
39,705
19,457
Mitigated
28,916
9,471
Healing
9,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,831
350
0
1,439
3,673
1,271
0
2,449
1,100
0
17,318
W
Baron Samedi
AkandeOgundimu_1
Baron Samedi
5,756
266
1,748
1,999
4,945
2,640
466
2,271
2,400
19,134
0
W
Nu Wa
JRmOgRiN
Nu Wa
7,824
2,274
0
997
3,983
1,637
75
1,139
2,656
30,724
500
W
Kuzenbo
JacobDaDude
Kuzenbo
7,550
3,064
0
660
7,345
8,631
132
3,241
3,522
14,464
0
W
5,262
1,812
0
2,287
6,779
2,789
0
1,861
4,614
0
25,327
L
4,427
191
271
1,813
7,744
3,511
0
4,508
2,976
20,936
0
W
6,616
5,315
0
1,780
8,884
3,760
2,341
2,455
5,915
0
35,756
L
Achilles
7,113
199
0
4,743
12,997
12,900
0
6,195
6,655
2,519
18,387
L
1,795
244
0
158
5,159
2,310
0
1,447
3,512
0
15,152
L
Kuzenbo
tondo1995
Kuzenbo
6,385
1,765
0
1,380
10,132
8,924
0
5,444
4,452
18,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,503
Gold Earned
36,271
226
Minions Killed
178
0
Camps Cleared
0
1,057,936
Distance Traveled
916,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,085
709
38
4
0
174,391
0
W
Baron Samedi
7,868
787
35
4
0
199,023
0
W
Nu Wa
7,847
785
50
5
0
227,789
0
W
Kuzenbo
7,826
783
15
2
0
208,414
0
W
Ne Zha
8,456
846
44
4
0
219,432
0
L
Ra
7,080
708
47
5
0
157,642
0
W
Izanami
8,506
851
82
8
0
203,278
0
L
Achilles
7,456
746
23
2
0
203,519
0
L
Loki
7,149
715
29
3
0
188,367
0
L
Kuzenbo
7,501
750
41
4
0
192,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role