Player Matchup

Yemoja
Yemoja
ItsLifeLong
Yemoja
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,509 Elo+
Party 3
Nox
Nox
Onaroll62
Nox
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
197W - 199L
1,485 Elo+
Party 2
Skadi
Skadi
Smithb
Skadi
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 64L
1,578 Elo+
Party 3
Sun Wukong
Sun Wukong
chiIdishbrandino
Sun Wukong
Level 146
God Stats
5W - 4L
1,600 SR
Queue Stats
120W - 108L
1,528 Elo+
Party 2
Serqet
Serqet
xhushx
Serqet
Level 69
God Stats
34W - 37L
1,668 SR
Queue Stats
332W - 311L
1,617 Elo+
Solo
Team Averages
Level 127
1,554 SR
1,544 Elo+

VS

Team Averages
Level 154
1,612 SR
1,595 Elo+
Agni
Agni
DrPigBenis
Agni
Level 175
God Stats
5W - 6L
1,639 SR
Queue Stats
343W - 308L
1,644 Elo+
Party 1
Rama
Rama
Nèbula
Rama
Level 184
God Stats
8W - 8L
1,565 SR
Queue Stats
162W - 177L
1,581 Elo+
Party 1
Cliodhna
Cliodhna
SAA666
Cliodhna
Level 143
God Stats
3W - 2L
1,446 SR
Queue Stats
109W - 104L
1,573 Elo+
Party 1
Arachne
Arachne
Sw1ftshade
Arachne
Level 147
God Stats
17W - 4L
1,819 SR
Queue Stats
177W - 135L
1,707 Elo+
Party 1
Sobek
Sobek
TheManiacLovesU
Sobek
Level 120
God Stats
7W - 10L
1,589 SR
Queue Stats
160W - 161L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
3 / 5 / 6
7,970
531
4,693
14,662
11,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 2
7,296
486
2,349
8,006
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Smithb
Skadi
13
3 / 5 / 4
7,743
516
9,447
14,056
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sun Wukong
chiIdishbrandino
Sun Wukong
13
1 / 1 / 0
7,667
511
8,067
12,646
13,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
xhushx
Serqet
14
6 / 2 / 3
8,176
545
8,204
12,994
5,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
8,823
588
10,075
7,419
3,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Nèbula
Rama
17
5 / 3 / 2
9,496
633
11,208
10,680
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
SAA666
Cliodhna
14
2 / 1 / 0
8,324
555
10,077
12,323
9,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arachne
Sw1ftshade
Arachne
15
4 / 2 / 3
8,285
552
7,853
15,666
6,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 3
6,858
457
7,037
14,033
9,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
13
Kills
16
16
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
L
Yemoja
3
5
6
1.2
W
Rama
Nèbula
Rama
5
3
2
2
L
0
3
2
0.33
W
Cliodhna
SAA666
Cliodhna
2
1
0
2
L
Skadi
Smithb
Skadi
3
5
4
1
W
Arachne
Sw1ftshade
Arachne
4
2
3
2.75
W
3
5
3
0.9
L
Sun Wukong
chiIdishbrandino
Sun Wukong
1
1
0
1
L
Serqet
xhushx
Serqet
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,760
Damage
46,250
62,364
Taken
60,121
37,569
Mitigated
33,623
12,863
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,075
1,124
0
1,213
7,419
3,015
170
1,860
5,129
81,823
0
L
Yemoja
4,693
1,650
649
3,146
14,662
11,194
0
5,328
8,419
31,276
0
W
Rama
Nèbula
Rama
11,208
9,718
0
3,894
10,680
4,366
800
1,311
9,213
0
95,285
L
2,349
319
0
1,682
8,006
3,197
0
4,757
2,711
53,056
10
W
Cliodhna
SAA666
Cliodhna
10,077
1,363
0
944
12,323
9,707
0
85
12,238
0
64,473
L
Skadi
Smithb
Skadi
9,447
4,638
0
1,313
14,056
4,244
6
1,601
12,141
0
67,592
W
Arachne
Sw1ftshade
Arachne
7,853
5,194
0
9,277
15,666
6,940
0
1,417
13,981
0
75,238
W
7,037
203
0
1,550
14,033
9,595
251
2,260
11,314
15,430
2,454
L
Sun Wukong
chiIdishbrandino
Sun Wukong
8,067
1,764
0
1,179
12,646
13,452
0
161
12,483
148
53,550
L
Serqet
xhushx
Serqet
8,204
2,100
0
4,894
12,994
5,482
0
2,561
10,121
0
45,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,852
Gold Earned
41,786
450
Minions Killed
537
0
Camps Cleared
0
1,416,327
Distance Traveled
1,510,149
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,823
588
155
10
0
313,273
6
L
Yemoja
7,970
531
47
3
0
253,733
0
W
Rama
9,496
633
155
10
0
271,248
2
L
Nox
7,296
486
107
7
0
289,069
4
W
Cliodhna
8,324
555
97
6
0
307,272
1
L
Skadi
7,743
516
103
7
0
253,167
2
W
Arachne
8,285
552
104
7
0
345,997
0
W
Sobek
6,858
457
26
2
0
272,359
2
L
Sun Wukong
7,667
511
115
8
0
276,361
2
L
Serqet
8,176
545
78
5
0
343,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role