Player Matchup

Kumbhakarna
Kumbhakarna
CoCo-_-OP
Kumbhakarna
Level 68
God Stats
3W - 3L
1,341 SR
Queue Stats
222W - 216L
1,440 Elo+
Solo
Arachne
Arachne
LiveItLucid
Arachne
Level 96
God Stats
6W - 2L
1,694 SR
Queue Stats
24W - 24L
1,485 Elo+
Party 2
Anubis
Anubis
Stubbssays
Anubis
Level 48
God Stats
13W - 7L
1,804 SR
Queue Stats
16W - 14L
1,508 Elo+
Solo
Surtr
Surtr
TaxEvading8355
Surtr
Level 7
God Stats
5W - 1L
1,500 SR
Queue Stats
5W - 7L
1,180 Elo+
Party 2
Merlin
Merlin
battleboy936
Merlin
Level 129
God Stats
2W - 2L
1,208 SR
Queue Stats
76W - 86L
1,470 Elo+
Party 2
Team Averages
Level 70
1,509 SR
1,417 Elo+

VS

Team Averages
Level 98
1,524 SR
1,522 Elo+
Ne Zha
Ne Zha
CarnagellWorlD
Ne Zha
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 134L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
Gonzalognz13
Sun Wukong
Level 77
God Stats
13W - 14L
1,525 SR
Queue Stats
34W - 39L
1,476 Elo+
Solo
Sol
Sol
MxlkyWxy5297
Sol
Level 119
God Stats
0W - 6L
1,292 SR
Queue Stats
116W - 122L
1,532 Elo+
Party 1
Discordia
Discordia
Rοβεevee
Discordia
Level 125
God Stats
1W - 1L
1,737 SR
Queue Stats
124W - 130L
1,512 Elo+
Party 1
Awilix
Awilix
TaylorFx88
Awilix
Level 66
God Stats
49W - 30L
1,569 SR
Queue Stats
589W - 558L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CoCo-_-OP
Kumbhakarna
14
2 / 2 / 2
8,896
468
4,724
16,967
13,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
LiveItLucid
Arachne
18
5 / 0 / 7
10,059
529
17,057
22,931
10,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
Stubbssays
Anubis
13
0 / 3 / 0
7,688
405
2,917
10,212
4,907
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
1 / 1 / 9
10,297
542
12,427
16,943
13,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
15
6 / 5 / 1
9,645
508
15,325
9,048
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
9,424
496
10,484
19,216
14,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sun Wukong
Gonzalognz13
Sun Wukong
14
2 / 2 / 3
8,275
436
11,324
14,770
17,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 1 / 2
10,363
545
16,003
13,153
7,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
Rοβεevee
Discordia
15
1 / 4 / 1
9,020
475
4,210
10,993
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
TaylorFx88
Awilix
16
3 / 3 / 2
9,282
489
7,372
18,868
9,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
14
Kills
11
11
Deaths
14
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Kumbhakarna
CoCo-_-OP
Kumbhakarna
2
2
2
1.5
L
Sun Wukong
Gonzalognz13
Sun Wukong
2
2
3
1.75
W
Arachne
LiveItLucid
Arachne
5
0
7
8.5
L
4
1
2
5
L
Discordia
Rοβεevee
Discordia
1
4
1
0.38
W
Anubis
Stubbssays
Anubis
0
3
0
0
W
1
1
9
5.5
L
Awilix
TaylorFx88
Awilix
3
3
2
1.33
W
Merlin
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,450
Damage
49,393
76,101
Taken
77,000
46,075
Mitigated
53,188
29,546
Healing
28,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,484
3,787
0
9,238
19,216
14,749
0
1,869
17,097
0
96,417
W
Kumbhakarna
CoCo-_-OP
Kumbhakarna
4,724
478
463
4,125
16,967
13,750
237
6,466
9,806
35,344
0
L
Sun Wukong
Gonzalognz13
Sun Wukong
11,324
1,246
0
3,238
14,770
17,277
0
5,487
8,666
0
39,906
W
Arachne
LiveItLucid
Arachne
17,057
10,723
0
15,113
22,931
10,479
0
2,857
19,891
0
102,775
L
16,003
7,557
0
8,374
13,153
7,511
373
2,286
10,615
119,718
4,895
L
Discordia
Rοβεevee
Discordia
4,210
899
0
909
10,993
4,474
151
6,219
4,042
54,957
709
W
Anubis
Stubbssays
Anubis
2,917
346
0
2,303
10,212
4,907
0
4,948
4,838
49,247
1,223
W
12,427
5,586
0
6,874
16,943
13,017
495
2,543
14,318
2,292
66,783
L
Awilix
TaylorFx88
Awilix
7,372
2,863
0
7,153
18,868
9,177
0
4,608
13,616
0
88,914
W
Merlin
15,325
1,250
0
668
9,048
3,922
580
2,863
5,741
52,672
1,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,585
Gold Earned
46,364
479
Minions Killed
610
0
Camps Cleared
0
1,826,755
Distance Traveled
1,736,652
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,424
496
140
7
0
324,818
0
W
Kumbhakarna
8,896
468
64
3
0
382,785
0
L
Sun Wukong
8,275
436
52
3
0
375,779
2
W
Arachne
10,059
529
127
7
0
431,924
6
L
Sol
10,363
545
166
9
0
325,641
4
L
Discordia
9,020
475
122
6
0
303,399
0
W
Anubis
7,688
405
77
4
0
326,581
0
W
Surtr
10,297
542
106
6
0
335,562
2
L
Awilix
9,282
489
130
7
0
407,015
0
W
Merlin
9,645
508
105
6
0
349,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role