Player Matchup

Terra
Terra
Daegum
Terra
Level 95
God Stats
5W - 6L
1,753 SR
Queue Stats
36W - 40L
1,465 Elo+
Solo
Arachne
Arachne
Risspinne
Arachne
Level 120
God Stats
39W - 28L
1,543 SR
Queue Stats
188W - 191L
1,543 Elo+
Solo
Agni
Agni
dcg36
Agni
Level 158
God Stats
9W - 0L
2,074 SR
Queue Stats
67W - 58L
1,557 Elo+
Solo
King Arthur
King Arthur
feliaty
King Arthur
Level 178
God Stats
1W - 4L
1,260 SR
Queue Stats
160W - 159L
1,532 Elo+
Solo
Martichoras
Martichoras
screads
Martichoras
Level 171
God Stats
13W - 4L
1,255 SR
Queue Stats
82W - 76L
1,540 Elo+
Solo
Team Averages
Level 144
1,577 SR
1,527 Elo+

VS

Team Averages
Level 123
1,571 SR
1,492 Elo+
Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Jajl
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 164L
1,479 Elo+
Solo
Vulcan
Vulcan
Toxoplasmosis
Vulcan
Level 179
God Stats
67W - 60L
1,706 SR
Queue Stats
252W - 252L
1,627 Elo+
Solo
Chaac
Chaac
silvaleo120
Chaac
Level 89
God Stats
4W - 4L
1,652 SR
Queue Stats
31W - 46L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Daegum
Terra
12
0 / 0 / 9
7,091
886
6,032
7,296
6,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Risspinne
Arachne
13
4 / 1 / 3
7,111
889
4,791
8,347
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Agni
dcg36
Agni
13
3 / 1 / 5
7,025
878
7,248
5,852
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

King Arthur
feliaty
King Arthur
13
1 / 0 / 8
6,668
834
5,990
9,604
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Martichoras
screads
Martichoras
15
3 / 0 / 3
7,974
997
8,336
6,286
3,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 2 / 0
6,765
846
6,217
7,425
3,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
 
King Arthur
11
0 / 2 / 0
6,089
761
2,686
9,294
9,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Jajl
Izanami
12
0 / 3 / 2
6,549
819
6,932
7,855
3,307
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 1
6,675
834
8,972
4,453
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 3 / 1
6,381
798
3,927
6,569
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
11
Kills
2
2
Deaths
11
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
2
0
1
L
King Arthur
 
King Arthur
0
2
0
0
W
Terra
Daegum
Terra
0
0
9
4.5
L
Izanami
Jajl
Izanami
0
3
2
0.33
W
Arachne
Risspinne
Arachne
4
1
3
5.5
L
0
1
1
0.5
W
Agni
dcg36
Agni
3
1
5
5.5
W
King Arthur
feliaty
King Arthur
1
0
8
5
W
Martichoras
screads
Martichoras
3
0
3
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,397
Damage
28,734
37,385
Taken
35,596
25,035
Mitigated
22,526
10,542
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,217
840
0
853
7,425
3,594
0
3,511
3,685
0
16,843
L
King Arthur
 
King Arthur
2,686
695
0
580
9,294
9,754
0
3,125
5,794
0
9,329
W
Terra
Daegum
Terra
6,032
533
1,462
2,849
7,296
6,936
0
1,441
5,691
13,003
241
L
Izanami
Jajl
Izanami
6,932
4,962
0
637
7,855
3,307
384
3,017
4,607
0
21,763
W
Arachne
Risspinne
Arachne
4,791
3,023
0
2,723
8,347
4,503
81
1,322
6,907
0
13,936
L
8,972
3,104
0
500
4,453
1,946
0
938
3,401
29,168
531
W
Agni
dcg36
Agni
7,248
385
0
1,467
5,852
2,041
631
748
4,908
17,223
0
W
King Arthur
feliaty
King Arthur
5,990
339
0
250
9,604
8,374
27
2,426
7,017
0
18,192
W
Martichoras
screads
Martichoras
8,336
3,054
0
1,791
6,286
3,181
0
2,031
4,153
0
41,348
L
3,927
206
0
698
6,569
3,925
0
1,449
5,070
0
16,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
32,459
200
Minions Killed
195
0
Camps Cleared
0
908,279
Distance Traveled
828,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,765
846
36
5
0
179,195
0
L
King Arthur
6,089
761
21
3
0
167,137
0
W
Terra
7,091
886
17
2
0
187,304
0
L
Izanami
6,549
819
41
5
0
149,950
0
W
Arachne
7,111
889
17
2
0
207,196
0
L
Vulcan
6,675
834
65
8
0
182,019
0
W
Agni
7,025
878
46
6
0
172,040
0
W
King Arthur
6,668
834
27
3
0
191,965
0
W
Martichoras
7,974
997
93
12
0
149,774
0
L
Chaac
6,381
798
32
4
0
149,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role